Once X-Plane 10.30 goes final*, we will also update X-Plane on Steam to version 10.30. The update for Steam users will be applied using Steam’s normal updating system, not the X-Pane updater. (Basically if you installed via Steam, you update via Steam; if you installed via Laminar Research’s installer, you update via our installer.)
How soon will it be available? I don’t know; this is the first patch we’ve done via Steam. We’ve done literally one hundred patches (including betas) for X-Plane 10, so we know how long it takes to cut a patch, upload it to the servers, etc. For Steam, we’re just learning this now. I am hoping it will only lag our installer by a few days at most, but Steam is new to us and partly out of our hands (in that it’s Steam’s servers doing the downloads).
* So far it looks like 10.30r2 will be final, but I will look at the submitted bugs tomorrow.
Any chance steam users will be able to opt in for beta versions? Could be awesome to be able to do that. Honesty, I paid the same amount as regular user, and the only reason why i picked steam version was because didn’t wanted to wait for dvd delivery
Cheers
Radek
No. As I have said before, we are not running the public beta process over steam. Doing so would double the development time of pushing beta builds.
(Note: a work-around for steam users: install an X-Plane demo as a second copy of X-Plane. Update the demo to the beta program. Steam won’t take the demo out of demo mode, but a huge percentage of the bugs we see reported in the beta are easily reproduced within the demo region and demo time limit.)
Thanks Ben for your answer. And thanks for that simulator, I love it!
Does it work with the DK2? Im really looking forward to it!!! You guys need to get it out. Everyone with a DK2 will get Xplane for sure. I already tried Outerra with the DK2 and its an awesome experience. Even if its a beta and the switches can’t be touched it will still be worthy.
No. DK2 support has not shipped yet.
When DK2 support does ship, I promise you, we will not keep it a secret.
Thanx for your answer. And how long do you estimate it will take? 1 week? 1 month?
Thanx…
That does not depend on us, but on Oculus to provide a display driver that works with openGL. We’ll post more info shortly.
Hey Ben,
Is there any plans for WED to support merging polygons?
It would be very usefull when trying to go a little further in terms of detail and precision (i.e.: when you want edges of a new poly to match perfectly another edges of previously made, and separate, polygons).
Cheers.
At some point we may have polygon operations, but for now your best bet is to snap vertices.
Yeah, I ended up developing a methodology to deal with vertex snap.
Actually I also dicovered that there’s control point snapping too. Little hard to find and match’em, but it works ok! 😛
Oh, and for a future, a snap to edge function would be awesome too. As sometimes I need to create useless vertices on edges just to be able to align other polygon perfectly.