Comments on: The glorious multi core future is now the boring present /2025/12/the-glorious-multi-core-future-is-now-the-boring-present/ Developer resources for the X-Plane flight simulator Mon, 05 Jan 2026 12:59:52 +0000 hourly 1 https://wordpress.org/?v=6.8.3 By: grdc /2025/12/the-glorious-multi-core-future-is-now-the-boring-present/#comment-43182 Thu, 25 Dec 2025 09:00:36 +0000 https://developer.x-plane.com/?p=41154#comment-43182 In reply to Will.

did you mean to VR work as 4monitors setup? something like 2x with 720p(stretched) whole scene and 480p only on focus point, overlay (driven by eye tracker). while vr has 2160p native resolution.

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By: 3years after /2025/12/the-glorious-multi-core-future-is-now-the-boring-present/#comment-43180 Wed, 24 Dec 2025 07:23:05 +0000 https://developer.x-plane.com/?p=41154#comment-43180 In reply to Tom Beckett.

I am exited because you proof is possible to choose GPU used (under zink).
So now why not add option in multi-monitor setup to run another monitor as ExternalVisuals internally and render that monitor on different GPU (with seperate gpu settings, only those without increase of scenery loading time)
maybe even in VR?? each eye its different monitor (camera seperated by eyes distance).
with 16core+ processors and 32GB+++ RAM running multiple copies should not be any problem.
ExternalVisuals monitor would have different FPS without synchronization with another monitors. and every monitor will must be connected to own GPU because sending display through another gpu has big penalty.

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By: Sidney Just /2025/12/the-glorious-multi-core-future-is-now-the-boring-present/#comment-43177 Mon, 22 Dec 2025 17:21:33 +0000 https://developer.x-plane.com/?p=41154#comment-43177 In reply to Giancarlo.

The fix for orthos was an independent fix unrelated to multi-core

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By: Giancarlo /2025/12/the-glorious-multi-core-future-is-now-the-boring-present/#comment-43175 Mon, 22 Dec 2025 17:10:17 +0000 https://developer.x-plane.com/?p=41154#comment-43175 In reply to Dellanie Byron.

I See. Has anything else in addition to multi core been introduced to help with the issue? I ask because in terms of performance with 12.4. I am back to where I was with 12.1. (which is still much better than 12.3.)

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By: Dellanie Byron /2025/12/the-glorious-multi-core-future-is-now-the-boring-present/#comment-43174 Mon, 22 Dec 2025 13:19:45 +0000 https://developer.x-plane.com/?p=41154#comment-43174 In reply to Giancarlo.

12.4 is already the fix for ortho.

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By: Dellanie Byron /2025/12/the-glorious-multi-core-future-is-now-the-boring-present/#comment-43173 Mon, 22 Dec 2025 13:18:50 +0000 https://developer.x-plane.com/?p=41154#comment-43173 In reply to Will.

We cannot discuss any future plans beyond what is already announced at this time. Please refer to roadmaps for any upcoming changes.

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By: Giancarlo /2025/12/the-glorious-multi-core-future-is-now-the-boring-present/#comment-43171 Sun, 21 Dec 2025 15:16:46 +0000 https://developer.x-plane.com/?p=41154#comment-43171 Thank you for this first step into multi core. For the first time since XP 10 CPU and GPU have near to equal FPS on my Mac. And I see a very significant performance increase in areas with heavy scenery (from 12 FPS to 28 FPS). Cool.

However this just makes up for the massive FPS loss I experience since updating to 12.2 (or 12.3?) when using ortho scenery and high resolution mesh. I did read that the devs are aware of the bug. Is there a timeline for when it will be fixed or is 12.4 already meant to be the fix?

I am on a Mac Studio, M2 max, 64 GB

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By: Will /2025/12/the-glorious-multi-core-future-is-now-the-boring-present/#comment-43169 Sat, 20 Dec 2025 20:15:13 +0000 https://developer.x-plane.com/?p=41154#comment-43169 Great post and update. Any plans to address VR performance such as dynamic foveated rendering / quadviews?

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By: Dan /2025/12/the-glorious-multi-core-future-is-now-the-boring-present/#comment-43168 Sat, 20 Dec 2025 14:49:25 +0000 https://developer.x-plane.com/?p=41154#comment-43168 You guys are friggin awesome. Keep up the good work

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By: Stefan Bieschke /2025/12/the-glorious-multi-core-future-is-now-the-boring-present/#comment-43166 Sat, 20 Dec 2025 08:11:08 +0000 https://developer.x-plane.com/?p=41154#comment-43166 Absolutely brillant work. I use scenery addons that add a lot of work to the CPU, like x-world and autoortho. In 12.3 and earlier I experienced stutters when loading new scenery tiles, which took quite a while. That led to ATIS becoming available quite late in the arrival phase often and also forced disconnects from vatsim.

This seems to be completely gone now (had only two flights to test).

Thank you so much. Have a great Christmas everyone.

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