sim/
sim/cockpit2/
sim/cockpit2/autopilot/
sim/cockpit2/autopilot/st55_hdg
int
as a boolean
S-Tec 55X HDG LCD
sim/cockpit2/autopilot/st55_nav
int
as a boolean
S-Tec 55X NAV LCD
sim/cockpit2/autopilot/st55_rdy
int
as a boolean
S-Tec 55X RDY LCD
sim/cockpit2/autopilot/st55_rev
int
as a boolean
S-Tec 55X REV LCD
sim/cockpit2/autopilot/st55_trim
int
in enum
S-Tec 55X TRIM LCD (0=off, -1=down, +1=up, +2=test)
sim/cockpit2/autopilot/st55_vs
int
as a boolean
S-Tec 55X VS LCD
sim/cockpit2/autopilot/sync_hold_pitch_deg
float
in degrees
Pitch-hold commanded in degrees up.
sim/cockpit2/autopilot/sync_hold_roll_deg
float
in degrees
Roll-hold commanded in degrees right.
sim/cockpit2/autopilot/TOGA_lateral_status
int
in enum
Autopilot Lateral TOGA mode: 0=off,2=captured
sim/cockpit2/autopilot/TOGA_pitch_deg
float
in degrees
Nose-up pitch to hold when TOGA operations are in effect. Set this back when your aircraft unloads!
sim/cockpit2/autopilot/TOGA_status
int
in enum
Autopilot TOGA vertical (go-around) status. 0=off,1=armed,2=captured
sim/cockpit2/autopilot/track_status
int
in enum
Autopilot Track Select Status: 0=off,2=captured
sim/cockpit2/autopilot/trk_fpa
int
as a boolean
0 = HDG/VS, 1 = TRK/FPA
sim/cockpit2/autopilot/turn_rate_deg_sec
float
in deg/sec
Turn rate commanded in degrees per second, positive right
sim/cockpit2/autopilot/vnav_armed
int
as a boolean
Vnav is armed, 0 or 1 - this is different from the 'FMS' button - it is used ONLY for a geometric VNAV descent. Can be used in planes with no auto-throttle.
sim/cockpit2/autopilot/vnav_descent_speed_range
int
in enum
0=exact speed, 1=ECON speed range +20/-20, 2=ECON speed range constrained to +5/-20
sim/cockpit2/autopilot/vnav_spd_armed
int
as a boolean
Vnav speed is armed, 0 or 1 - this is for climbing in VNAV, it will fly the FMS commanded speed and observe altitude restrictions in climb. On descend, this will pitch to achieve FMS commanded speed and ignore the path except for level offs at altitude restrictions.
sim/cockpit2/autopilot/vnav_speed_armed
int
as a boolean
VNAV speed is armed (that usually happens on the ground, waiting for sufficient altitude to engage)
sim/cockpit2/autopilot/vnav_speed_status
int
in enum
Autopilot VNAV speed status. 0=off,1=armed,2=captured - would be armed on the ground and captured at acceleration altitude
sim/cockpit2/autopilot/vnav_speed_window_open
int
as a boolean
VNAV speed window is open for pilot selection. Not writeable - use the spd_intv command if you want to open or close the speed window!
sim/cockpit2/autopilot/vnav_status
int
in enum
Autopilot VNAV path status. 0=off,1=armed,2=captured - for geometric VNAV descent only - not to be confused with fms_vnav
sim/cockpit2/autopilot/vvi_dial_fpm
float
in feet/minute
VVI commanded in FPM.
sim/cockpit2/autopilot/vvi_status
int
in enum
Autopilot VVI Status. 0=off,2=captured
sim/cockpit2/bleedair/
Control for bleed air, pneumatics which are used for anti-ice and for cabin pressurization
sim/cockpit2/bleedair/actuators/
sim/cockpit2/bleedair/actuators/apu_bleed
int
as a boolean
APU bleed air valve, close or open. APU must be running at 100%N1 to provide bleed air
sim/cockpit2/bleedair/actuators/engine_bleed_sov
int
as a boolean
Engine bleed air shut off valve, close or open Dimension is by engine.
sim/cockpit2/bleedair/actuators/gpu_bleed
int
as a boolean
GPU bleed air valve, close or open. A GPU is supposed to be always available.
sim/cockpit2/bleedair/actuators/instrument_air_left
int
as a boolean
Instrument Air venturi actuated from engine bleed air, left engine
sim/cockpit2/bleedair/actuators/instrument_air_right
int
as a boolean
Instrument Air venturi actuated from engine bleed air, right engine
sim/cockpit2/bleedair/actuators/isol_valve_left
int
as a boolean
Isolation Valve for left duct, close or open. This separates all engines on the left side of the plane, the left wing, and the left pack from the rest of the system
sim/cockpit2/bleedair/actuators/isol_valve_right
int
as a boolean
Isolation Valve for right duct, close or open. This separates all engines on the right side of the plane, the right wing, and the right pack from the rest of the system
sim/cockpit2/bleedair/actuators/pack_center
int
as a boolean
Center pressurization pack, off or on. The center pack is supplied from center duct, which can be supplied from a center engine, APU, GPU, or, via the isolation valves, the left and/or right ducts. This pack is the only pack available for airplanes made for X-Plane 11.33 or older
sim/cockpit2/bleedair/actuators/pack_left
int
as a boolean
Left pressurization pack, off or on. The left pack is supplied from the left side of the plane or through the left isolation valve and only available for airplanes made for 11.35 or newer
sim/cockpit2/bleedair/actuators/pack_right
int
as a boolean
Right pressurization pack, off or on. The right pack is supplied from the right side of the plane or through the right isolation valve and only available for airplanes made for 11.35 or newer
sim/cockpit2/bleedair/indicators/
sim/cockpit2/bleedair/indicators/APU_loss_from_bleed_air_ratio
float
in degreesC
Bleed air being sapped from the APU, stealing efficiency from the compressor. Engine feels like induction air is this much warmer than ambient. Writeable only with override_pressurization set
sim/cockpit2/bleedair/indicators/bleed_available_center
float
as a ratio
Bleed air available in the center duct, which can come from a center engine, APU, GPU, or, via the isolation valves, the left and/or right ducts. Writeable with override (override_pressurization).
sim/cockpit2/bleedair/indicators/bleed_available_left
float
as a ratio
Bleed air available in the left duct, which can come from left engines or through the left isolation valve. Writeable with override (override_pressurization).
sim/cockpit2/bleedair/indicators/bleed_available_right
float
as a ratio
Bleed air available in the right duct, which can come from right engines or through the right isolation valve. Writeable with override (override_pressurization).
sim/cockpit2/bleedair/indicators/engine_loss_from_bleed_air_ratio[16]
float
in degreesC
Bleed air being sapped from the engine, stealing efficiency from the compressor. Engine feels like induction air is this much warmer than ambient. Writeable only with override_pressurization set
sim/cockpit2/camera/
Controls for in-cockpit cameras
sim/cockpit2/camera/camera_field_of_view
float
in degrees
In-cockpit camera field of view
sim/cockpit2/camera/camera_offset_heading
float
in degrees
In-cockpit camera angular offset relative to airplane orientation (Heading)
sim/cockpit2/camera/camera_offset_pitch
float
in degrees
In-cockpit camera angular offset relative to airplane orientation (Pitch)
sim/cockpit2/camera/camera_offset_roll
float
in degrees
In-cockpit camera angular offset relative to airplane orientation (Roll)
sim/cockpit2/camera/camera_offset_X
float
in meters
In-cockpit camera linear offset relative to airplane position
sim/cockpit2/camera/camera_offset_Y
float
in meters
In-cockpit camera linear offset relative to airplane position
sim/cockpit2/camera/camera_offset_Z
float
in meters
In-cockpit camera linear offset relative to airplane position
sim/cockpit2/clock_timer/
All of the controls for the chronometer
sim/cockpit2/clock_timer/chrono_running[4]
int
as a boolean
Four chrono timers can be running or stopped
sim/cockpit2/clock_timer/chrono_time[4]
float
in seconds
Four chronometers can be used to time seconds up to 99 minutes, 59 seconds. The first chronometer defaults to the X-Plane timer
sim/cockpit2/clock_timer/chrono_timer_minutes[4]
int
in minutes
Chronometer time indicated, minutes
sim/cockpit2/clock_timer/chrono_timer_seconds[4]
int
in seconds
Chronometer time indicated, seconds
sim/cockpit2/clock_timer/current_day
int
in day
Numeric day of month
sim/cockpit2/clock_timer/current_month
int
in month
Numeric month of the year
sim/cockpit2/clock_timer/date_is_showing
int
as a boolean
True if date is showing (date button pressed recently)
sim/cockpit2/clock_timer/elapsed_running[4]
int
as a boolean
Four elapsed timers can be running or stopped
sim/cockpit2/clock_timer/elapsed_time[4]
float
in seconds
Four elapsed timers can be used to time seconds up to 99 hours
sim/cockpit2/clock_timer/elapsed_time_hours
int
in hours
Elapsed time on the timer, hours
sim/cockpit2/clock_timer/elapsed_time_minutes
int
in minutes
Elapsed time on the timer, minutes
sim/cockpit2/clock_timer/elapsed_timer_hours[4]
int
in hours
Elapsed timer time indicated, hours
sim/cockpit2/clock_timer/elapsed_timer_minutes[4]
int
in minutes
Elapsed timer time indicated, minutes
sim/cockpit2/clock_timer/elapsed_timer_seconds[4]
int
in seconds
Elapsed timer time indicated, seconds
sim/cockpit2/clock_timer/elapsed_time_seconds
int
in seconds
Elapsed time on the timer, seconds
sim/cockpit2/clock_timer/hobbs_time_hours
int
in hours
Hobbs meter time, hours
sim/cockpit2/clock_timer/hobbs_time_minutes
int
in minutes
Hobbs meter time, minutes
sim/cockpit2/clock_timer/hobbs_time_seconds
int
in seconds
Hobbs meter time, seconds
sim/cockpit2/clock_timer/local_time_hours
int
in hours
Local time, hours
sim/cockpit2/clock_timer/local_time_minutes
int
in minutes
Local time, minutes
sim/cockpit2/clock_timer/local_time_seconds
int
in seconds
Local time, seconds
sim/cockpit2/clock_timer/timer_is_GMT
int
as a boolean
True if time shown is GMT
sim/cockpit2/clock_timer/timer_mode
int
in enum
0 = GMT 1 = Local Time 2 = Date 3 = Timer
sim/cockpit2/clock_timer/timer_running
int
as a boolean
True if timer is running
sim/cockpit2/clock_timer/zulu_time_hours
int
in hours
Zulu time, hours
sim/cockpit2/clock_timer/zulu_time_minutes
int
in minutes
Zulu time, minutes
sim/cockpit2/clock_timer/zulu_time_seconds
int
in seconds
Zulu time, seconds
sim/cockpit2/controls/
All of the controls are effectiveley actuators.
sim/cockpit2/controls/aileron_trim
float
in -1..1
Aileron trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the aileron trim is deflected enough to move the ailerons through 30% of their travel, then that is an aileron trim of 0.3. -1=left 1=right
sim/cockpit2/controls/brake_fan_on
int
as a boolean
Brake fan switch on for cooling the brakes down faster
sim/cockpit2/controls/dihedral_ratio
float
as a ratio
Requested dihedral, in ratio. 0.0 is no dihedral requested, 1 is max dihedral requested.
sim/cockpit2/controls/elevator_trim
float
in -1..1
Elevator trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the elevator trim is deflected enough to move the elevators through 30% of their travel, then that is an elevator trim of 0.3. -1=down 1=up
sim/cockpit2/controls/flap_config
int
in enum
If the aircraft is so equipped, provides readout of the Slat/flap configuration: 0=CONF 0, 1=CONF 1, 2=CONF 1+F, 3=CONF 1*, 4=CONF 2, 5=CONF 2*, 6=CONF 3, 7=CONF FULL
sim/cockpit2/controls/flap_dial_a_flap
float
in degrees
The flap extension in degrees that should be achieved when the handle is placed in the dial-a-flap position of the flap lever, if configured.
sim/cockpit2/controls/flap_disagree
int
in enum
Flap position currently disagrees with the position requested by the flap lever. 0=flaps agree,1=flaps disagree,2=flaps disagree because of load relief
sim/cockpit2/controls/flap_handle_deploy_ratio
float
as a ratio
How far the indicator of flap deployment has moved in the cockpit.
sim/cockpit2/controls/flap_handle_request_ratio
float
as a ratio
The flap HANDLE location, in ratio, where 0.0 is handle fully retracted, and 1.0 is handle fully extended.
sim/cockpit2/controls/flap_ratio
float
as a ratio
Use flap_handle_request_ratio
sim/cockpit2/controls/flap_system_deploy_ratio
float
as a ratio
The ACTUAL FLAP deployment for overall flap system, in ratio, where 0.0 is flaps fully retracted, and 1.0 is flaps fully extended. Use the deployment for flap set 1 or flap set 2 to deflect the surfaces though. This takes into account that flaps deploy slowly, not instantaneously as the handle is dragged.
sim/cockpit2/controls/gear_handle_animation
float
as a ratio
Gear handle position as float for lever animation. 0 is up, 1 is down, 0.5 is off (for planes that have that).
sim/cockpit2/controls/gear_handle_down
int
as a boolean
Gear handle position. 0 is up. 1 is down.
sim/cockpit2/controls/gear_handle_downlock_release
int
as a boolean
Gear handle downlock release. If this is 1, the gear handle can be moved to up even if the squat switch reports weight on wheels
sim/cockpit2/controls/gear_handle_request
int
in enum
Gear handle request. 0 is up, 1 is down, -1 is off. Not writeable, use commands sim/flight_controls/landing_gear_[down/up/toggle/off]
sim/cockpit2/controls/incidence_ratio
float
as a ratio
Requested incidence, in ratio. 0.0 is no incidence requested, 1 is max incidence requested.
sim/cockpit2/controls/left_brake_ratio
float
as a ratio
Additional left brake requested by pedal deflection, 0.0 to 1.0.
sim/cockpit2/controls/nosewheel_steer_on
int
as a boolean
Is the nosewheel steering turned on? 0 or 1. This must be off AND the tail wheel must be unlocked to free castor.
sim/cockpit2/controls/parking_brake_ratio
float
as a ratio
The overall brake requested by the parking brake button... 0.0 is none, 1.0 is complete.
sim/cockpit2/controls/right_brake_ratio
float
as a ratio
Additional right brake requested by pedal deflection, 0.0 to 1.0.
sim/cockpit2/controls/roll_spoiler_actuation
int
in enum
0 = Normal: left roll spoiler is controlled by left roll input, right roll spoiler is controlled by right roll input. 1 = Left: Both roll spoilers are controlled by the left aileron. 2 = Right: Both roll spoilers are controlled by the right aileron.
sim/cockpit2/controls/rotor_trim
float
in -1..1
Rotor trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the rotor trim is deflected enough to move the rotor through 30% of its travel, then that is a rotor trim of 0.3. -1=down 1=up
sim/cockpit2/controls/rudder_trim
float
in -1..1
Rudder trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the rudder trim is deflected enough to move the rudders through 30% of their travel, then that is an rudder trim of 0.3. -1=left 1=right
sim/cockpit2/controls/slat_disagree
int
in enum
Slat position currently disagrees with the position requested by the slat/flap lever. 0=slats agree,1=slats disagree,2=slats disagree because of alpha lock