Comments on: Worldeditor 2.7 Beta 1 is now available /2026/01/worldeditor-2-7-beta-1-is-now-available/ Developer resources for the X-Plane flight simulator Mon, 02 Feb 2026 08:27:17 +0000 hourly 1 https://wordpress.org/?v=6.8.3 By: Dellanie Byron /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43208 Mon, 02 Feb 2026 08:27:17 +0000 https://developer.x-plane.com/?p=41214#comment-43208 In reply to Giancarlo.

Tell you what, email me at dellanie@x-plane.com and I can pass feedback along. We should also have some revamps in the way we do “feedback requests” that is not limited to our Discord. So whenever that appears, that will also be an appropriate channel!

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By: Giancarlo /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43207 Sun, 01 Feb 2026 16:59:46 +0000 https://developer.x-plane.com/?p=41214#comment-43207 In reply to Dellanie Byron.

You’re right. It wasn’t that t that obvious to me.
It’s a pity though. It would be very useful to have a tool like this to do light corrections to any active mesh. Not for gateway submissions but to improve some custom airports in one’s own setup.

Btw. Where should we report feature requests for future WED updates?

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By: Dellanie Byron /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43206 Sat, 31 Jan 2026 18:17:19 +0000 https://developer.x-plane.com/?p=41214#comment-43206 In reply to Giancarlo.

Yes, this is stated in the article!

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By: Dellanie Byron /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43205 Sat, 31 Jan 2026 18:16:43 +0000 https://developer.x-plane.com/?p=41214#comment-43205 In reply to Alexander.

Sorry that you personally dislike it. But the design is now permanent (and seemingly well received from the messages you’ve received). What would be more helpful is specific feedback.

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By: Giancarlo /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43204 Sat, 31 Jan 2026 08:46:33 +0000 https://developer.x-plane.com/?p=41214#comment-43204 In reply to Dellanie Byron.

Is that the reason why the ::FLATTEN::.pol are only affecting the default mesh and not any custom meshes?

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By: Alexander /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43203 Fri, 30 Jan 2026 16:33:00 +0000 https://developer.x-plane.com/?p=41214#comment-43203 The new design – is blood from the eyes. What can be offered here. Return the old design as an alternative for now.

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By: Dellanie Byron /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43201 Fri, 30 Jan 2026 13:44:56 +0000 https://developer.x-plane.com/?p=41214#comment-43201 In reply to Giancarlo.

You can insert values ABOVE 360. So yes, you can define heights above 360m MSL.

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By: Dellanie Byron /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43200 Fri, 30 Jan 2026 13:43:24 +0000 https://developer.x-plane.com/?p=41214#comment-43200 In reply to Giancarlo.

Default Mesh

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By: Giancarlo /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43199 Fri, 30 Jan 2026 08:29:07 +0000 https://developer.x-plane.com/?p=41214#comment-43199 Does the mentioned View->Toggle Terrain option show the wireframe of the active mesh or the default mesh?
(the usage of brackets in the description was not clear me).

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By: Giancarlo /2026/01/worldeditor-2-7-beta-1-is-now-available/#comment-43198 Fri, 30 Jan 2026 08:16:53 +0000 https://developer.x-plane.com/?p=41214#comment-43198 In reply to Dellanie Byron.

Are the values we can input in the “Heading” field for the ::FLATTEN::.pol also limited to the usual 360 (degrees) or can we input any number? If the max. is 360 how can we define the height of a surface higher that 360 m MSL?

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