Comments on: X-Plane SDK Roadmap | User Interface and Avionics /2026/04/x-plane-sdk-roadmap-user-interface-and-avionics/ Developer resources for the X-Plane flight simulator Fri, 24 Apr 2026 21:37:41 +0000 hourly 1 https://wordpress.org/?v=6.9.4 By: Ben Supnik /2026/04/x-plane-sdk-roadmap-user-interface-and-avionics/#comment-43246 Fri, 24 Apr 2026 21:37:41 +0000 https://developer.x-plane.com/?p=41293#comment-43246 In reply to Lionel.

We are looking to someday allow rendering to happen on other threads, but not by letting you launch a ton of threads – the model will be that you can schedule a job in our thread pool so we don’t oversubscribe the CPU. You’d get the win though if the user has spare CPU coers.

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By: Steven Wilson /2026/04/x-plane-sdk-roadmap-user-interface-and-avionics/#comment-43244 Fri, 24 Apr 2026 19:30:50 +0000 https://developer.x-plane.com/?p=41293#comment-43244 Many of us are still drawing avionics graphics to the panel.png – in my case using SASL. You don’t have to tell me this isn’t optimal – you’ve mentioned this before more than once. But can you give me an idea of just how non-optimal it is, in terms of performance? Conversion is a cost/benefit thing, especially in the payware world.

Overall this is very exciting stuff. Cockpit elements have come a very, very long way since I started during X-Plane 9!!

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By: Lionel /2026/04/x-plane-sdk-roadmap-user-interface-and-avionics/#comment-43243 Fri, 24 Apr 2026 16:55:27 +0000 https://developer.x-plane.com/?p=41293#comment-43243 Looks very promising! Will we able to have separate drawing threads for different devices/windows?

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