Comments on: Updated Plugin SDK, Docs and Sample Code for Vulkan/Metal https:/2020/04/updated-plugin-sdk-docs-and-sample-code-for-vulkan-metal/ Developer resources for the X-Plane flight simulator Wed, 08 Apr 2020 14:20:09 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2020/04/updated-plugin-sdk-docs-and-sample-code-for-vulkan-metal/#comment-35993 Wed, 08 Apr 2020 14:20:09 +0000 http://developer.x-plane.com/?p=39850#comment-35993 In reply to quantumac.

The particle system will not; but we will be adding sound to XPLM instances at some point.

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By: Jan Vogel https:/2020/04/updated-plugin-sdk-docs-and-sample-code-for-vulkan-metal/#comment-35987 Wed, 08 Apr 2020 09:56:01 +0000 http://developer.x-plane.com/?p=39850#comment-35987 In reply to Christoph Feldhaus.

No, they stopped working on that. Turned out that only people that like to ask off-topic questions in the Laminar dev blog comments are affected by that!

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By: quantumac https:/2020/04/updated-plugin-sdk-docs-and-sample-code-for-vulkan-metal/#comment-35983 Wed, 08 Apr 2020 02:35:03 +0000 http://developer.x-plane.com/?p=39850#comment-35983 Unrelated to Vulkan specifically, but will particle systems ever have a sound emitter added? I ask because while “guns” have a sound associated with them (i.e. “gun.wav”), none of the other weapons have “wav” sound counterparts (or at least, no documented “wav” sound counterparts). In my recently released TP-5J, which is a COVID-19 parody of the BD-5J, I added a couple of 20 mm cannons and I used particle systems to emit flame from the cannons. Couldn’t figure an easy way to add a sound for them without depending on code from my plugin. I could add sound via the plugin, of course, but since I don’t do Windows, only Linux and Mac would be supported. I’d like to have a “code-less” solution for adding cannon sounds.

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By: Christoph Feldhaus https:/2020/04/updated-plugin-sdk-docs-and-sample-code-for-vulkan-metal/#comment-35967 Tue, 07 Apr 2020 16:50:34 +0000 http://developer.x-plane.com/?p=39850#comment-35967 Hi Ben, hope you’re doing good in these difficult times. I’d like to ask if there’s a new beta-build on its way as mentioned (concerning the black screen e.g.)?

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By: Ben Supnik https:/2020/04/updated-plugin-sdk-docs-and-sample-code-for-vulkan-metal/#comment-35964 Tue, 07 Apr 2020 16:07:24 +0000 http://developer.x-plane.com/?p=39850#comment-35964 In reply to Dan Gill.

I believe that all of the pilot client developers are aware that they need to migrate from XPLMDrawObject to XPLMInstancing to be Vulkan compatible.

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By: Dan Gill https:/2020/04/updated-plugin-sdk-docs-and-sample-code-for-vulkan-metal/#comment-35962 Tue, 07 Apr 2020 14:56:38 +0000 http://developer.x-plane.com/?p=39850#comment-35962 Ben,

I’m not a developer but fly X-Plane on Vatsim. Have you heard anything about developer using CSL’s with Vulkan?

Dan

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