sim/
sim/graphics/
sim/graphics/animation/
sim/graphics/animation/ping_pong_2
float
as a ratio
-1 to 1
sim/graphics/animation/sin_wave_2
float
as a ratio
-1 to 1
sim/graphics/animation/vehicles/
sim/graphics/animation/vehicles/pushback/
sim/graphics/animation/vehicles/pushback/tire_rotation_angle_deg[2]
float
in degrees
Tire rotation - positive is pulling in the direction of the vehicle
sim/graphics/animation/vehicles/pushback/tire_steer_deg
float
in degrees
Tire steer angle - positive is right
sim/graphics/animation/vehicles/pushback/towbar_heading_deg
float
in degrees
Towbar heading - positive is right
sim/graphics/animation/vehicles/pushback/towbar_pitch_deg
float
in degrees
Towbar pitch - positive is up
sim/graphics/animation/vehicles/pushback/wiper_angle_deg[2]
float
in degrees
Wiper blade angle - left and right
sim/graphics/animation/windsock_phi
float
in degrees
windsock roll
sim/graphics/animation/windsock_psi
float
in degrees
windsock heading
sim/graphics/animation/windsock_the
float
in degrees
windsock pitch
sim/graphics/colors/
sim/graphics/colors/background_rgb[3]
float
in RGB
Background color behind a modal window
sim/graphics/colors/caption_text_rgb[3]
float
in RGB
Caption text (for on a main window)
sim/graphics/colors/glass_text_rgb[3]
float
in RGB
Text color for on a 'glass' screen
sim/graphics/colors/list_text_rgb[3]
float
in RGB
Text Color for scrolling lists
sim/graphics/colors/menu_dark_rgb[3]
float
in RGB
Dark tinging for menus
sim/graphics/colors/menu_hilite_rgb[3]
float
in RGB
Menu color of a selected item
sim/graphics/colors/menu_lite_rgb[3]
float
in RGB
Light tinging for menus
sim/graphics/colors/menu_text_disabled_rgb[3]
float
in RGB
Menu Item Text Color When Disabled
sim/graphics/colors/menu_text_rgb[3]
float
in RGB
Menu Item Text Color
sim/graphics/colors/plane_path1_3d_rgb[3]
float
in RGB
Color for 3-d plane path
sim/graphics/colors/plane_path2_3d_rgb[3]
float
in RGB
Striping color for 3-d plane path
sim/graphics/colors/subtitle_text_rgb[3]
float
in RGB
Subtitle text colors
sim/graphics/colors/tab_back_rgb[3]
float
in RGB
Color of text on tabs that are in the bkgnd
sim/graphics/colors/tab_front_rgb[3]
float
in RGB
Color of text on tabs that are forward
sim/graphics/misc/
sim/graphics/misc/cockpit_light_level_b
float
as a ratio
The blue level for the cockpit 'night' tinting, from 0 to 1
sim/graphics/misc/cockpit_light_level_g
float
as a ratio
The green level for the cockpit 'night' tinting, from 0 to 1
sim/graphics/misc/cockpit_light_level_r
float
as a ratio
The red level for the cockpit 'night' tinting, from 0 to 1
sim/graphics/misc/current_scroll_mode
int
in enum
Scrolling: 0 = center, 1 = up, 2 = down, -1 = you control
sim/graphics/misc/current_scroll_mode_x
int
in enum
Scrolling: 0 = center, 1 = left, 2 = right, -1 = you control
sim/graphics/misc/current_scroll_pos
float
in pixels
Current position of that panel
sim/graphics/misc/current_scroll_pos_x
float
in pixels
Current position of that panel
sim/graphics/misc/default_scroll_pos
float
in pixels
Default position for a scrolling plane panel
sim/graphics/misc/default_scroll_pos_x
float
in pixels
Default position for a scrolling plane panel
sim/graphics/misc/g1000_vfov_px
int
in pixels
G1000 PFD vertical FOV in pixels per degrees of pitch.
sim/graphics/misc/kill_g1000_ah
int
as a boolean
If set to true, the G1000 PFD instrument won't draw the attitude indicator background. SET THIS BACK TO 0 WHEN YOUR PLANE UNLOADS!
sim/graphics/misc/kill_g1000_engine
int
as a boolean
If set to true, the g1000 won't draw the engine page. SET THIS BACK TO 0 WHEN YOUR PLANE UNLOADS!
sim/graphics/misc/kill_map_fms_line
int
as a boolean
If set to true, the map instruments won't draw the red FMS course line. SET THIS BACK TO 0 WHEN YOUR PLANE UNLOADS!
sim/graphics/misc/kill_runway_snow
int
as a boolean
Kill blowing snow effect on runways.
sim/graphics/misc/kill_tow_lines
int
as a boolean
Plot the default old towlines and slung load lines. Turn this off to do your own based on the type of cable or pipe you are using.
sim/graphics/misc/light_attenuation
float
as a ratio
In v11 this was the amount emissive light sources were dimmed due to the sun. Since v12 runs photometrically, no light source is _ever_ dimmed - the camera itself changes exposure, so this is always 1.0.
sim/graphics/misc/light_attenuation_2d
float
as a ratio
Amount that 2-d lighting needs to be dimmed in 2-d panels due to daylight washing out light sources. This serves the same purpose as light_attenuation in v11, but is only appropriate for 2-d LDR panels.
sim/graphics/misc/outside_light_level_b
float
as a ratio
The blue level for the world, from 0 to 1
sim/graphics/misc/outside_light_level_g
float
as a ratio
The green level for the world, from 0 to 1
sim/graphics/misc/outside_light_level_r
float
as a ratio
The red level for the world, from 0 to 1
sim/graphics/misc/photo_auto_atten
float
as a ratio
Amount that in-cockpit lighting is attenuated by photocells for dark environments
sim/graphics/misc/red_flashlight_on
int
as a boolean
Is the red flashlight on now. Note that the flashlight is inop when HDR is off.
sim/graphics/misc/scrolling_panel_size
int
in pixels
Max scroll range of scrolling panel, or 0 if it doesn't scroll
sim/graphics/misc/show_instrument_descriptions
int
as a boolean
Show instrument descriptions on the panel?
sim/graphics/misc/show_panel_click_spots
int
as a boolean
Show the clickable parts of the panel?
sim/graphics/misc/use_proportional_fonts
int
as a boolean
Set this to 1 to enable proportional fonts when available.
sim/graphics/misc/user_interface_scale
float
as a ratio
This is the ratio the UI is scaled up due to the user selecting a large-size UI for high-DPI monitors.
sim/graphics/misc/white_flashlight_on
int
as a boolean
Is the white flashlight on now. Note that the flashlight is inop when HDR is off.
sim/graphics/scenery/
sim/graphics/scenery/airport_light_level
float
as a ratio
Level of airport light illumination, 0 = off, 1 = max brightness
sim/graphics/scenery/airport_lights_on
int
as a boolean
Are the airport lights on? set override_airport_lites to 1 to write this.
sim/graphics/scenery/async_scenery_load_in_progress
int
as a boolean
True when some kind of asynchronous scenery load or unload is in progress.
sim/graphics/scenery/current_planet
int
in enum
What planet are we on? (Earth = 0, mars = 1)
sim/graphics/scenery/earth_lat_loaded
int
in degrees
How many degrees of scenery are mapped in (latitude) on earth
sim/graphics/scenery/earth_lon_loaded
int
in degrees
How many degrees of scenery are mapped in (longitude) on earth
sim/graphics/scenery/mars_lat_loaded
int
in degrees
How many degrees of scenery are mapped in (latitude) on mars
sim/graphics/scenery/mars_lon_loaded
int
in degrees
How many degrees of scenery are mapped in (longitude) on mars
sim/graphics/scenery/moon_azimuth
float
in unspecified units
Moon azimuth (due to planet rotation)
sim/graphics/scenery/moon_declination
float
in unspecified units
Moon declination (due to latitude)
sim/graphics/scenery/moon_heading_degrees
float
in degrees
Moon heading from true north in OGL coordinates
sim/graphics/scenery/moon_illumination
float
as a ratio
Current illumination from the moon as a ratio.
sim/graphics/scenery/moon_phase
float
as a ratio
Current phase of the moon.
sim/graphics/scenery/moon_pitch_degrees
float
in degrees
Moon pitch from flat in OGL coordinates
sim/graphics/scenery/percent_lights_on
float
in percent
What percentage of city lights are on as night hits
sim/graphics/scenery/sun_azimuth
float
in unspecified units
Sun azimuth (due to planet rotation)
sim/graphics/scenery/sun_declination
float
in unspecified units
Sun declination (due to latitude)
sim/graphics/scenery/sun_heading_degrees
float
in degrees
Sun heading from true north in OGL coordinates
sim/graphics/scenery/sun_pitch_degrees
float
in degrees
Sun pitch from flat in OGL coordinates
sim/graphics/settings/
sim/graphics/settings/allow_sloped_runways
int
as a boolean
Allow sloped runways?
sim/graphics/settings/autogen_distance
int
in nautical_miles
Autogen distance (how far from plane to not draw)
sim/graphics/settings/autogen_level
int
in 0-6
Density level for autogen scenery
sim/graphics/settings/dim_gload
int
as a boolean
Dim under high g-load?
sim/graphics/settings/dome_projection
int
as a boolean
Project onto a dome
sim/graphics/settings/draw_aircrafts
int
as a boolean
Draw aircraft?
sim/graphics/settings/draw_cars
int
as a boolean
Draw cars on roads
sim/graphics/settings/draw_forestfires
int
as a boolean
Draw forest fires?
sim/graphics/settings/draw_obstacles
int
as a boolean
Draw obstacles/objects? (Also in 660_710)
sim/graphics/settings/draw_oilrigs
int
as a boolean
Draw oil rigs?
sim/graphics/settings/draw_planes_on_ground
int
as a boolean
Draw extra planes on the ground at airports?
sim/graphics/settings/draw_ships
int
as a boolean
Draw ships?
sim/graphics/settings/draw_taxilines
int
as a boolean
Draw taxi lines?
sim/graphics/settings/draw_textured_lites
int
as a boolean
Draw textured lights - in 850 draw 3-d lights - 860 actually draw all higher cost detail
sim/graphics/settings/draw_vectors
int
as a boolean
Draw vectors (roads, trains, trails, powerlines)?
sim/graphics/settings/HDR_on
int
as a boolean
True if HDR rendering is enabled.
sim/graphics/settings/local_map/
sim/graphics/settings/local_map/profile_view_is_time
int
as a boolean
Corresponds to setting to convert profile view to time-mode (normally it is in distance mode)
sim/graphics/settings/local_map/show_profile
int
as a boolean
Corresponds to setting to show profile view in local map screen
sim/graphics/settings/lock_view_to_forward_cockpit
int
as a boolean
Forward view lock
sim/graphics/settings/non_proportional_vertical_FOV
int
as a boolean
FOV is non proportional, use if sim/graphics/view/vertical_field_of_view_deg needs to be written to.
sim/graphics/settings/rendering_res
int
in int
Texture Rendering Level
sim/graphics/settings/scattering_on
int
as a boolean
True if atmospheric scattering is enabled.
sim/graphics/settings/transparent_panel
int
as a boolean
Is the panel transparent?
sim/graphics/view/
sim/graphics/view/acf_matrix[16]
float
in Matrix4x4
A modelview matrix to draw in the user's aircraft coordinates - valid only during draw callbacks
sim/graphics/view/cinema_verite
int
as a boolean
Legacy: cinema verite. For compatibility, this mod both the internal g-loaded and external hand-heled cameras
sim/graphics/view/click_3d_x
float
in 0-1
Coordinates of the panel click in 3-d
sim/graphics/view/click_3d_x_pixels
float
in 0-1
Coordinates of the panel click in 3-d
2024-01-28pbuck:
Correction: values are 0-n, reflecting width and height of the panel, not 0-1 like click_3d. Returns -1 when mouse is not over any panel region.
sim/graphics/view/click_3d_y
float
in 0-1
As texture coords (E.g. 0-1)
sim/graphics/view/click_3d_y_pixels
float
in 0-1
As texture coords (E.g. 0-1)