More dubious screen-shots of in-development pixel shaders gone bad. This one was taken while working on full-screen anti-aliasing for X-Plane’s deferred renderer.
Deferred renderers cannot use the normal hardware full screen accelerated anti-aliasing (FSAA) that you’re used to in X-Plane 9. (This problem isn’t specific to X-Plane – most new first person shooter games now use deferred rendering, so presentations from game conferences are full of work-around tricks.)
It looks like we will have a few anti-aliasing options for when X-Plane is running with deferred rendering (which is what makes global lighting possible): a 4x super-sampled image (looks nice, hurts fps), a cheaper edge-detection algorithm, and possibly also FXAA.
Feeling a little vibration on the yoke there, Captain?
You can really feel the powwwweer of that B744, It makes your eyes funny….
What you talking about, it looks perfectly clear to me. Just put a pair of those red/blue 3D glasses on and it’s soooo immersive!