Last week I received a number of emails about the technical details of v10 scenery. My short answer has always been “please wait for the docs” – that is, I am trying to spend more time writing docs quickly for everyone and less time writing one-off emails. I was hoping to be further along in the doc process, but at least I can say I had a little bit of time to work on WED last week.
So I apologize to everyone who is stuck waiting, but we are getting closer to a useful package of “stuff” (that is, tools, source code and docs). I think you’ll need both tools and source to take advantage of X-Plane 10.
Perhaps this will be a question that “please wait for the docs” will apply to 🙂 but I was curious about how much data from the open street maps database is available to the x-plane 10 engine? I have been very impressed by the road placement that is already working spectacularly, but after looking thought the open roads database I’m seeing there is all kinds of other data available, like individual building types that users can place. I wondered if any of that extra data can be used to augment the auto-gen buildings and make an even more accurate representation of areas where the data is present? Thanks for all the great work on x-plane!!
The data is really thinned out and converted to placements of autogen, roads, etc. The raw database is _not_ in the global scenery. So while we do want to do clever things someday (e.g. pick an autogen university campus for a block when the university tag is present on a POI in OSM) this would be a DSF recut, not in sim.
Thank you for your reply! I can’t wait to see what sort of clever use of the OSM you guys will come up with.
Forgive my naivete, but how exactly does a “recut” work, and how will us users get access to the updated data?
We’d improve our DSF generator, grab latest DSF code, regenerate some DSFs, and put them in a net update.
Fix Sydney YSSY…the bay with water instead of a park with ships stuck in it?
another note is all coastline is leaving a faint white join line, I know file a bug report..
Please DO NOT use the comments section as a bug reporter.
I appologize for my last comment, I just now saw your blog post from 12-17-2011 titled “Where is my water?” that addresses exactly my question! Thanks for that! I’m excited to see how OSM data is furthar integrated into the scenery for X-Plane 10!! I’m loving it!
Just a little hint: When I get E-Mails about stuff, I answer individually, but keep my answer so generic so that I can copy&paste it into my Wiki. That’s easy 🙂 Maybe this is an option for you.
Not to be asking to much but at some point can we get this page:
http://www.xsquawkbox.net/xpsdk/docs/DataRefs.html
Updated at some point?
No rush, just know that I as a developer would greatly appreciate it.
Let me see if I can get that updated. Note that the datarefs.txt that ship with the sim are current!
Thanks Ben!
^ + 1. Having the collapse-able menu’s on the html page make looking through the drefs a lot easier than using the .txt file.
That may make it look nicer, but if i want to find something, using Google Chrome, i just hit CTRL + F and type what i want.
Thought after using the dataref page for a long time now i am pretty good at finding what i need.
Ben – I have a feature enhancement idea for WED’s future editions. Where’s the best way/place to pass it along to you?
-Greg
File a feature request in the scenery tools open bug base:
http://dev.x-plane.com/bugbase/
That bug base is ONLY for the open source scenery tools – WEd, DSF2Text, etc.