sim/
sim/flightmodel/
sim/flightmodel/parts/
sim/flightmodel/parts/Q_centroid_MULT[224]
float
in unspecified units
73x4 centroid is TOTALLY DIFFERENT FOR EACH BLADE on helos and gyros! Dimension is 224.
sim/flightmodel/parts/rudd2_cont_def[56]
float
in degrees
56 [WING] different for each part since def may be positive on top vstab and neg on the bottom one.... ON THE SAME PLANE AT THE SAME TIME!
sim/flightmodel/parts/rudd_cont_def[56]
float
in degrees
73 [WING] different for each part since def may be positive on top vstab and neg on the bottom one.... ON THE SAME PLANE AT THE SAME TIME!
sim/flightmodel/parts/stalled[56]
float
in unspecified units
73 [WING]
sim/flightmodel/parts/strut_vrt_def_veh[10]
float
in meters
[GEAR] upward deflection of the Nth gear, not including tire deformation
sim/flightmodel/parts/tire_drag_dis[10]
float
in unspecified units
73
sim/flightmodel/parts/tire_locked[73]
float
in unspecified units
73
sim/flightmodel/parts/tire_prop_rot[10]
float
in unspecified units
73
sim/flightmodel/parts/tire_speed_now[10]
float
in unspecified units
73
sim/flightmodel/parts/tire_speed_term[10]
float
in unspecified units
73
sim/flightmodel/parts/tire_steer_act[10]
float
in degrees
Steering command actually enacted by the gear, degrees positive right. Writable in 1030. Override via override_wheel_steer
sim/flightmodel/parts/tire_steer_cmd[10]
float
in degrees
Steering command being sent to this gear, degrees positive right. This takes into account steering algorithms for big planes like 747, but does not free castoring and springiness. Writable in 1030. Override via override_wheel_steer
sim/flightmodel/parts/tire_vrt_def_veh[10]
float
in meters
[GEAR] Amount the Nth gear is deflected upwards due to vehicle weight on struts.
sim/flightmodel/parts/tire_vrt_frc_veh[10]
float
in unspecified units
73
sim/flightmodel/parts/tire_x_no_deflection[10]
float
in meters
[GEAR] x location of the Nth gear's wheel relative to the CG, airplane coordinates. This doesn't take into account strut compression. Writable in v8/9, read-only in v10.
sim/flightmodel/parts/tire_y_no_deflection[10]
float
in meters
[GEAR] y location of the Nth gear's wheel relative to the CG, airplane coordinates. This doesn't take into account strut compression. Writable in v8/9, read-only in v10.
sim/flightmodel/parts/tire_z_no_deflection[10]
float
in meters
[GEAR] z location of the Nth gear's wheel relative to the CG, airplane coordinates. This doesn't take into account strut compression. Writable in v8/9, read-only in v10.
sim/flightmodel/parts/v_el[2240]
float
in unspecified units
73x10x4 speed is DIFFERENT FOR EACH BLADE! Dimension is 2240.
sim/flightmodel/parts/wash_grndeffect[56]
float
in unspecified units
56 [WING]
sim/flightmodel/position/
sim/flightmodel/position/alpha
float
in degrees
The pitch relative to the flown path (angle of attack)
sim/flightmodel/position/beta
float
in degrees
The heading relative to the flown path (yaw)
sim/flightmodel/position/elevation
double
in meters
The elevation above MSL of the aircraft
sim/flightmodel/position/equivalent_airspeed
float
in keas
Air speed - equivalent airspeed - this takes compressibility into account
sim/flightmodel/position/groundspeed
float
in m/s
The ground speed of the aircraft
sim/flightmodel/position/hpath
float
in degrees
The heading the aircraft actually flies. (hpath+beta=psi)
sim/flightmodel/position/indicated_airspeed
float
in kias
Air speed indicated - this takes into account air density and wind direction
sim/flightmodel/position/indicated_airspeed2
float
in kias
Air speed indicated - this takes into account air density and wind direction
sim/flightmodel/position/L
float
in newton_meters
The angular momentum of the aircraft (relative to flight axis)
sim/flightmodel/position/latitude
double
in degrees
The latitude of the aircraft
sim/flightmodel/position/lat_ref
float
in degrees
The latitude of the point 0,0,0 in OpenGL coordinates (Writing NOT recommended!!)
sim/flightmodel/position/local_ax
float
in mtr/sec2
The acceleration in local OGL coordinates
sim/flightmodel/position/local_ay
float
in mtr/sec2
The acceleration in local OGL coordinates
sim/flightmodel/position/local_az
float
in mtr/sec2
The acceleration in local OGL coordinates
sim/flightmodel/position/local_vx
float
in m/s
The velocity in local OGL coordinates
sim/flightmodel/position/local_vy
float
in m/s
The velocity in local OGL coordinates
sim/flightmodel/position/local_vz
float
in m/s
The velocity in local OGL coordinates
sim/flightmodel/position/local_x
double
in meters
The location of the plane in OpenGL coordinates
- Camera - X-Plane Developer (2021-01-04)
- DrawAircraft - X-Plane Developer (2021-01-04)
- Drawing 2-D That Matches the 3-D world - X-Plane Developer (2020-05-07)
- Draw Terrain Object - X-Plane Developer (2018-02-21)
- Moving the Plane - X-Plane Developer (2018-07-12)
- Overriding TCAS and providing traffic information - X-Plane Developer (2022-01-04)
- Position - X-Plane Developer (2021-01-04)
- SDK200Tests - X-Plane Developer (2018-01-11)
- SDK210Tests - X-Plane Developer (2018-01-11)
- X-Plane 11 Instanced Drawing Sample - X-Plane Developer (2020-05-07)
sim/flightmodel/position/local_y
double
in meters
The location of the plane in OpenGL coordinates
- Camera - X-Plane Developer (2021-01-04)
- DrawAircraft - X-Plane Developer (2021-01-04)
- Drawing 2-D That Matches the 3-D world - X-Plane Developer (2020-05-07)
- Draw Terrain Object - X-Plane Developer (2018-02-21)
- Moving the Plane - X-Plane Developer (2018-07-12)
- Position - X-Plane Developer (2021-01-04)
- SDK200Tests - X-Plane Developer (2018-01-11)
- SDK210Tests - X-Plane Developer (2018-01-11)
- X-Plane 11 Instanced Drawing Sample - X-Plane Developer (2020-05-07)
sim/flightmodel/position/local_z
double
in meters
The location of the plane in OpenGL coordinates
- Camera - X-Plane Developer (2021-01-04)
- DrawAircraft - X-Plane Developer (2021-01-04)
- Drawing 2-D That Matches the 3-D world - X-Plane Developer (2020-05-07)
- Draw Terrain Object - X-Plane Developer (2018-02-21)
- Moving the Plane - X-Plane Developer (2018-07-12)
- Position - X-Plane Developer (2021-01-04)
- SDK200Tests - X-Plane Developer (2018-01-11)
- SDK210Tests - X-Plane Developer (2018-01-11)
- X-Plane 11 Instanced Drawing Sample - X-Plane Developer (2020-05-07)
sim/flightmodel/position/longitude
double
in degrees
The longitude of the aircraft
sim/flightmodel/position/lon_ref
float
in degrees
The longitude of the point 0,0,0 in OpenGL coordinates.
sim/flightmodel/position/M
float
in newton_meters
The angular momentum of the aircraft (relative to flight axis).
sim/flightmodel/position/magnetic_variation
float
in degrees
The local magnetic variation
sim/flightmodel/position/mag_psi
float
in degrees
The real magnetic heading of the aircraft - the old magpsi dataref was FUBAR
sim/flightmodel/position/magpsi
float
in degrees
DO NOT USE THIS
sim/flightmodel/position/N
float
in newton_meters
The angular momentum of the aircraft (relative to flight axis)
sim/flightmodel/position/P
float
in deg/sec
The roll rotation rates (relative to the flight)
sim/flightmodel/position/P_dot
float
in deg/sec2
The roll angular acceleration (relative to the flight)
sim/flightmodel/position/phi
float
in degrees
The roll of the aircraft in degrees - OpenGL coordinates
- DrawAircraft - X-Plane Developer (2021-01-04)
- Draw Terrain Object - X-Plane Developer (2018-02-21)
- MotionPlatformData - X-Plane Developer (2021-01-04)
- Moving the Plane - X-Plane Developer (2018-07-12)
- Position - X-Plane Developer (2021-01-04)
- X-Plane 11 Instanced Drawing Sample - X-Plane Developer (2020-05-07)
sim/flightmodel/position/Prad
float
in rad/sec
The roll rotation rates (relative to the flight)
sim/flightmodel/position/psi
float
in degrees
The true heading of the aircraft in degrees from the Z axis - OpenGL coordinates
- DrawAircraft - X-Plane Developer (2021-01-04)
- Draw Terrain Object - X-Plane Developer (2018-02-21)
- MotionPlatformData - X-Plane Developer (2021-01-04)
- Moving the Plane - X-Plane Developer (2018-07-12)
- Position - X-Plane Developer (2021-01-04)
- X-Plane 11 Instanced Drawing Sample - X-Plane Developer (2020-05-07)
sim/flightmodel/position/q[4]
float
in quaternion
A quaternion representing the rotation from local OpenGL coordinates to the aircraft's coordinates.
sim/flightmodel/position/Q
float
in deg/sec
The pitch rotation rates (relative to the flight)
sim/flightmodel/position/Q_dot
float
in deg/sec2
The pitch angular acceleration (relative to the flight)
sim/flightmodel/position/Qrad
float
in rad/sec
The pitch rotation rates (relative to the flight)
sim/flightmodel/position/R
float
in deg/sec
The yaw rotation rates (relative to the flight)
sim/flightmodel/position/R_dot
float
in deg/sec2
The yaw angular acceleration rates (relative to the flight)
sim/flightmodel/position/Rrad
float
in rad/sec
The yaw rotation rates (relative to the flight)
sim/flightmodel/position/theta
float
in degrees
The pitch relative to the plane normal to the Y axis in degrees - OpenGL coordinates
- DrawAircraft - X-Plane Developer (2021-01-04)
- Draw Terrain Object - X-Plane Developer (2018-02-21)
- MotionPlatformData - X-Plane Developer (2021-01-04)
- Moving the Plane - X-Plane Developer (2018-07-12)
- Position - X-Plane Developer (2021-01-04)
- X-Plane 11 Instanced Drawing Sample - X-Plane Developer (2020-05-07)
sim/flightmodel/position/true_airspeed
float
in m/s
Air speed true - this does not take into account air density at altitude!
sim/flightmodel/position/true_phi
float
in degrees
The roll of the aircraft relative to the earth precisely below the aircraft
sim/flightmodel/position/true_psi
float
in degrees
The heading of the aircraft relative to the earth precisely below the aircraft - true degrees north, always
sim/flightmodel/position/true_theta
float
in degrees
The pitch of the aircraft relative to the earth precisely below the aircraft
sim/flightmodel/position/vh_ind
float
in meters/second
VVI (vertical velocity in meters per second)
sim/flightmodel/position/vh_ind_fpm
float
in fpm
VVI (vertical velocity in feet per minute)
sim/flightmodel/position/vh_ind_fpm2
float
in fpm
VVI (vertical velocity in feet per minute)
sim/flightmodel/position/vpath
float
in degrees
The pitch the aircraft actually flies. (vpath+alpha=theta)
sim/flightmodel/position/y_agl
float
in meters
AGL
sim/flightmodel/transmissions/
sim/flightmodel/transmissions/xmsn_press
float
in unspecified units
Transmission pressure
sim/flightmodel/transmissions/xmsn_temp
float
in unspecified units
Transmission temperature
sim/flightmodel/weight/
sim/flightmodel/weight/m_fixed
float
in kgs
Payload Weight, sum of all stations if airplane has stations
sim/flightmodel/weight/m_fuel[9]
float
in kgs
Fuel Tank Weight - for 9 tanks
sim/flightmodel/weight/m_fuel1
float
in kgs
Fuel Tank 1 Weight
sim/flightmodel/weight/m_fuel2
float
in kgs
Fuel Tank 2 Weight
sim/flightmodel/weight/m_fuel3
float
in kgs
Fuel Tank 3 Weight
sim/flightmodel/weight/m_fuel_total
float
in kgs
Fuel Total Weight
sim/flightmodel/weight/m_jettison
float
in kgs
Jettison
sim/flightmodel/weight/m_jettison_kg_sec
float
in kg/sec
Jettison rate for water etc. kg/sec
sim/flightmodel/weight/m_shift
float
in kgs
Shiftable weight, such as the pilot on a hang-glider
sim/flightmodel/weight/m_stations[9]
float
in kgs
Payload Weight per station, if airplane has stations
sim/flightmodel/weight/m_total
float
in kgs
Total Weight
sim/flightmodel2/
The flightmodel2 section contains data about how the actual aircraft is being drawn. Use this section to build animated objects for the aircraft. Do not use these datarefs in the cockpit.
sim/flightmodel2/controls/
This section contains general control surface values for the whole plane. These are the actual control movements, e.g. if the control efficacy is reduced by low hydraulic pressure, these show what actually moved, not what the pilot wants.
sim/flightmodel2/controls/aileron_trim
float
as a ratio
Aileron trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the aileron trim is deflected enough to move the ailerons through 30% of their travel, then that is an aileron trim of 0.3.
sim/flightmodel2/controls/airbus_law
int
in enum
0=Normal, 1=Alternate, 2=Direct, only updated if acf is equipped with Airbus flight controls.
sim/flightmodel2/controls/airbus_speed_warn_thro_0
int
as a boolean
Low-speed condition, 5 degrees below alpha-max, only updated if acf is equipped with Airbus flight controls.
sim/flightmodel2/controls/airbus_speed_warn_thro_1
int
as a boolean
Low-speed condition, 5 degrees below alpha-max, only updated if acf is equipped with Airbus flight controls.
sim/flightmodel2/controls/dihedral_ratio
float
as a ratio
Actual dihedral, in ratio. 0.0 is no dihedral deployment, 1 is max dihedral deployment.
sim/flightmodel2/controls/elevator_trim
float
as a ratio
Elevator trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the elevator trim is deflected enough to move the elevators through 30% of their travel, then that is an elevator trim of 0.3.
sim/flightmodel2/controls/flap1_deploy_ratio
float
as a ratio
ACTUAL FLAP deployment for flap-set #1, in ratio, where 0.0 is flaps fully retracted, and 1.0 is flaps fully extended.
sim/flightmodel2/controls/flap2_deploy_ratio
float
as a ratio
ACTUAL FLAP deployment for flap-set #2, in ratio, where 0.0 is flaps fully retracted, and 1.0 is flaps fully extended.
sim/flightmodel2/controls/flap_handle_deploy_ratio
float
as a ratio
Use sim/cockpit2/controls/flap_system_deploy_ratio
sim/flightmodel2/controls/heading_ratio
float
as a ratio
How much the flight controls are deflected in heading after any stability augmentation, where -1.0 is full left, and 1.0 is full right.
sim/flightmodel2/controls/incidence_ratio
float
as a ratio
Actual incidence, in ratio. 0.0 is no incidence deployment, 1 is max incidence deployment.
sim/flightmodel2/controls/pitch_ratio
float
as a ratio
How much the flight controls are deflected in pitch after any stability augmentation, in ratio, where -1.0 is full down, and 1.0 is full up.
sim/flightmodel2/controls/pitch_ratio_right
float
as a ratio
Right wings only: This is how much the flight controls are deflected in pitch after any stability augmentation, in ratio, where -1.0 is full down, and 1.0 is full up.
sim/flightmodel2/controls/roll_ratio
float
as a ratio
How much the flight controls are deflected in roll after any stability augmentation, in ratio, where -1.0 is full left, and 1.0 is full right.
sim/flightmodel2/controls/roll_ratio_right
float
as a ratio
Right wings only: This is how much the flight controls are deflected in roll after any stability augmentation, in ratio, where -1.0 is full left, and 1.0 is full right.
sim/flightmodel2/controls/rotor_trim
float
as a ratio
Rotor trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the rotor trim is deflected enough to move the rotor through 30% of its travel, then that is a rotor trim of 0.3.
sim/flightmodel2/controls/rudder_trim
float
as a ratio
Rudder trim, in part of MAX FLIGHT CONTROL DEFLECTION. So, if the rudder trim is deflected enough to move the rudders through 30% of their travel, then that is an rudder trim of 0.3.