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sim/
sim/cockpit2/
sim/cockpit2/tcas/
sim/cockpit2/tcas/targets/
sim/cockpit2/tcas/targets/position/
sim/cockpit2/tcas/targets/position/flap_ratio[64]
float as a ratio
v11.50.0+
mirror of sim/multiplayer/position/planeN_flap_ratio
sim/cockpit2/tcas/targets/position/flap_ratio2[64]
float as a ratio
v11.50.0+
mirror of sim/multiplayer/position/planeN_flap_ratio2
sim/cockpit2/tcas/targets/position/gear_deploy[64]
float as a ratio
v11.50.0+
mirror of sim/multiplayer/position/planeN_gear_deploy[0]
sim/cockpit2/tcas/targets/position/slat_ratio[64]
float as a ratio
v11.50.0+
mirror of sim/multiplayer/position/planeN_slat_ratio
sim/cockpit2/tcas/targets/position/speedbrake_ratio[64]
float as a ratio
v11.50.0+
mirror of sim/multiplayer/position/planeN_speedbrake_ratio
sim/cockpit2/tcas/targets/position/throttle[64]
float as a ratio
v11.50.0+
mirror of sim/multiplayer/position/planeN_throttle[0]
sim/cockpit2/tcas/targets/position/wing_sweep[64]
float as a ratio
v11.50.0+
mirror of sim/multiplayer/position/planeN_wing_sweep
sim/cockpit2/tcas/targets/position/yoke_pitch[64]
float as a ratio
v12.0.0+
mirror of sim/multiplayer/position/planeN_yolk_pitch
sim/cockpit2/tcas/targets/position/yoke_roll[64]
float as a ratio
v12.0.0+
mirror of sim/multiplayer/position/planeN_yolk_roll
sim/cockpit2/tcas/targets/position/yoke_yaw[64]
float as a ratio
v12.0.0+
mirror of sim/multiplayer/position/planeN_yolk_yaw
sim/cockpit2/tcas/targets/position/yolk_pitch[64]
float as a ratio
v11.50.0+
mirror of sim/multiplayer/position/planeN_yolk_pitch
sim/cockpit2/tcas/targets/position/yolk_roll[64]
float as a ratio
v11.50.0+
mirror of sim/multiplayer/position/planeN_yolk_roll
sim/cockpit2/tcas/targets/position/yolk_yaw[64]
float as a ratio
v11.50.0+
mirror of sim/multiplayer/position/planeN_yolk_yaw
sim/multiplayer/
sim/multiplayer/position/
sim/multiplayer/position/plane10_beacon_lights_on
int as a boolean
v8.50.0+
Plane 10 Beacon Light
sim/multiplayer/position/plane10_el
double in meters
v8.50.0+
position then these will not be accurate unless the plane updates them.
sim/multiplayer/position/plane10_flap_ratio
float as a ratio
v8.50.0+
Plane 10 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane10_flap_ratio2
float as a ratio
v8.50.0+
Plane 10 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane10_gear_deploy[10]
float as a ratio
v8.50.0+
Plane 10 gear deployment for 6 gear. 0 = up, 1 = down
sim/multiplayer/position/plane10_landing_lights_on
int as a boolean
v8.50.0+
Plane 10 Landing Light
sim/multiplayer/position/plane10_lat
double in degs
v8.50.0+
Plane 10 Lat lon and elevation. NOTE: your plugin must set the plane's
sim/multiplayer/position/plane10_lon
double in degs
v8.50.0+
position by writing x, y and z. Also if another plugin is updating plane
sim/multiplayer/position/plane10_nav_lights_on
int as a boolean
v8.50.0+
Plane 10 Navigation Light
sim/multiplayer/position/plane10_phi
float in degrees
v8.50.0+
Plane 10 phi (roll)
sim/multiplayer/position/plane10_psi
float in degrees
v8.50.0+
Plane 10 psi (heading)
sim/multiplayer/position/plane10_sla1_ratio
float as a ratio
v8.50.0+
Plane 10 slat deployment ratio 0 = clean, 1 = max slats
sim/multiplayer/position/plane10_speedbrake_ratio
float as a ratio
v8.50.0+
Plane 10 speed brake ratio (0 = clean, 1 = max speed brakes)
sim/multiplayer/position/plane10_spoiler_ratio
float as a ratio
v8.50.0+
Plane 10 spoiler ratio (0 = clean, 1 = max spoilers)
sim/multiplayer/position/plane10_strobe_lights_on
int as a boolean
v8.50.0+
Plane 10 Strobe Light
sim/multiplayer/position/plane10_taxi_light_on
int as a boolean
v8.50.0+
Plane 10 Taxi Lights
sim/multiplayer/position/plane10_the
float in degrees
v8.50.0+
Plane 10 theta (pitch)
sim/multiplayer/position/plane10_throttle[16]
float as a ratio
v8.50.0+
Plane 10 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse)
sim/multiplayer/position/plane10_v_x
float in m/s
v8.50.0+
Plane 10 cartesian velocities. These may not be accurate if another plugin
sim/multiplayer/position/plane10_v_y
float in m/s
v8.50.0+
is controlling the plane and not updating this data. You cannot use these to
sim/multiplayer/position/plane10_v_z
float in m/s
v8.50.0+
manipulate the plane.
sim/multiplayer/position/plane10_wing_sweep
float as a ratio
v8.50.0+
Plane 10 wing sweep, 0 = normal, 1 = most sweep
sim/multiplayer/position/plane10_x
double in meters
v8.50.0+
Plane 10 x location
sim/multiplayer/position/plane10_y
double in meters
v8.50.0+
Plane 10 y location
sim/multiplayer/position/plane10_yolk_pitch
float as a ratio
v8.50.0+
Use sim/multiplayer/controls/yoke_pitch_ratio
sim/multiplayer/position/plane10_yolk_roll
float as a ratio
v8.50.0+
Use sim/multiplayer/controls/yoke_roll_ratio
sim/multiplayer/position/plane10_yolk_yaw
float as a ratio
v8.50.0+
Use sim/multiplayer/controls/yoke_heading_ratio
sim/multiplayer/position/plane10_z
double in meters
v8.50.0+
Plane 10 z location
sim/multiplayer/position/plane11_beacon_lights_on
int as a boolean
v8.50.0+
Plane 11 Beacon Light
sim/multiplayer/position/plane11_el
double in meters
v8.50.0+
position then these will not be accurate unless the plane updates them.
sim/multiplayer/position/plane11_flap_ratio
float as a ratio
v8.50.0+
Plane 11 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane11_flap_ratio2
float as a ratio
v8.50.0+
Plane 11 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane11_gear_deploy[10]
float as a ratio
v8.50.0+
Plane 11 gear deployment for 6 gear. 0 = up, 1 = down
sim/multiplayer/position/plane11_landing_lights_on
int as a boolean
v8.50.0+
Plane 11 Landing Light
sim/multiplayer/position/plane11_lat
double in degs
v8.50.0+
Plane 11 Lat lon and elevation. NOTE: your plugin must set the plane's
sim/multiplayer/position/plane11_lon
double in degs
v8.50.0+
position by writing x, y and z. Also if another plugin is updating plane
sim/multiplayer/position/plane11_nav_lights_on
int as a boolean
v8.50.0+
Plane 11 Navigation Light
sim/multiplayer/position/plane11_phi
float in degrees
v8.50.0+
Plane 11 phi (roll)
sim/multiplayer/position/plane11_psi
float in degrees
v8.50.0+
Plane 11 psi (heading)
sim/multiplayer/position/plane11_sla1_ratio
float as a ratio
v8.50.0+
Plane 11 slat deployment ratio 0 = clean, 1 = max slats
sim/multiplayer/position/plane11_speedbrake_ratio
float as a ratio
v8.50.0+
Plane 11 speed brake ratio (0 = clean, 1 = max speed brakes)
sim/multiplayer/position/plane11_spoiler_ratio
float as a ratio
v8.50.0+
Plane 11 spoiler ratio (0 = clean, 1 = max spoilers)
sim/multiplayer/position/plane11_strobe_lights_on
int as a boolean
v8.50.0+
Plane 11 Strobe Light
sim/multiplayer/position/plane11_taxi_light_on
int as a boolean
v8.50.0+
Plane 11 Taxi Lights
sim/multiplayer/position/plane11_the
float in degrees
v8.50.0+
Plane 11 theta (pitch)
sim/multiplayer/position/plane11_throttle[16]
float as a ratio
v8.50.0+
Plane 11 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse)
sim/multiplayer/position/plane11_v_x
float in m/s
v8.50.0+
Plane 11 cartesian velocities. These may not be accurate if another plugin
sim/multiplayer/position/plane11_v_y
float in m/s
v8.50.0+
is controlling the plane and not updating this data. You cannot use these to
sim/multiplayer/position/plane11_v_z
float in m/s
v8.50.0+
manipulate the plane.
sim/multiplayer/position/plane11_wing_sweep
float as a ratio
v8.50.0+
Plane 11 wing sweep, 0 = normal, 1 = most sweep
sim/multiplayer/position/plane11_x
double in meters
v8.50.0+
Plane 11 x location
sim/multiplayer/position/plane11_y
double in meters
v8.50.0+
Plane 11 y location
sim/multiplayer/position/plane11_yolk_pitch
float as a ratio
v8.50.0+
Use sim/multiplayer/controls/yoke_pitch_ratio
sim/multiplayer/position/plane11_yolk_roll
float as a ratio
v8.50.0+
Use sim/multiplayer/controls/yoke_roll_ratio
sim/multiplayer/position/plane11_yolk_yaw
float as a ratio
v8.50.0+
Use sim/multiplayer/controls/yoke_heading_ratio
sim/multiplayer/position/plane11_z
double in meters
v8.50.0+
Plane 11 z location
sim/multiplayer/position/plane12_beacon_lights_on
int as a boolean
v8.50.0+
Plane 12 Beacon Light
sim/multiplayer/position/plane12_el
double in meters
v8.50.0+
position then these will not be accurate unless the plane updates them.
sim/multiplayer/position/plane12_flap_ratio
float as a ratio
v8.50.0+
Plane 12 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane12_flap_ratio2
float as a ratio
v8.50.0+
Plane 12 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane12_gear_deploy[10]
float as a ratio
v8.50.0+
Plane 12 gear deployment for 6 gear. 0 = up, 1 = down
sim/multiplayer/position/plane12_landing_lights_on
int as a boolean
v8.50.0+
Plane 12 Landing Light
sim/multiplayer/position/plane12_lat
double in degs
v8.50.0+
Plane 12 Lat lon and elevation. NOTE: your plugin must set the plane's
sim/multiplayer/position/plane12_lon
double in degs
v8.50.0+
position by writing x, y and z. Also if another plugin is updating plane
sim/multiplayer/position/plane12_nav_lights_on
int as a boolean
v8.50.0+
Plane 12 Navigation Light
sim/multiplayer/position/plane12_phi
float in degrees
v8.50.0+
Plane 12 phi (roll)
sim/multiplayer/position/plane12_psi
float in degrees
v8.50.0+
Plane 12 psi (heading)
sim/multiplayer/position/plane12_sla1_ratio
float as a ratio
v8.50.0+
Plane 12 slat deployment ratio 0 = clean, 1 = max slats
sim/multiplayer/position/plane12_speedbrake_ratio
float as a ratio
v8.50.0+
Plane 12 speed brake ratio (0 = clean, 1 = max speed brakes)
sim/multiplayer/position/plane12_spoiler_ratio
float as a ratio
v8.50.0+
Plane 12 spoiler ratio (0 = clean, 1 = max spoilers)
sim/multiplayer/position/plane12_strobe_lights_on
int as a boolean
v8.50.0+
Plane 12 Strobe Light
sim/multiplayer/position/plane12_taxi_light_on
int as a boolean
v8.50.0+
Plane 12 Taxi Lights
sim/multiplayer/position/plane12_the
float in degrees
v8.50.0+
Plane 12 theta (pitch)
sim/multiplayer/position/plane12_throttle[16]
float as a ratio
v8.50.0+
Plane 12 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse)
sim/multiplayer/position/plane12_v_x
float in m/s
v8.50.0+
Plane 12 cartesian velocities. These may not be accurate if another plugin
sim/multiplayer/position/plane12_v_y
float in m/s
v8.50.0+
is controlling the plane and not updating this data. You cannot use these to
sim/multiplayer/position/plane12_v_z
float in m/s
v8.50.0+
manipulate the plane.
sim/multiplayer/position/plane12_wing_sweep
float as a ratio
v8.50.0+
Plane 12 wing sweep, 0 = normal, 1 = most sweep
sim/multiplayer/position/plane12_x
double in meters
v8.50.0+
Plane 12 x location
sim/multiplayer/position/plane12_y
double in meters
v8.50.0+
Plane 12 y location
sim/multiplayer/position/plane12_yolk_pitch
float as a ratio
v8.50.0+
Use sim/multiplayer/controls/yoke_pitch_ratio
sim/multiplayer/position/plane12_yolk_roll
float as a ratio
v8.50.0+
Use sim/multiplayer/controls/yoke_roll_ratio
sim/multiplayer/position/plane12_yolk_yaw
float as a ratio
v8.50.0+
Use sim/multiplayer/controls/yoke_heading_ratio
sim/multiplayer/position/plane12_z
double in meters
v8.50.0+
Plane 12 z location
sim/multiplayer/position/plane13_beacon_lights_on
int as a boolean
v8.50.0+
Plane 13 Beacon Light
sim/multiplayer/position/plane13_el
double in meters
v8.50.0+
position then these will not be accurate unless the plane updates them.
sim/multiplayer/position/plane13_flap_ratio
float as a ratio
v8.50.0+
Plane 13 flap lowering 0 = clean, 1 = max flaps
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