More dubious screen-shots of in-development pixel shaders gone bad.  This one was taken while working on full-screen anti-aliasing for X-Plane’s deferred renderer.

Deferred renderers cannot use the normal hardware full screen accelerated anti-aliasing (FSAA) that you’re used to in X-Plane 9.  (This problem isn’t specific to X-Plane – most new first person shooter games now use deferred rendering, so presentations from game conferences are full of work-around tricks.)

It looks like we will have a few anti-aliasing options for when X-Plane is running with deferred rendering (which is what makes global lighting possible): a 4x super-sampled image (looks nice, hurts fps), a cheaper edge-detection algorithm, and possibly also FXAA.

About Ben Supnik

Ben is a software engineer who works on X-Plane; he spends most of his days drinking coffee and swearing at the computer -- sometimes at the same time.

3 comments on “What Do You Mean I’ve Had Too much to Drink?

  1. What you talking about, it looks perfectly clear to me. Just put a pair of those red/blue 3D glasses on and it’s soooo immersive!

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