Comments on: Departures and Arrivals, Lua Bug Fixes, G2 Controllers, and Stuff https:/2021/03/departures-and-arrivals-lua-bug-fixes-g2-controllers-and-stuff/ Developer resources for the X-Plane flight simulator Fri, 26 Mar 2021 16:08:41 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: PAWE https:/2021/03/departures-and-arrivals-lua-bug-fixes-g2-controllers-and-stuff/#comment-39750 Fri, 26 Mar 2021 16:08:41 +0000 http://developer.x-plane.com/?p=40173#comment-39750 very interesting.
but when areyou going to correct the bug / crash : Vulkan device loss error?
so that we do not crash and receive always the same automated response?
thanks

Hello,

Device loss is a known crash error tracked as XPD-10830. The work around for device loss crashes is to turn off Vulkan and use OpenGL at this time.


Jennifer Roberts

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By: Chris Hansen https:/2021/03/departures-and-arrivals-lua-bug-fixes-g2-controllers-and-stuff/#comment-39745 Thu, 25 Mar 2021 23:04:55 +0000 http://developer.x-plane.com/?p=40173#comment-39745 Woah.. Jim Keir:
“Mission Editor for Microsoft FSX and Lockheed Martin Prepar3D, and XPForce for X-Plane).

Contractor/developer for Dovetail Games who commissioned ongoing development on a custom version of the FSX Mission Editor for their Flight Sim World.”
Finally a guy that could lift this sim somewhere!
Now let’s see if LR will actually use that great knowledge for anything….. 🙂

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By: Bakr Mustafa https:/2021/03/departures-and-arrivals-lua-bug-fixes-g2-controllers-and-stuff/#comment-39742 Wed, 24 Mar 2021 20:31:03 +0000 http://developer.x-plane.com/?p=40173#comment-39742 We understand the x-plane platform is still getting performance tweaks and architectural redesigns and still maintain compatibility here and there to certain extent.

Now Imagine you want to rewrite x-plane code from scratch.
So, What are the key area of the code that would have the most radical changes – as delta from where x-plane 11.53 is at right now?

Would you be ending up with a considerable different architecture altogether – or adopt many of the current methods and approaches of the sim engine.

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By: Sudipta Singh https:/2021/03/departures-and-arrivals-lua-bug-fixes-g2-controllers-and-stuff/#comment-39738 Wed, 24 Mar 2021 16:54:15 +0000 http://developer.x-plane.com/?p=40173#comment-39738 Best of luck Tyler! Thank you… and thanks Ben …. nice to see the focus on steady improvement !!

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By: Ben Supnik https:/2021/03/departures-and-arrivals-lua-bug-fixes-g2-controllers-and-stuff/#comment-39737 Wed, 24 Mar 2021 14:34:49 +0000 http://developer.x-plane.com/?p=40173#comment-39737 In reply to Guillermo Vecchio Orta.

It’s a beta.

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By: Guillermo Vecchio Orta https:/2021/03/departures-and-arrivals-lua-bug-fixes-g2-controllers-and-stuff/#comment-39731 Tue, 23 Mar 2021 15:46:34 +0000 http://developer.x-plane.com/?p=40173#comment-39731 In reply to Ben Supnik.

My X-Plane v11.52, Steam version, it was not updated. v11.53 is Beta or release?

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By: Stephen Kruse https:/2021/03/departures-and-arrivals-lua-bug-fixes-g2-controllers-and-stuff/#comment-39730 Tue, 23 Mar 2021 14:02:27 +0000 http://developer.x-plane.com/?p=40173#comment-39730 Best wishes to Tyler on his new endeavors. He will be missed. I hope his departure doesn’t delay any work on bringing the multiplayer modules from Mobile to Desktop.

And thanks for all the updates Ben. You always bring gainful insight into the workings of LR and we appreciate you so much.

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By: Ben Supnik https:/2021/03/departures-and-arrivals-lua-bug-fixes-g2-controllers-and-stuff/#comment-39724 Mon, 22 Mar 2021 19:10:45 +0000 http://developer.x-plane.com/?p=40173#comment-39724 In reply to jörn-jören jörensön.

Without Sparker’s bindings, not all buttons will work – for some reason SteamVR doesn’t map everything through to the app by default. But you’ll get some functionality. Custom 3-d models to match the g2 are _not_ coming any. time soon.

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By: jörn-jören jörensön https:/2021/03/departures-and-arrivals-lua-bug-fixes-g2-controllers-and-stuff/#comment-39723 Mon, 22 Mar 2021 16:51:36 +0000 http://developer.x-plane.com/?p=40173#comment-39723 In reply to Jennifer Roberts.

To get the G2 controllers to work, I thought it would also be necessary to select the controller bindings by Sparker in SteamVR.

Is this step not needed anymore?

Thanks, Jörn

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By: Jennifer Roberts https:/2021/03/departures-and-arrivals-lua-bug-fixes-g2-controllers-and-stuff/#comment-39722 Mon, 22 Mar 2021 14:54:48 +0000 http://developer.x-plane.com/?p=40173#comment-39722 In reply to Bjørnar Lianes.

https://www.x-plane.com/kb/hp-reverb-g2-and-x-plane/

Please review this article for additional G2 troubleshooting.

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