Comments on: Worldeditor 2.7 Beta 1 is now available /2026/01/worldeditor-2-7-beta-1-is-now-available/ Developer resources for the X-Plane flight simulator Wed, 04 Feb 2026 13:29:25 +0000 hourly 1 https://wordpress.org/?v=6.8.3 By: Dellanie Byron /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43210 Wed, 04 Feb 2026 13:29:14 +0000 https://developer.x-plane.com/?p=41214#comment-43210 In reply to Cormac.

Beta 2 will have some minor tweaks.

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By: Cormac /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43209 Mon, 02 Feb 2026 13:03:40 +0000 https://developer.x-plane.com/?p=41214#comment-43209 While I think the updated UI is a little cleaner and crisper overall, I find the black font on dark grey background on the input fields (Tool settings, Search, etc) is impossible to read without leaning right in to the screen. They really need to be higher contrast to meet any sort of accessibility standards. Usability over fashion please.

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By: Dellanie Byron /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43208 Mon, 02 Feb 2026 08:27:17 +0000 https://developer.x-plane.com/?p=41214#comment-43208 In reply to Giancarlo.

Tell you what, email me at dellanie@x-plane.com and I can pass feedback along. We should also have some revamps in the way we do “feedback requests” that is not limited to our Discord. So whenever that appears, that will also be an appropriate channel!

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By: Giancarlo /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43207 Sun, 01 Feb 2026 16:59:46 +0000 https://developer.x-plane.com/?p=41214#comment-43207 In reply to Dellanie Byron.

You’re right. It wasn’t that t that obvious to me.
It’s a pity though. It would be very useful to have a tool like this to do light corrections to any active mesh. Not for gateway submissions but to improve some custom airports in one’s own setup.

Btw. Where should we report feature requests for future WED updates?

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By: Dellanie Byron /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43206 Sat, 31 Jan 2026 18:17:19 +0000 https://developer.x-plane.com/?p=41214#comment-43206 In reply to Giancarlo.

Yes, this is stated in the article!

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By: Dellanie Byron /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43205 Sat, 31 Jan 2026 18:16:43 +0000 https://developer.x-plane.com/?p=41214#comment-43205 In reply to Alexander.

Sorry that you personally dislike it. But the design is now permanent (and seemingly well received from the messages you’ve received). What would be more helpful is specific feedback.

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By: Giancarlo /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43204 Sat, 31 Jan 2026 08:46:33 +0000 https://developer.x-plane.com/?p=41214#comment-43204 In reply to Dellanie Byron.

Is that the reason why the ::FLATTEN::.pol are only affecting the default mesh and not any custom meshes?

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By: Alexander /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43203 Fri, 30 Jan 2026 16:33:00 +0000 https://developer.x-plane.com/?p=41214#comment-43203 The new design – is blood from the eyes. What can be offered here. Return the old design as an alternative for now.

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By: Dellanie Byron /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43201 Fri, 30 Jan 2026 13:44:56 +0000 https://developer.x-plane.com/?p=41214#comment-43201 In reply to Giancarlo.

You can insert values ABOVE 360. So yes, you can define heights above 360m MSL.

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By: Dellanie Byron /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43200 Fri, 30 Jan 2026 13:43:24 +0000 https://developer.x-plane.com/?p=41214#comment-43200 In reply to Giancarlo.

Default Mesh

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