Comments on: X-Plane 11.50 Release Candidate Three /2020/09/x-plane-11-50-release-candidate-three/ Developer resources for the X-Plane flight simulator Sat, 12 Sep 2020 16:29:19 +0000 hourly 1 https://wordpress.org/?v=6.8.3 By: Lizzy /2020/09/x-plane-11-50-release-candidate-three/#comment-38882 Sat, 12 Sep 2020 16:29:19 +0000 http://developer.x-plane.com/?p=40013#comment-38882 If you end the unbearable stuttering, you will gain many followers. If you continue with that problem you will lose many clients. As you don’t use the rendering engine to use the GPU, you will end up with X Plane … Either you can’t or you don’t know, because I don’t want to think of something darker …

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By: Kopelent /2020/09/x-plane-11-50-release-candidate-three/#comment-38818 Thu, 10 Sep 2020 08:48:37 +0000 http://developer.x-plane.com/?p=40013#comment-38818 RC2 and some beta`s before was very fine for me, smooth no stutters Nothing , now with RC3 i have after 15 minutes flight stutters with pan view or on plane turnings. Cache and preferences always deleted. no Plugins running. (maby memeory leak in RC3/R3 now ?

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By: Trygve /2020/09/x-plane-11-50-release-candidate-three/#comment-38817 Wed, 09 Sep 2020 20:50:17 +0000 http://developer.x-plane.com/?p=40013#comment-38817 I don’t understand why it keeps high fps and the stuttering is more pronounced in each new update. When you move the stage, inside the cockpit, out of it, or move your view, it’s a mess and the loading on a single thread of the processor is blatant and outdated. You go from bad to worse with Vulkan.

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By: Kim Brandwijk /2020/09/x-plane-11-50-release-candidate-three/#comment-38816 Wed, 09 Sep 2020 20:31:51 +0000 http://developer.x-plane.com/?p=40013#comment-38816 In reply to Patrick.

Both 1 and 4 made me think about a different game, FS19, that uses GLSL based shaders and an addon can include their own shader code, as the base shaders come with ‘injection points’ for that, to completely manipulate vertex and fragment shader behavior. It is used for reflectors, and wet surfaces there among other things too.

Afaik, for Vulkan, a similar technique could work allowing addon devs to include SPIR-V code (bytecode that can be compiled from GLSL) to modify shader behavior in a much more low level, but supported way down the line, as opposed as through some ‘keep your hands off me’ internal art datarefs alone.

I hope LR will consider such an extension point down the line. Even though increasing any public surface also restricts how much room for change you have internally, I hope that when the shaders codebase stabilises over time, such a thing would be possible.

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By: Paul /2020/09/x-plane-11-50-release-candidate-three/#comment-38815 Wed, 09 Sep 2020 18:21:29 +0000 http://developer.x-plane.com/?p=40013#comment-38815 Will there be 11.60 after that?

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By: milek /2020/09/x-plane-11-50-release-candidate-three/#comment-38814 Wed, 09 Sep 2020 17:19:36 +0000 http://developer.x-plane.com/?p=40013#comment-38814 In reply to Joe Bannon.

I have tried Mesa RADV, AMDVLK open and propertiary AMDVLK from AMDGPU-PRO, all with same result, crash on startup.

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By: Joe Bannon /2020/09/x-plane-11-50-release-candidate-three/#comment-38813 Wed, 09 Sep 2020 13:45:57 +0000 http://developer.x-plane.com/?p=40013#comment-38813 In reply to milek.

With privative drivers (amdgpu-pro) all worked ok for me (Ubuntu 20.04). There are problems with open drivers.

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By: Fran /2020/09/x-plane-11-50-release-candidate-three/#comment-38810 Wed, 09 Sep 2020 04:30:53 +0000 http://developer.x-plane.com/?p=40013#comment-38810 S.T.U.T.T.E.R.I.N.G blatant… You can’t fix it …?

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By: Ollie /2020/09/x-plane-11-50-release-candidate-three/#comment-38808 Tue, 08 Sep 2020 23:07:32 +0000 http://developer.x-plane.com/?p=40013#comment-38808 In reply to Ben Supnik.

Thank you very much!

I figured that it’s safe to ignore, but it’s likely better to change that in a future scenery update so people don’t complain that “it’s not Vulkan compatible”. 🙂

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By: Ben Supnik /2020/09/x-plane-11-50-release-candidate-three/#comment-38807 Tue, 08 Sep 2020 22:44:41 +0000 http://developer.x-plane.com/?p=40013#comment-38807 In reply to Ollie.

remove BLEND_GLASS

Or ignore it – it’s relatively harmless, just not legal.

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