Comments on: What’s up with device losses in X-Plane anyways? /2025/05/whats-up-with-device-losses-in-x-plane-anyways/ Developer resources for the X-Plane flight simulator Tue, 06 May 2025 17:24:42 +0000 hourly 1 https://wordpress.org/?v=6.8.3 By: Tom Knudsen /2025/05/whats-up-with-device-losses-in-x-plane-anyways/#comment-42980 Sat, 03 May 2025 02:41:19 +0000 https://developer.x-plane.com/?p=41051#comment-42980 Excellent post I must add. How does the graphics driver come into play? Would you say a updated driver is essential, good or not important? I hate device loss crashes as much as I hate BSOD. At times as you said, I too dread it so much I am reluctant to start a flight with all that it incorporates. I think this is very difficult to catch and report, simply as it is extremely random. Using then aftermath would be impossible unless you can use it every time without a performance hit. I have noticed though, that the majority of device losses for me happen in outside view looking at a strang cloud formation. But aldo on ground taxing especially on cold days. ENGM is notorious to produce these crashes, bu still random. I’d say for the most 95% of all crashes happens in air. So much so I now dread going into ouside view in cruise to i.e take a screenshot. 3 out of 4 times my device loss ctd’s happens in ouside view, rarly inside the cockpit. Anyway, hope you find more losses to patch, keep up the good work and pur on.

]]>
By: Maurice C /2025/05/whats-up-with-device-losses-in-x-plane-anyways/#comment-42979 Sat, 03 May 2025 01:38:05 +0000 https://developer.x-plane.com/?p=41051#comment-42979 Proper spelling in two consecutive blog posts: first “labour” from Dellanie, and now “favourite” from Sidney. Well done and keep it up!

]]>
By: Sidney Just /2025/05/whats-up-with-device-losses-in-x-plane-anyways/#comment-42978 Fri, 02 May 2025 16:52:57 +0000 https://developer.x-plane.com/?p=41051#comment-42978 In reply to Jan.

Despite similarities, setups can be quite different. Each generation of GPUs tend to also have a slightly different architecture, so there is often quite a difference in how things are executed despite the observable side effects staying the same. Plus things like overclock can skew things as well. Not to mention how much load you put your system under and what kind of add-ons are used etc. My believe is that a lot of device losses are down to timing issues where it matters in what order things happen and if there is enough time for caches to get flushed/invalidated to observe what happened. So just holding X-Plane slightly different can have a huge impact by skewing timing results. One other thing I didn’t really mention is that the GPU can also timeout. Command buffers get 2 seconds to execute, otherwise the operating system will reset the GPU because a locked up GPU won’t put new images on screen and no one wants to hard reboot their system just to interact with it. The older folk here probably recognize a lot of these issues as something that used to happen semi frequently back in the day and the industry has been trying really hard to rid the world of the sins of this past. 2 seconds is a really long time in a world where, for a long time, the gold standard for frame time was 16ms and since then has only gone down, but because shaders are just arbitrary code executing, it’s possible that when held just right, loops never terminate or something else locks up the GPU.

]]>
By: JOHN SLOGICK /2025/05/whats-up-with-device-losses-in-x-plane-anyways/#comment-42977 Fri, 02 May 2025 15:58:46 +0000 https://developer.x-plane.com/?p=41051#comment-42977 Excellent piece. Hope it gets read by many.

]]>
By: John Marek /2025/05/whats-up-with-device-losses-in-x-plane-anyways/#comment-42976 Fri, 02 May 2025 09:31:32 +0000 https://developer.x-plane.com/?p=41051#comment-42976 Thanks for the explantation.

]]>
By: Charles Edouard ROLLE /2025/05/whats-up-with-device-losses-in-x-plane-anyways/#comment-42975 Fri, 02 May 2025 07:56:45 +0000 https://developer.x-plane.com/?p=41051#comment-42975 Hi sidney, thank you for such an interesting and explanatory post. fortunately I had very few problems of this type with my Nvidia 4070ti super hardware.
Excuse me for going off topic, how is the implementation of Motion Vectors progressing, can we have Something in XP12 in the near future?

]]>
By: Glyn Thomas /2025/05/whats-up-with-device-losses-in-x-plane-anyways/#comment-42974 Fri, 02 May 2025 07:37:39 +0000 https://developer.x-plane.com/?p=41051#comment-42974 Excellent, thoroughly but clearly detailed description of the situation and the response required from users. I think you can award yourself those Martinis anyway for all the effort you have put into XP so far and for the superb results achieved.

]]>
By: Jan /2025/05/whats-up-with-device-losses-in-x-plane-anyways/#comment-42973 Fri, 02 May 2025 05:45:18 +0000 https://developer.x-plane.com/?p=41051#comment-42973 Excellent write-up, Sidney!

Why do you think there are some folks that NEVER have a VDLE (my last one was several years ago), while others get them regularly?
We all use pretty much the same hardware (3 different manufacturers of GPUs) and run the same GPU drivers and same software (X-Plane) on them.
It seems that some folks get these crashes regularly, others never. Where is the difference?

]]>