Comments on: A Few Notes on 12.1.0 for Developers https:/2024/02/a-few-notes-on-12-1-0-for-developers/ Developer resources for the X-Plane flight simulator Sun, 03 Mar 2024 00:01:02 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2024/02/a-few-notes-on-12-1-0-for-developers/#comment-42675 Sun, 03 Mar 2024 00:01:02 +0000 https://developer.x-plane.com/?p=40841#comment-42675 In reply to Steve Wilson.

You are correct. New XPLM APIs introduced with a new sim version require that host sim version or newer to support that functionality. We are not porting any SDK capabilities back to v11.

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By: James Foster https:/2024/02/a-few-notes-on-12-1-0-for-developers/#comment-42674 Sat, 02 Mar 2024 16:29:48 +0000 https://developer.x-plane.com/?p=40841#comment-42674 Please consider adding scenery view on each individual monitor. Removing aircraft paneling would allow better visualization of runway while in the traffic pattern.

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By: Giovanni Rossi https:/2024/02/a-few-notes-on-12-1-0-for-developers/#comment-42673 Thu, 29 Feb 2024 16:37:58 +0000 https://developer.x-plane.com/?p=40841#comment-42673 Hi, I hope that the memory management, Host and in particular DEVICE memory, has been improved in situations of consumption greater than 8- GB of VRAM (I have a GPU with 16GB which I cannot exploit 🙁 ), with custom-scenario and plug-ins installed, because I have noticed that it goes into error (e.g. VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) . Good continuation

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By: Daniela Rodríguez Careri https:/2024/02/a-few-notes-on-12-1-0-for-developers/#comment-42672 Wed, 28 Feb 2024 21:59:29 +0000 https://developer.x-plane.com/?p=40841#comment-42672 In reply to B787.

Yes, it will be noticeable on reflections. And as usual, we tried to mimic the way the _eye_ perceives the bloom, not a camera.

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By: Steve Wilson https:/2024/02/a-few-notes-on-12-1-0-for-developers/#comment-42671 Wed, 28 Feb 2024 07:11:46 +0000 https://developer.x-plane.com/?p=40841#comment-42671 Ben, I would *assume* that using the new XPLMNavigation would *not* be backwards compatible with X-Plane 11.

However, if the target AP data hasn’t changed format, it makes me wonder if I _shouldn’t_ be using the word *assume.* I only ask because users are still hangin’ on to the old version of the sim, and dropping support so that we can use our new toys is going to cause massive wailing and unchecked angst the likes of which have yet to be heard this side of the millennium.

What do you think (or really, what do Amy and Philipp think?)…?

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By: Ben Supnik https:/2024/02/a-few-notes-on-12-1-0-for-developers/#comment-42670 Wed, 28 Feb 2024 02:51:52 +0000 https://developer.x-plane.com/?p=40841#comment-42670 In reply to Martin Flek.

No. The developer lobby is a slack channel for third party developers to communicate with each other and LR.

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By: David Sampson https:/2024/02/a-few-notes-on-12-1-0-for-developers/#comment-42669 Tue, 27 Feb 2024 12:44:18 +0000 https://developer.x-plane.com/?p=40841#comment-42669 Are any updates to the night lighting planned in this update?

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By: Martin Flek https:/2024/02/a-few-notes-on-12-1-0-for-developers/#comment-42668 Mon, 26 Feb 2024 17:21:48 +0000 https://developer.x-plane.com/?p=40841#comment-42668 In reply to Ben Supnik.

Hi,
Thank you,
Did you mean DIscord/developers?

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By: Ben Supnik https:/2024/02/a-few-notes-on-12-1-0-for-developers/#comment-42667 Mon, 26 Feb 2024 15:23:17 +0000 https://developer.x-plane.com/?p=40841#comment-42667 In reply to Martin Flek.

Are you using overlay .pol files (like in WED) or overlay orthophotos fed directly into MeshTool? Your questions seem specific enough you should probably ping me on the developer lobby for a real discussion with other scenery devs.

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By: Martin Flek https:/2024/02/a-few-notes-on-12-1-0-for-developers/#comment-42666 Sun, 25 Feb 2024 21:47:48 +0000 https://developer.x-plane.com/?p=40841#comment-42666 Hello Ben
Thank you for keeping me updated. If I understand correctly that DSF will still be compatible and the water and orthophoto texture issues are to be fixed, does this mean that the meshtool terrain will work again? I currently have extremely detailed terrains and watersheds created in meshtool (Water from hydrometerology institute and for mesh geotiff at 10k lidar gen 5 resolution, +10cm resolution). I use them as terrain without orthophoto or as orthophoto with water carved out (bacgroun terrain natural, geotiff 0, shapefile terrain water) I insert bathymetric data from global scenery and everything works, even 3d water, just not overlaid with transparent texture. If I want working 3d water and overlaid texture I use terrain from meshtool and over it polygon with ortho,bathymetry again from global scenery and everything works beautifully.
Will these sceneries still work in XPL 12.1?
Another question is whether the patch in 12.1 will work with the meshtool scenery as before: bacgroun terrain natural, geotiff 1, shapefile mask water, geotiff 2, ( because this is currently absolutely not working in xpl and when I add bathymetry data from global scenery)
So, after many weeks of trying, I’ve gotten this far, so I’d like to know which of these approaches will work or if neither will work.
It’s also possible that this procedure of mine will help other amateur developers, as I haven’t shared this working procedure anywhere yet.
Thank you for any answer
Martin

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