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sim/
sim/cockpit2/
sim/cockpit2/hydraulics/
Actuators for hydraulic switches
sim/cockpit2/hydraulics/actuators/
sim/cockpit2/hydraulics/actuators/electric_hydraulic_pump2_on
int as a boolean
v12.0.0+
electric hydro-pressure pump
sim/cockpit2/hydraulics/actuators/electric_hydraulic_pump3_on
int as a boolean
v12.0.0+
electric hydro-pressure pump
sim/cockpit2/hydraulics/actuators/electric_hydraulic_pump_on
int as a boolean
v12.0.0+
electric hydro-pressure pump
sim/cockpit2/hydraulics/actuators/engine_pump[16]
int as a boolean
v12.0.0+
engine-driven hydraulic pump, all systems on this engine
sim/cockpit2/hydraulics/actuators/engine_pumpA[16]
int as a boolean
v12.0.0+
engine-driven hydraulic pump, System A
sim/cockpit2/hydraulics/actuators/engine_pumpB[16]
int as a boolean
v12.0.0+
engine-driven hydraulic pump, System B
sim/cockpit2/hydraulics/actuators/engine_pumpC[16]
int as a boolean
v12.0.0+
engine-driven hydraulic pump, System C
sim/cockpit2/hydraulics/actuators/prop_pump[16]
int as a boolean
v12.0.0+
rotor-driven hydraulic pump, per prop index, not engine, all systems. This is found on helicopters, to keep hydraulic pressure up in auto-rotation
sim/cockpit2/hydraulics/actuators/prop_pumpA[16]
int as a boolean
v12.0.0+
rotor-driven hydraulic pump, per prop index, not engine, system A. This is found on helicopters, to keep hydraulic pressure up in auto-rotation
sim/cockpit2/hydraulics/actuators/prop_pumpB[16]
int as a boolean
v12.0.0+
rotor-driven hydraulic pump, per prop index, not engine, system B. This is found on helicopters, to keep hydraulic pressure up in auto-rotation
sim/cockpit2/hydraulics/actuators/prop_pumpC[16]
int as a boolean
v12.0.0+
rotor-driven hydraulic pump, per prop index, not engine, system C. This is found on helicopters, to keep hydraulic pressure up in auto-rotation
sim/cockpit2/hydraulics/actuators/PTU
int in enum
v12.0.0+
Status of power transfer unit: 0=Off, 1=Armed for pressure differential, 2=running right now
sim/cockpit2/hydraulics/actuators/ram_air_turbine_on
int as a boolean
v12.0.0+
ram air turbine (the rat) when total failure
sim/cockpit2/hydraulics/indicators/
sim/cockpit2/hydraulics/indicators/brake_accumulator_pressure_ratio
float as a ratio
v12.0.0+
Brake accumulator pressure, ratio 0..1 of fully charged.
sim/cockpit2/hydraulics/indicators/hydraulic_fluid_ratio_1
float as a ratio
v9.30.0+
Hydraulic fluid quantity, ratio of max, system 1 (left)
sim/cockpit2/hydraulics/indicators/hydraulic_fluid_ratio_2
float as a ratio
v9.30.0+
Hydraulic fluid quantity, ratio of max, system 2 (right)
sim/cockpit2/hydraulics/indicators/hydraulic_fluid_ratio_3
float as a ratio
v12.0.0+
Hydraulic fluid quantity, ratio of max, system 3 (center)
sim/cockpit2/hydraulics/indicators/hydraulic_pressure_1
float in any
v9.30.0+
Hydraulic system 1 pressure, units set by Plane-Maker.
sim/cockpit2/hydraulics/indicators/hydraulic_pressure_2
float in any
v9.30.0+
Hydraulic system 2 pressure, units set by Plane-Maker.
sim/cockpit2/hydraulics/indicators/hydraulic_pressure_3
float in any
v12.0.0+
Hydraulic system 3 pressure, units set by Plane-Maker.
sim/cockpit2/ice/
Actuators for ice switches
sim/cockpit2/ice/anti_ice_engine_air
float as a ratio
v9.0.0+
De-Ice ratio. (Description needed) Dimension is by engine.
sim/cockpit2/ice/anti_ice_engine_air_b
float as a ratio
v9.0.0+
De-Ice ratio. (Description needed) Dimension is by engine.
sim/cockpit2/ice/cowling_thermal_anti_ice_per_engine[16]
int as a boolean
v11.30.0+
De-ice switch, 0 or 1. De-ice - inlet heat. This switch turns on thermal anti ice of the engine cowling and inlet. This takes hot bleed air from the HP compressor. Per engine
sim/cockpit2/ice/ice_all_on
int as a boolean
v9.0.0 - v11.99.0
De-ice switch, 0 or 1. De-ice - all systems. This is the master switch for the de-icing systems.
sim/cockpit2/ice/ice_AOA_heat_on
int as a boolean
v9.0.0+
De-ice switch, 0 or 1. AOA sensor heat. This switch turns on de-icing heat for the AOA sensor. If it freezes up your AOA indicator stops working. AOA sensor failure will also affect the aircraft's artificial stability system if it has one. Pilot.
sim/cockpit2/ice/ice_AOA_heat_on_copilot
int as a boolean
v10.20.0+
De-ice switch, 0 or 1. AOA sensor heat. This switch turns on de-icing heat for the AOA sensor. If it freezes up your AOA indicator stops working. AOA sensor failure will also affect the aircraft's artificial stability system if it has one. Copilot.
sim/cockpit2/ice/ice_auto_ignite_on
int as a boolean
v9.0.0+
De-ice switch, 0 or 1. De-ice - auto-ignition. This switch turns on a continuous ignition source in the engine to automatically relight it if there is a flameout. Use sim/cockpit2/engine/actuators/auto_ignite_on
sim/cockpit2/ice/ice_deice_holdover_time_left_minutes
float in minutes
v12.0.0+
Holdover time left in minutes until ground de-icing becomes ineffective.
sim/cockpit2/ice/ice_detect_on
int as a boolean
v9.0.0+
De-ice switch, 0 or 1. Ice-detection: Turn this switch on to enable ice-detection... if the system detects ice, it will light up the ICE annunciator.
sim/cockpit2/ice/ice_inlet_heat_on
int as a boolean
v9.0.0+
De-ice switch, 0 or 1. De-ice - inlet heat. This switch turns on de-icing heat in the engine air inlet keep ice from choking your engine. Engine 1 only
sim/cockpit2/ice/ice_inlet_heat_on_per_engine[16]
int as a boolean
v10.20.0+
De-ice switch, 0 or 1. De-ice - inlet heat. This switch turns on de-icing heat in the engine air inlet keep ice from choking your engine. Per engine
sim/cockpit2/ice/ice_pitot_heat_on_copilot
int as a boolean
v9.0.0+
De-ice switch, 0 or 1. Pitot tube heat, co-pilot. This switch turns on de-icing heat in the co-pilot side pitot tube. If it freezes up your airspeed indicator and altimeter stop working. Airspeed and altitude related autopilot functions are also affected.
sim/cockpit2/ice/ice_pitot_heat_on_pilot
int as a boolean
v9.0.0+
De-ice switch, 0 or 1. De-ice - pitot tube heat. This switch turns on de-icing heat in the pitot tube. If it freezes up your airspeed indicator and altimeter stop working. Airspeed and altitude related autopilot functions are also affected.
sim/cockpit2/ice/ice_pitot_heat_on_standby
int as a boolean
v12.0.0+
De-ice switch, 0 or 1. Pitot tube heat, standby pitot. This switch turns on de-icing heat for the standby instruments pitot tube. If it freezes up your airspeed indicator and altimeter stop working. Airspeed and altitude related autopilot functions are also affected.
sim/cockpit2/ice/ice_prop_heat_on
int as a boolean
v9.0.0+
De-ice switch, 0 or 1. De-ice - prop heat. This switch turns on de-icing of the propeller(s) to keep ice from building up on your prop. Engine 1 only
sim/cockpit2/ice/ice_prop_heat_on_per_engine[16]
int as a boolean
v10.20.0+
De-ice switch, 0 or 1. De-ice - prop heat. This switch turns on de-icing of the propeller(s) to keep ice from building up on your prop. Per engine
sim/cockpit2/ice/ice_prop_tks_on_per_engine[16]
int in enum
v11.30.0+
De-ice switch, 0, 1, or 2. De-ice - prop TKS. This switch turns on de-icing of the propeller(s) with TKS fluid to keep ice from building up on your prop. 0 = Off, 1 = Norm, 2 = High. Per engine
sim/cockpit2/ice/ice_static_heat_on_copilot
int as a boolean
v11.20.0+
De-ice switch, 0 or 1. Static port heat. This switch turns on de-icing heat for the static sensor. If it freezes up your altimeter, vvi and airspeed indicator stop working. Copilot.
sim/cockpit2/ice/ice_static_heat_on_pilot
int as a boolean
v11.20.0+
De-ice switch, 0 or 1. Static port heat. This switch turns on de-icing heat for the static sensor. If it freezes up your altimeter, vvi and airspeed indicator stop working. Pilot.
sim/cockpit2/ice/ice_static_heat_on_standby
int as a boolean
v12.0.0+
De-ice switch, 0 or 1. Static port heat. This switch turns on de-icing heat for the static sensor. If it freezes up your altimeter, vvi and airspeed indicator stop working. Standby instruments.
sim/cockpit2/ice/ice_surface_boot_left_on
int in enum
v11.30.0+
De-ice switch, 0, 1, 2, 3. De-ice - pneumatic. This switch inflates flexible bladders on the wing leading edges to pop off accumulated ice. 0 = Off, 1 = Continuous, 2 = Single/Auto (deflates automatically), 3 = Man (deflates when switch let go) (Left wing)
sim/cockpit2/ice/ice_surface_boot_on
int in enum
v11.30.0+
De-ice switch, 0, 1, 2, 3. De-ice - pneumatic. This switch inflates flexible bladders on the wing leading edges to pop off accumulated ice. 0 = Off, 1 = Continuous, 2 = Single/Auto (deflates automatically), 3 = Man (deflates when switch let go) (All wings)
sim/cockpit2/ice/ice_surface_boot_right_on
int in enum
v11.30.0+
De-ice switch, 0, 1, 2, 3. De-ice - pneumatic. This switch inflates flexible bladders on the wing leading edges to pop off accumulated ice. 0 = Off, 1 = Continuous, 2 = Single/Auto (deflates automatically), 3 = Man (deflates when switch let go) (Right wing)
sim/cockpit2/ice/ice_surface_hot_bleed_air_left_on
int as a boolean
v11.30.0+
De-ice switch, 0 or 1. De-ice - bleed air. This switch directs warm air from the engines into the wing leading edges to keep them free of ice. (Left wing)
sim/cockpit2/ice/ice_surface_hot_bleed_air_on
int as a boolean
v11.30.0+
De-ice switch, 0 or 1. De-ice - bleed air. This switch directs warm air from the engines into the wing leading edges to keep them free of ice. (All wings)
sim/cockpit2/ice/ice_surface_hot_bleed_air_right_on
int as a boolean
v11.30.0+
De-ice switch, 0 or 1. De-ice - bleed air. This switch directs warm air from the engines into the wing leading edges to keep them free of ice. (Right wing)
sim/cockpit2/ice/ice_surface_tks_left_on
int in enum
v11.30.0+
De-ice switch, 0, 1, or 2. De-ice - TKS fluid. This switch activates the pump for the weeping wing, dissipating TKS fluid on the leading edges to keep them free of ice. 0 = Off, 1 = Norm, 2 = High. (Left wing)
sim/cockpit2/ice/ice_surface_tks_on
int in enum
v11.30.0+
De-ice switch, 0, 1, or 2. De-ice - TKS fluid. This switch activates the pump for the weeping wing, dissipating TKS fluid on the leading edges to keep them free of ice. 0 = Off, 1 = Norm, 2 = High. (All wings)
sim/cockpit2/ice/ice_surface_tks_right_on
int in enum
v11.30.0+
De-ice switch, 0, 1, or 2. De-ice - TKS fluid. This switch activates the pump for the weeping wing, dissipating TKS fluid on the leading edges to keep them free of ice. 0 = Off, 1 = Norm, 2 = High. (Right wing)
sim/cockpit2/ice/ice_surfce_heat_left_on
int as a boolean
v9.30.0+
De-ice switch, 0 or 1. De-ice - electric heat. This switch engages electrically heated leading edges. (Left wing)
sim/cockpit2/ice/ice_surfce_heat_on
int as a boolean
v9.0.0+
De-ice switch, 0 or 1. De-ice - electric heat. This switch engages electrically heated leading edges. (All wings)
sim/cockpit2/ice/ice_surfce_heat_right_on
int as a boolean
v9.30.0+
De-ice switch, 0 or 1. De-ice - electric heat. This switch engages electrically heated leading edges. (Right wing)
sim/cockpit2/ice/ice_tail_boot_left_on
int in enum
v12.0.0+
De-ice switch, 0, 1, 2, 3. De-ice - pneumatic. This switch inflates flexible bladders on the wing leading edges to pop off accumulated ice. 0 = Off, 1 = Continuous, 2 = Single/Auto (deflates automatically), 3 = Man (deflates when switch let go) (Left tailplanes)
sim/cockpit2/ice/ice_tail_boot_on
int in enum
v12.0.0+
De-ice switch, 0, 1, 2, 3. De-ice - pneumatic. This switch inflates flexible bladders on the wing leading edges to pop off accumulated ice. 0 = Off, 1 = Continuous, 2 = Single/Auto (deflates automatically), 3 = Man (deflates when switch let go) (All tailplanes)
sim/cockpit2/ice/ice_tail_boot_right_on
int in enum
v12.0.0+
De-ice switch, 0, 1, 2, 3. De-ice - pneumatic. This switch inflates flexible bladders on the wing leading edges to pop off accumulated ice. 0 = Off, 1 = Continuous, 2 = Single/Auto (deflates automatically), 3 = Man (deflates when switch let go) (Right tailplanes)
sim/cockpit2/ice/ice_tail_boots_inflation[2]
float as a ratio
v12.0.0+
De-icing boots inflation ratio, left and right tailplane
sim/cockpit2/ice/ice_tail_heat_left_on
int as a boolean
v12.0.0+
De-ice switch, 0 or 1. De-ice - electric heat. This switch engages electrically heated leading edges. (Left tailplanes)
sim/cockpit2/ice/ice_tail_heat_on
int as a boolean
v12.0.0+
De-ice switch, 0 or 1. De-ice - electric heat. This switch engages electrically heated leading edges. (All tailplanes)
sim/cockpit2/ice/ice_tail_heat_right_on
int as a boolean
v12.0.0+
De-ice switch, 0 or 1. De-ice - electric heat. This switch engages electrically heated leading edges. (Right tailplanes)
sim/cockpit2/ice/ice_tail_hot_bleed_air_left_on
int as a boolean
v12.0.0+
De-ice switch, 0 or 1. De-ice - bleed air. This switch directs warm air from the engines into the tailplane leading edges to keep them free of ice. (Left tailplanes)
sim/cockpit2/ice/ice_tail_hot_bleed_air_on
int as a boolean
v12.0.0+
De-ice switch, 0 or 1. De-ice - bleed air. This switch directs warm air from the engines into the tailplane leading edges to keep them free of ice. (All tailplanes)
sim/cockpit2/ice/ice_tail_hot_bleed_air_right_on
int as a boolean
v12.0.0+
De-ice switch, 0 or 1. De-ice - bleed air. This switch directs warm air from the engines into the tailplane leading edges to keep them free of ice. (Right tailplanes)
sim/cockpit2/ice/ice_tailplane_man
int in enum
v12.0.0+
De-ice tailplane automatically with wing/airframe deice, or separately with new datarefs. 0 = Auto, Default for all planes: Tail is deiced with whatever acts on the wings. 1 = Man: Tailplane de-ice is no longer slaved and must be turned on with separate datarefs.
sim/cockpit2/ice/ice_tail_tks_left_on
int in enum
v12.0.0+
De-ice switch, 0, 1, or 2. De-ice - TKS fluid. This switch activates the pump for the weeping wing, dissipating TKS fluid on the leading edges to keep them free of ice. 0 = Off, 1 = Norm, 2 = High. (Left tailplanes)
sim/cockpit2/ice/ice_tail_tks_on
int in enum
v12.0.0+
De-ice switch, 0, 1, or 2. De-ice - TKS fluid. This switch activates the pump for the weeping wing, dissipating TKS fluid on the leading edges to keep them free of ice. 0 = Off, 1 = Norm, 2 = High. (All tailplanes)
sim/cockpit2/ice/ice_tail_tks_right_on
int in enum
v12.0.0+
De-ice switch, 0, 1, or 2. De-ice - TKS fluid. This switch activates the pump for the weeping wing, dissipating TKS fluid on the leading edges to keep them free of ice. 0 = Off, 1 = Norm, 2 = High. (Right tailplanes)
sim/cockpit2/ice/ice_tks_fluid_liter
float in liter
v11.30.0+
TKS de-icing fluid reserve. See sim/aircraft/specialcontrols/acf_tks_cap_liter for the plane's total capacity.
sim/cockpit2/ice/ice_window_heat_on
int as a boolean
v9.0.0+
De-ice switch, 0 or 1. De-ice - windshield heat. This switch turns on windshield de-icing to keep ice from blocking your vision.
sim/cockpit2/ice/ice_window_heat_on_window[4]
int as a boolean
v12.0.0+
De-ice switch, 0 or 1. De-ice - windshield heat. This switch turns on windshield de-icing to keep ice from blocking your vision.
sim/cockpit2/ice/ice_window_heat_running[4]
int as a boolean
v12.1.0+
Tells whether the de-ice of the given window is actually running, taking into account possible failures.
sim/cockpit2/ice/ice_wing_boots_inflation[2]
float as a ratio
v12.0.0+
De-icing boots inflation ratio, left and right wing
sim/cockpit2/ice/ice_wing_hot_bleed_air_crossover_valve
int as a boolean
v12.0.0+
Wing anti-ice bleed air is normally provided by the on-side engine (i.e. the left wing gets hot bleed air from the left engine's ductwork). By opening this valve, either engine can provide wing anti-ice by means of HP air, even if the LP isolation valve(s) are closed.
sim/cockpit2/ice/tks_backup_pump
int as a boolean
v12.0.0+
Backup pump selected permanently on for TKS FIKI
sim/cockpit2/ice/tks_max_time_left
float in seconds
v12.0.0+
Timer for TKS FIKI max flow rate (counts down from 2 minutes)
sim/cockpit2/oxygen/
Control for crew and passenger oxygen systems
sim/cockpit2/oxygen/actuators/
sim/cockpit2/oxygen/actuators/demand_flow_setting
int in enum
v11.30.0+
0 = off, 1 = unregulated, 2 = now/night, 3 = day/delay 5, 4 = day/delay 10, 5 = fat/face mask 1, 6 = fat/face mask 2, 7 = fat/face mask 3, 8 = fat/face mask 4
sim/cockpit2/oxygen/actuators/num_plugged_in_o2
int in int
v11.30.0+
number of people plugged into the bottle O2 system - note that airliners usually have a chemical oxygen system, so this is for the two pilots, while the PAX a served by a chemical oxygenator
sim/cockpit2/oxygen/actuators/o2_valve_on
int as a boolean
v11.30.0+
crew oxygen valve open
sim/cockpit2/oxygen/indicators/
sim/cockpit2/oxygen/indicators/o2_bottle_pressure_psi
float in lb/in2
v11.30.0+
pressure in the O2 bottle. Writeable with override_oxygen_system
sim/cockpit2/oxygen/indicators/o2_bottle_rem_liter
float in liter
v11.30.0+
liters of O2 remaining in the crew bottle. Writeable with override_oxygen_system
sim/cockpit2/oxygen/indicators/pass_oxygenator_min_rem
float in minutes
v11.30.0+
the chemical oxygen generator can still supply the passenger oxygen masks with O2 for this many minutes
sim/cockpit2/oxygen/indicators/pass_oxygenator_working
int as a boolean
v11.30.0+
passenger chemical oxygen generator on and supplying passengers' O2 masks. Note that the dataref to drop the masks manually is sim/operation/failures/rel_pass_o2_on
sim/cockpit2/oxygen/indicators/pilot_felt_altitude_ft
float in feet
v11.30.0+
pressure altitude felt by the pilot's body. Will be lower than cabin pressure altitude when on oxygen. This is what triggers the hypoxia black-out effect. Writeable with override_oxygen_system
sim/cockpit2/pressurization/
Control for cabin pressurization
sim/cockpit2/pressurization/actuators/
sim/cockpit2/pressurization/actuators/air_cond_on
int as a boolean
v11.35.0+
Electrical air conditioning compressor on, consuming all the amps of rel_HVAC - not needed on airplanes with air cycle machines that drive the air conditioner off the bleed air power itself.
sim/cockpit2/pressurization/actuators/bleed_air_mode
int in enum
v9.0.0+
Bleed air mode, 0=of, 1=left,2=both,3=right,4=apu,5=auto
sim/cockpit2/pressurization/actuators/cabin_altitude_ft
float in feet
v9.0.0+
Cabin altitude commanded, feet.
sim/cockpit2/pressurization/actuators/cabin_vvi_fpm
float in feet/minute
v9.0.0+
Cabin VVI commanded, feet.
sim/cockpit2/pressurization/actuators/dump_all_on
int as a boolean
v9.0.0+
Dump all pressurization, 0 or 1.
sim/cockpit2/pressurization/actuators/dump_to_altitude_on
int in feet
v9.0.0+
Dump pressurization to the current altitude, 0 or 1.
sim/cockpit2/pressurization/actuators/fan_setting
int in enum
v11.35.0+
Electric fan (vent blower) setting, consuming 0.1 of rel_HVAVC amps when running. 0 = Auto (Runs whenever air_cond_on or heater_on is on), 1 = Low, 2 = High
sim/cockpit2/pressurization/actuators/heater_on
int as a boolean
v11.35.0+
Electrical heater grid on, 0 = off, 1 = flight max (consumes rel_HVAC amps), 2 = ground max (consumes 2x rel_HVAC amps, turned off by weight-off-wheels) - not needed on airplanes that are using hot bleed air and have no heaters
sim/cockpit2/pressurization/actuators/max_allowable_altitude_ft
float in feet
v9.0.0+
Maximum allowable altitude for this airplane to maintain the requested cabin altitude.
sim/cockpit2/pressurization/indicators/
sim/cockpit2/pressurization/indicators/cabin_altitude_ft
float in feet
v9.0.0+
Cabin altitude actually occurring, feet.
sim/cockpit2/pressurization/indicators/cabin_vvi_fpm
float in feet/minute
v9.0.0+
Cabin VVI actually occurring, fpm.
sim/cockpit2/pressurization/indicators/fan_speed
float as a ratio
v11.35.0+
Electric fan speed, will be 1.0 or 2.0 depending on fan setting or 0 when there's no power or the fan is turned off. Writeable with override_pressurization
sim/cockpit2/pressurization/indicators/outflow_valve
float as a ratio
v11.35.0+
Pressurization outflow valve ratio. 0 for fully closed, 1 for fully open. Writeable with override_pressurization
sim/cockpit2/pressurization/indicators/pressure_diffential_psi
float in pounds/square_inch
v9.0.0+
Cabin differential pressure, psi.
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