Comments on: XPlane2Blender v4.1.0-alpha.1 https:/2020/11/xplane2blender-v4-1-0-alpha-1/ Developer resources for the X-Plane flight simulator Mon, 16 Nov 2020 14:33:43 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ted Greene https:/2020/11/xplane2blender-v4-1-0-alpha-1/#comment-39118 Mon, 16 Nov 2020 14:33:43 +0000 http://developer.x-plane.com/?p=40071#comment-39118 In reply to Chris Hansen.

The tip I got was to use WorldEditor’s MSL property for Objects. There isn’t a good way to automate that but if I were you I’d put the height of the tower in the file name so the info is quickly available. Or use some scratch paper.

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By: Chris Hansen https:/2020/11/xplane2blender-v4-1-0-alpha-1/#comment-39096 Sun, 15 Nov 2020 00:15:32 +0000 http://developer.x-plane.com/?p=40071#comment-39096 Thank you for your reply Ted!
It is also discussed here at the suggestions forum
https://feedback.x-plane.com/posts/625/wed-options-for-roof-helipads

Scenery Object Triggers would be even more amazing to have for helicopter scenery/mission modders ( triggers as in “endless” options like mentioned in this thread) :
https://feedback.x-plane.com/posts/747/triggers-to-scenery

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By: Ted Greene https:/2020/11/xplane2blender-v4-1-0-alpha-1/#comment-39095 Sat, 14 Nov 2020 21:56:49 +0000 http://developer.x-plane.com/?p=40071#comment-39095 In reply to Chris Hansen.

This is an interesting question. The way I’d think to solve this is to model the building and helipad together, or, to model the helipad with a vertical offset as large as needed – the helipad vertices start 60 meters int the air. There are obvious downsides about that – it isn’t modular at all. Let me ask if there is anyway to do this. There is also a manual edit – you could use a single ANIM_trans to offset everything without modeling but that kind of hack is really not good.

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By: Chris Hansen https:/2020/11/xplane2blender-v4-1-0-alpha-1/#comment-39039 Fri, 13 Nov 2020 00:49:24 +0000 http://developer.x-plane.com/?p=40071#comment-39039 .. I also saw this very very amazing idea ( adding triggers to objects) suggestion at the feedback page.
This would open for “endless” new options for helicopter (and other kinds of) missions, gate openers, interactive personal etc.

https://feedback.x-plane.com/posts/747/triggers-to-scenery

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By: Chris Hansen https:/2020/11/xplane2blender-v4-1-0-alpha-1/#comment-39038 Fri, 13 Nov 2020 00:40:23 +0000 http://developer.x-plane.com/?p=40071#comment-39038 Hi Ted.
What I mean is eg. 2 user objects that can be stacked on top of each other.
Imagine a helicopter building a tower in 2-3 parts, or you want to land a person on top of a (user made) object etc.

Even with _hard surface, a user object stacked on top of another object sink down to ground.
(Sometimes) they magically flow on top of the first (bottom) object 🙂

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By: Ted Greene https:/2020/11/xplane2blender-v4-1-0-alpha-1/#comment-39036 Thu, 12 Nov 2020 23:54:00 +0000 http://developer.x-plane.com/?p=40071#comment-39036 In reply to Chris Hansen.

Thanks!

What do you mean by “stackable user objects”?

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By: Chris Hansen https:/2020/11/xplane2blender-v4-1-0-alpha-1/#comment-39034 Thu, 12 Nov 2020 20:59:56 +0000 http://developer.x-plane.com/?p=40071#comment-39034 Ted.
I’m sure it wasn’t the idea to “steal your thunder” 🙂
I haven’t used Blender for some time but following all news about it.
It sounds like you have done an (another) amazing job on the Xplane2Blender stuff!

I am wondering if you could also “change” things in the OBJ files like making user objects stackable (as now they are not) ?
I guess it’s a LR thing though.
Thank you anyway for the update and your work! <3
Chris

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By: Ted Greene https:/2020/11/xplane2blender-v4-1-0-alpha-1/#comment-39033 Thu, 12 Nov 2020 17:19:23 +0000 http://developer.x-plane.com/?p=40071#comment-39033 In reply to Lucian.

I have no news of that kind, sorry to say. We’re always making amazing things so stay tuned!

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By: Lucian https:/2020/11/xplane2blender-v4-1-0-alpha-1/#comment-39032 Thu, 12 Nov 2020 09:56:03 +0000 http://developer.x-plane.com/?p=40071#comment-39032 In reply to Ted Greene.

Hi Ted

Yes, it’s an update for sure. But I am talking about what most of us are waiting, news about Xplane development/new features.
I mean, in the past months I used to come here more than twice a week and I saw that everytime there was an update about Vulkan development progress.
Last update of that kind was at the beginning of September with a news about RC release.

This is subjective but I feel like in a house when in the past months there was a big party and now it ended, leaving the house empty and silent 🙂

Thanks
Keep up the good work.

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By: Ted Greene https:/2020/11/xplane2blender-v4-1-0-alpha-1/#comment-39024 Tue, 10 Nov 2020 14:31:18 +0000 http://developer.x-plane.com/?p=40071#comment-39024 In reply to Lucian.

This release notes page should count as news I think. That is why I publish it 🙂

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