WorldEditor 1.4.1 is out – it’s a very small patch to 1.4.0 that increases the strictness of validation to catch a number of errors we found in the last export from the X-Plane Scenery Gateway.
Please upgrade! WED 1.4.1 will become the mandatory version to upload to the X-Plane Scenery Gateway in a few days if we don’t find any major bugs.
64-Bit WED
Last week I completed most of the work to modernize WED and the scenery tools for modern OS X/X-Code, which finally lets us build 64-bit Mac scenery tools. (This also lets anyone compile WED without having to find a Mac from the dark ages.)
WorldEditor 1.4.1 will be the last 32-bit build of WorldEditor. The next update (WED 1.5) will be 64-bit on all three platforms: Mac, Windows and Linux. This transition will also raise WED’s minimum operating system for OS X to OS X 10.7 (Lion).
Having WED be 64-bit on all platforms should solve problems that advanced scenery authors are seeing where WED runs out of memory when editing a custom scenery pack with a lot of textures or reference imagery.
WED 1.5 Features
I am not sure of the feature list for WED 1.5 yet; 1.4.1 has been kept intentionally small to get a quick patch out. (The longer we have a WED that does not properly validate airports, the more weird stuff ends up in the scenery gateway.) Two features are very likely for WED 1.5:
- 64-bit on all operating systems.
- Support for apt.dat file format extensions to coincide with X-Plane 10.50.
My plan is to have WED 1.5 ready for beta before X-Plane 10.50 is ready for beta, so we can test X-Plane’s new capabilities with WED.
We have internal notes on the apt.dat 1050 extensions; I’ll get an RFC posted in the next few days.
Any idea when the WED 1.5 64 bit will be ready for testing on OS X?
No, there’s no hard time table.
I am not happy about you dropping 32Bit support here, still running win32.
Regards!
Lately, applying an exclusion zone (trees – roads) to a remote corner of an airport, wipes out all buildings and everything else on the whole airport. There was something about the exclusion zones (not in the most recent post), but I was not having problems and kinda ignored it. Will this new (latest post) take care of this… or am I doing something wrong?
By the way, this is a global airport in Custom Scenery (KROA to be specific) and I just found that adding a light post to the parking area has the same effect. Using WED 1.5. Thanks.