Comments on: X-Plane 11.50 Beta 9 and a Development Roadmap Update https:/2020/05/x-plane-11-50-beta-9-and-a-development-roadmap-update/ Developer resources for the X-Plane flight simulator Fri, 29 May 2020 17:12:20 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Greg https:/2020/05/x-plane-11-50-beta-9-and-a-development-roadmap-update/#comment-37195 Sun, 24 May 2020 07:06:03 +0000 http://developer.x-plane.com/?p=39900#comment-37195 In reply to Greg.

I tested again the following night for over an hour. Started in Seattle using JF Piper Arrow, with various cloud intensity. . Then to the UK Heathrow to London City Airport this time using the LR King Air. Scenery is Simheaven v 4.5 and a separate London download. X-plane locked up just as making last finals turn. Maybe the scenery, or I had earlier used a slew mode add-on in Seattle, so these might have contributed to the incident. Love the visuals though and flight still smooth. I do notice a flickering cloud shadow which doesn’t look correct?

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By: An https:/2020/05/x-plane-11-50-beta-9-and-a-development-roadmap-update/#comment-37192 Sat, 23 May 2020 22:51:05 +0000 http://developer.x-plane.com/?p=39900#comment-37192 In reply to Rbh.

I would not expect that before X-Plane 12 if I were you, not unless they need to do something which leverages the testing capability they have with the XP11 beta crowd. I gather this is essentially why we will now get Vulcan before XP12, as I understand it.

I am sure they like to eat as well… 😉

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By: Ivan Jašić https:/2020/05/x-plane-11-50-beta-9-and-a-development-roadmap-update/#comment-37191 Sat, 23 May 2020 22:40:02 +0000 http://developer.x-plane.com/?p=39900#comment-37191 Hi, I have a problem. I have exact same fps in Vulkan and in Open GL, while in previous betas I had better fps in Vulkan. Does anyone have same issue?

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By: Rbh https:/2020/05/x-plane-11-50-beta-9-and-a-development-roadmap-update/#comment-37185 Sat, 23 May 2020 09:46:13 +0000 http://developer.x-plane.com/?p=39900#comment-37185 Hi!!!

Will you launch Any graphic improvent soon?

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By: Greg https:/2020/05/x-plane-11-50-beta-9-and-a-development-roadmap-update/#comment-37182 Sat, 23 May 2020 02:16:50 +0000 http://developer.x-plane.com/?p=39900#comment-37182 Steam updated with new shaders last night. B9 now better FPS and virtually no stutters, performance back at least as good as B6. I can run GA over Drzeweicki Seattle City and airports with no lower than 22fps, mostly 30 plus internal and external, all settings at max. Frame rates higher again at 2 on reflections. Tried several short flights with GA aircraft, also in UK. Maximum settings, ground shadows and JF Traffic Global. In fact apart from slightly jagged external and more so internal shadows I am very pleased! I’m not to sure if the reflections image in water are as good though? Definitely going in the right direction again for me – thanks LR!

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By: Mark Rogers https:/2020/05/x-plane-11-50-beta-9-and-a-development-roadmap-update/#comment-37180 Fri, 22 May 2020 22:53:33 +0000 http://developer.x-plane.com/?p=39900#comment-37180 Huge frame increase for me using Vulkan in comparison to Open GL. Ryzen 5 3600x CPU and Radeon RX 570 8GB. Getting around 50fps at EGLC on runway and increases while flying. All settings are at max other than Water detail and AA. Very smooth. Adding parked aircraft has very little drop in frame rate.
Looks like Radeon GPUs and AMD CPUs are finally benefitting in comparison with Intel and Nvidia.

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By: Maximo https:/2020/05/x-plane-11-50-beta-9-and-a-development-roadmap-update/#comment-37176 Fri, 22 May 2020 20:27:55 +0000 http://developer.x-plane.com/?p=39900#comment-37176 In reply to Ben Supnik.

Ben,

Hi. The plugin does work with 11.50, the thing is that to load it has to be reloaded manually with the Plugin Admin.

Chhers,

Max

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By: osprey12 https:/2020/05/x-plane-11-50-beta-9-and-a-development-roadmap-update/#comment-37172 Fri, 22 May 2020 13:45:30 +0000 http://developer.x-plane.com/?p=39900#comment-37172 In reply to Scott Menard.

I’m fairly certain the lines starting with [AOS] are related to Stairport Sceneries SAM plug-in. If you already have the latest version of that, you might want to try removing it and then testing what happens.

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By: Ben Supnik https:/2020/05/x-plane-11-50-beta-9-and-a-development-roadmap-update/#comment-37166 Fri, 22 May 2020 04:00:56 +0000 http://developer.x-plane.com/?p=39900#comment-37166 In reply to Maximo.

External hardware – this is not related to us. But the plugin could be doing something else that doens’t work with 11.50 and failign before it gets to the hardware.

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By: Ben Supnik https:/2020/05/x-plane-11-50-beta-9-and-a-development-roadmap-update/#comment-37164 Fri, 22 May 2020 03:59:04 +0000 http://developer.x-plane.com/?p=39900#comment-37164 , but the sim can support GL plugins even when it is using Vulkan/Metal, as the beta does now.]]> In reply to Michael Rempel.

I just want to be clear: we do _not_ consider OpenGL to be deprecated for plugin use – it is the best and only way for plugins to draw. We do expect to move the sim itself permanently away from OpenGL -someday- in the Glorious Future™, but the sim can support GL plugins even when it is using Vulkan/Metal, as the beta does now.

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