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sim/
sim/graphics/
sim/graphics/animation/
sim/graphics/animation/ping_pong_2
float as a ratio
v8.50.0+
-1 to 1
sim/graphics/animation/sin_wave_2
float as a ratio
v8.50.0+
-1 to 1
sim/graphics/animation/vehicles/
sim/graphics/animation/vehicles/pushback/
sim/graphics/animation/vehicles/pushback/tire_rotation_angle_deg[2]
float in degrees
v10.50.0 - v10.99.0
Tire rotation - positive is pulling in the direction of the vehicle
sim/graphics/animation/vehicles/pushback/tire_steer_deg
float in degrees
v10.50.0 - v10.99.0
Tire steer angle - positive is right
sim/graphics/animation/vehicles/pushback/towbar_heading_deg
float in degrees
v10.50.0 - v10.99.0
Towbar heading - positive is right
sim/graphics/animation/vehicles/pushback/towbar_pitch_deg
float in degrees
v10.50.0 - v10.99.0
Towbar pitch - positive is up
sim/graphics/animation/vehicles/pushback/wiper_angle_deg[2]
float in degrees
v10.50.0 - v10.99.0
Wiper blade angle - left and right
sim/graphics/animation/windsock_phi
float in degrees
v8.50.0+
windsock roll
sim/graphics/animation/windsock_psi
float in degrees
v8.50.0+
windsock heading
sim/graphics/animation/windsock_the
float in degrees
v8.50.0+
windsock pitch
sim/graphics/colors/
sim/graphics/colors/background_rgb[3]
float in RGB
v7.0.0+
Background color behind a modal window
sim/graphics/colors/caption_text_rgb[3]
float in RGB
v7.0.0+
Caption text (for on a main window)
sim/graphics/colors/glass_text_rgb[3]
float in RGB
v7.0.0+
Text color for on a 'glass' screen
sim/graphics/colors/list_text_rgb[3]
float in RGB
v7.0.0+
Text Color for scrolling lists
sim/graphics/colors/menu_dark_rgb[3]
float in RGB
v7.0.0+
Dark tinging for menus
sim/graphics/colors/menu_hilite_rgb[3]
float in RGB
v7.0.0+
Menu color of a selected item
sim/graphics/colors/menu_lite_rgb[3]
float in RGB
v7.0.0+
Light tinging for menus
sim/graphics/colors/menu_text_disabled_rgb[3]
float in RGB
v7.0.0+
Menu Item Text Color When Disabled
sim/graphics/colors/menu_text_rgb[3]
float in RGB
v7.0.0+
Menu Item Text Color
sim/graphics/colors/plane_path1_3d_rgb[3]
float in RGB
v7.15.0 - v11.99.0
Color for 3-d plane path
sim/graphics/colors/plane_path2_3d_rgb[3]
float in RGB
v7.15.0 - v11.99.0
Striping color for 3-d plane path
sim/graphics/colors/subtitle_text_rgb[3]
float in RGB
v7.0.0+
Subtitle text colors
sim/graphics/colors/tab_back_rgb[3]
float in RGB
v7.0.0+
Color of text on tabs that are in the bkgnd
sim/graphics/colors/tab_front_rgb[3]
float in RGB
v7.0.0+
Color of text on tabs that are forward
sim/graphics/misc/
sim/graphics/misc/cockpit_light_level_b
float as a ratio
v6.60.0+
The blue level for the cockpit 'night' tinting, from 0 to 1
sim/graphics/misc/cockpit_light_level_g
float as a ratio
v6.60.0+
The green level for the cockpit 'night' tinting, from 0 to 1
sim/graphics/misc/cockpit_light_level_r
float as a ratio
v6.60.0+
The red level for the cockpit 'night' tinting, from 0 to 1
sim/graphics/misc/current_scroll_mode
int in enum
v7.30.0 - v10.5.0
Scrolling: 0 = center, 1 = up, 2 = down, -1 = you control
sim/graphics/misc/current_scroll_mode_x
int in enum
v9.0.0 - v10.5.0
Scrolling: 0 = center, 1 = left, 2 = right, -1 = you control
sim/graphics/misc/current_scroll_pos
float in pixels
v7.30.0+
Current position of that panel
sim/graphics/misc/current_scroll_pos_x
float in pixels
v9.0.0+
Current position of that panel
sim/graphics/misc/default_scroll_pos
float in pixels
v7.30.0+
Default position for a scrolling plane panel
sim/graphics/misc/default_scroll_pos_x
float in pixels
v9.0.0+
Default position for a scrolling plane panel
sim/graphics/misc/g1000_vfov_px
int in pixels
v12.0.0+
G1000 PFD vertical FOV in pixels per degrees of pitch.
sim/graphics/misc/kill_g1000_ah
int as a boolean
v11.20.0+
If set to true, the G1000 PFD instrument won't draw the attitude indicator background. SET THIS BACK TO 0 WHEN YOUR PLANE UNLOADS!
sim/graphics/misc/kill_g1000_engine
int as a boolean
v12.0.0+
If set to true, the g1000 won't draw the engine page. SET THIS BACK TO 0 WHEN YOUR PLANE UNLOADS!
sim/graphics/misc/kill_map_fms_line
int as a boolean
v10.30.0+
If set to true, the map instruments won't draw the red FMS course line. SET THIS BACK TO 0 WHEN YOUR PLANE UNLOADS!
sim/graphics/misc/kill_runway_snow
int as a boolean
v11.31.0 - v11.99.0
Kill blowing snow effect on runways.
sim/graphics/misc/kill_tow_lines
int as a boolean
v12.1.0+
Plot the default old towlines and slung load lines. Turn this off to do your own based on the type of cable or pipe you are using.
sim/graphics/misc/light_attenuation
float as a ratio
v10.0.0+
In v11 this was the amount emissive light sources were dimmed due to the sun. Since v12 runs photometrically, no light source is _ever_ dimmed - the camera itself changes exposure, so this is always 1.0.
sim/graphics/misc/light_attenuation_2d
float as a ratio
v12.0.0+
Amount that 2-d lighting needs to be dimmed in 2-d panels due to daylight washing out light sources. This serves the same purpose as light_attenuation in v11, but is only appropriate for 2-d LDR panels.
sim/graphics/misc/outside_light_level_b
float as a ratio
v10.0.0+
The blue level for the world, from 0 to 1
sim/graphics/misc/outside_light_level_g
float as a ratio
v10.0.0+
The green level for the world, from 0 to 1
sim/graphics/misc/outside_light_level_r
float as a ratio
v10.0.0+
The red level for the world, from 0 to 1
sim/graphics/misc/photo_auto_atten
float as a ratio
v12.0.0+
Amount that in-cockpit lighting is attenuated by photocells for dark environments
sim/graphics/misc/red_flashlight_on
int as a boolean
v10.40.0+
Is the red flashlight on now. Note that the flashlight is inop when HDR is off.
sim/graphics/misc/scrolling_panel_size
int in pixels
v7.30.0 - v7.30.0
Max scroll range of scrolling panel, or 0 if it doesn't scroll
sim/graphics/misc/show_instrument_descriptions
int as a boolean
v9.0.0+
Show instrument descriptions on the panel?
sim/graphics/misc/show_panel_click_spots
int as a boolean
v6.60.0+
Show the clickable parts of the panel?
sim/graphics/misc/use_proportional_fonts
int as a boolean
v7.0.0+
Set this to 1 to enable proportional fonts when available.
sim/graphics/misc/user_interface_scale
float as a ratio
v12.0.0+
This is the ratio the UI is scaled up due to the user selecting a large-size UI for high-DPI monitors.
sim/graphics/misc/white_flashlight_on
int as a boolean
v10.40.0+
Is the white flashlight on now. Note that the flashlight is inop when HDR is off.
sim/graphics/scenery/
sim/graphics/scenery/airport_light_level
float as a ratio
v7.40.0+
Level of airport light illumination, 0 = off, 1 = max brightness
sim/graphics/scenery/airport_lights_on
int as a boolean
v10.50.0+
Are the airport lights on? set override_airport_lites to 1 to write this.
sim/graphics/scenery/async_scenery_load_in_progress
int as a boolean
v10.40.0+
True when some kind of asynchronous scenery load or unload is in progress.
sim/graphics/scenery/current_planet
int in enum
v6.60.0+
What planet are we on? (Earth = 0, mars = 1)
sim/graphics/scenery/earth_lat_loaded
int in degrees
v6.60.0 - v8.21.0
How many degrees of scenery are mapped in (latitude) on earth
sim/graphics/scenery/earth_lon_loaded
int in degrees
v6.60.0 - v8.21.0
How many degrees of scenery are mapped in (longitude) on earth
sim/graphics/scenery/mars_lat_loaded
int in degrees
v6.60.0 - v8.21.0
How many degrees of scenery are mapped in (latitude) on mars
sim/graphics/scenery/mars_lon_loaded
int in degrees
v6.60.0 - v8.21.0
How many degrees of scenery are mapped in (longitude) on mars
sim/graphics/scenery/moon_azimuth
float in unspecified units
v6.60.0 - v7.30.0
Moon azimuth (due to planet rotation)
sim/graphics/scenery/moon_declination
float in unspecified units
v6.60.0 - v7.30.0
Moon declination (due to latitude)
sim/graphics/scenery/moon_heading_degrees
float in degrees
v9.40.0+
Moon heading from true north in OGL coordinates
sim/graphics/scenery/moon_illumination
float as a ratio
v12.0.0+
Current illumination from the moon as a ratio.
sim/graphics/scenery/moon_phase
float as a ratio
v12.0.0+
Current phase of the moon.
sim/graphics/scenery/moon_pitch_degrees
float in degrees
v9.40.0+
Moon pitch from flat in OGL coordinates
sim/graphics/scenery/percent_lights_on
float in percent
v6.60.0+
What percentage of city lights are on as night hits
sim/graphics/scenery/sun_azimuth
float in unspecified units
v6.60.0 - v7.30.0
Sun azimuth (due to planet rotation)
sim/graphics/scenery/sun_declination
float in unspecified units
v6.60.0 - v7.30.0
Sun declination (due to latitude)
sim/graphics/scenery/sun_heading_degrees
float in degrees
v9.40.0+
Sun heading from true north in OGL coordinates
sim/graphics/scenery/sun_pitch_degrees
float in degrees
v9.40.0+
Sun pitch from flat in OGL coordinates
sim/graphics/settings/
sim/graphics/settings/allow_sloped_runways
int as a boolean
v8.50.0 - v8.99.0
Allow sloped runways?
sim/graphics/settings/autogen_distance
int in nautical_miles
v6.60.0 - v7.99.0
Autogen distance (how far from plane to not draw)
sim/graphics/settings/autogen_level
int in 0-6
v6.60.0 - v7.99.0
Density level for autogen scenery
sim/graphics/settings/dim_gload
int as a boolean
v6.60.0+
Dim under high g-load?
sim/graphics/settings/dome_projection
int as a boolean
v9.0.0 - v10.25.0
Project onto a dome
sim/graphics/settings/draw_aircrafts
int as a boolean
v6.60.0 - v7.99.0
Draw aircraft?
sim/graphics/settings/draw_cars
int as a boolean
v6.60.0 - v7.99.0
Draw cars on roads
sim/graphics/settings/draw_forestfires
int as a boolean
v6.60.0 - v11.99.0
Draw forest fires?
sim/graphics/settings/draw_obstacles
int as a boolean
v7.40.0 - v7.99.0
Draw obstacles/objects? (Also in 660_710)
sim/graphics/settings/draw_oilrigs
int as a boolean
v6.60.0 - v7.30.0
Draw oil rigs?
sim/graphics/settings/draw_planes_on_ground
int as a boolean
v7.30.0 - v7.99.0
Draw extra planes on the ground at airports?
sim/graphics/settings/draw_ships
int as a boolean
v6.60.0 - v8.99.0
Draw ships?
sim/graphics/settings/draw_taxilines
int as a boolean
v6.60.0 - v7.99.0
Draw taxi lines?
sim/graphics/settings/draw_textured_lites
int as a boolean
v6.60.0 - v9.2.0
Draw textured lights - in 850 draw 3-d lights - 860 actually draw all higher cost detail
sim/graphics/settings/draw_vectors
int as a boolean
v6.60.0 - v7.99.0
Draw vectors (roads, trains, trails, powerlines)?
sim/graphics/settings/HDR_on
int as a boolean
v10.25.0+
True if HDR rendering is enabled.
sim/graphics/settings/local_map/
sim/graphics/settings/local_map/profile_view_is_time
int as a boolean
v9.0.0 - v10.99.0
Corresponds to setting to convert profile view to time-mode (normally it is in distance mode)
sim/graphics/settings/local_map/show_profile
int as a boolean
v9.0.0 - v10.99.0
Corresponds to setting to show profile view in local map screen
sim/graphics/settings/lock_view_to_forward_cockpit
int as a boolean
v9.0.0 - v9.2.0
Forward view lock
sim/graphics/settings/non_proportional_vertical_FOV
int as a boolean
v9.0.0+
FOV is non proportional, use if sim/graphics/view/vertical_field_of_view_deg needs to be written to.
sim/graphics/settings/rendering_res
int in int
v6.60.0+
Texture Rendering Level
sim/graphics/settings/scattering_on
int as a boolean
v10.25.0+
True if atmospheric scattering is enabled.
sim/graphics/settings/transparent_panel
int as a boolean
v6.60.0 - v9.99.0
Is the panel transparent?
sim/graphics/view/
sim/graphics/view/acf_matrix[16]
float in Matrix4x4
v10.50.0+
A modelview matrix to draw in the user's aircraft coordinates - valid only during draw callbacks
sim/graphics/view/cinema_verite
int as a boolean
v10.25.0+
Legacy: cinema verite. For compatibility, this mod both the internal g-loaded and external hand-heled cameras
sim/graphics/view/click_3d_x
float in 0-1
v8.50.0+
Coordinates of the panel click in 3-d
sim/graphics/view/click_3d_x_pixels
float in 0-1
v8.60.0+
Coordinates of the panel click in 3-d
2024-01-28pbuck:
Correction: values are 0-n, reflecting width and height of the panel, not 0-1 like click_3d. Returns -1 when mouse is not over any panel region.
sim/graphics/view/click_3d_y
float in 0-1
v8.50.0+
As texture coords (E.g. 0-1)
sim/graphics/view/click_3d_y_pixels
float in 0-1
v8.60.0+
As texture coords (E.g. 0-1)
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