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sim/
sim/weather/
sim/weather/aircraft/
sim/weather/aircraft/wind_now_x_msc
float in m/s
v12.0.0+
Wind direction vector in OpenGL coordinates, X component.
sim/weather/aircraft/wind_now_y_msc
float in m/s
v12.0.0+
Wind direction vector in OpenGL coordinates, Y component.
sim/weather/aircraft/wind_now_z_msc
float in m/s
v12.0.0+
Wind direction vector in OpenGL coordinates, Z component.
sim/weather/barometer_current_inhg
float in inhg
v6.60.0+
29.92+-.... Barometric pressure at the point the current flight is at.
sim/weather/barometer_sealevel_inhg
float in inhg
v6.60.0+
29.92 +- .... The barometric pressure at sea level.
sim/weather/cloud_base_msl_m[0]
float in meters
v6.60.0+
MSL >= 0. The base altitude for this cloud layer.
sim/weather/cloud_base_msl_m[1]
float in meters
v6.60.0+
MSL >= 0. The base altitude for this cloud layer.
sim/weather/cloud_base_msl_m[2]
float in meters
v8.50.0+
MSL >= 0. The base altitude for this cloud layer.
sim/weather/cloud_coverage[0]
float in enum
v10.10.0+
0..4 where 0 = Clear, 1 = Few, 2 = Scattered, 3 = Broken, 4 = Overcast
sim/weather/cloud_coverage[1]
float in enum
v10.10.0+
0..4 where 0 = Clear, 1 = Few, 2 = Scattered, 3 = Broken, 4 = Overcast
sim/weather/cloud_coverage[2]
float in enum
v10.10.0+
0..4 where 0 = Clear, 1 = Few, 2 = Scattered, 3 = Broken, 4 = Overcast
sim/weather/cloud_tops_msl_m[0]
float in meters
v6.60.0+
>= 0. The tops for this cloud layer.
sim/weather/cloud_tops_msl_m[1]
float in meters
v6.60.0+
>= 0. The tops for this cloud layer.
sim/weather/cloud_tops_msl_m[2]
float in meters
v8.50.0+
>= 0. The tops for this cloud layer.
sim/weather/cloud_type[0]
int in enum
v6.60.0+
The type of clouds for this cloud layer. Currently there are only 3 cloud layers, 0, 1 or 2. Cloud types:<p>Clear = 0, High Cirrus = 1, Scattered = 2, Broken = 3, Overcast = 4, Stratus = 5 (740 and newer)
sim/weather/cloud_type[1]
int in enum
v6.60.0+
The type of clouds for this cloud layer. Currently there are only 3 cloud layers, 0, 1 or 2. Cloud types:<p>Clear = 0, High Cirrus = 1, Scattered = 2, Broken = 3, Overcast = 4, Stratus = 5 (740 and newer)
sim/weather/cloud_type[2]
int in enum
v8.50.0+
The type of clouds for this cloud layer. Currently there are only 3 cloud layers, 0, 1 or 2. Cloud types:<p>Clear = 0, High Cirrus = 1, Scattered = 2, Broken = 3, Overcast = 4, Stratus = 5 (740 and newer)
sim/weather/dewpoi_sealevel_c
float in degreesC
v6.60.0+
The dew point at sea level.
sim/weather/download_real_weather
int as a boolean
v10.41.0+
Wehther the sim downloads real weather itself. DEPRECATED, not writable in v12, do not use. Use new weathre APIs for v12 weather.
sim/weather/gravity_mss
float in m/s^2
v6.60.0+
Acceleration of gravity for the current planet.
sim/weather/has_real_weather_bool
int as a boolean
v6.60.0+
Whether a real weather file has been located. DEPRECATED, not writable in v12, do not use. Use new weathre APIs for v12 weather.
sim/weather/meteorite_density
float in unspecified units
v6.60.0 - v9.99.0
The density of meteorites in space.
sim/weather/microburst_probability
float as a ratio
v6.60.0 - v9.2.0
[0.0 - 1.0] The probability of a microburst occurring.
sim/weather/precipitation_on_aircraft_ratio
float as a ratio
v10.0.0+
[0..1] The amount of rain on the airplane windshield as a ratio from 0 to 1.
sim/weather/rain_percent
float as a ratio
v6.60.0+
[0.0 - 1.0] The percentage of rain falling.
sim/weather/rate_change_percent
float as a ratio
v6.60.0 - v9.99.0
[-1.0 - 1.0] How fast weather is improving or degenerating.- -1.0 means degenerating, 1.0 means improving.
sim/weather/region/
Weather data for the surrounding region. These form the basis of the environmental weather, which will also vary slightly over distance. Mostly modifiable.
sim/weather/region/atmosphere_alt_levels_m[13]
float in meters
v12.0.0+
The altitudes for the thirteen atmospheric layers returned in other sim/weather/region datarefs.
sim/weather/region/change_mode
int in enum
v12.0.0+
How the weather is changing. 0 = Rapidly Improving, 1 = Improving, 2 = Gradually Improving, 3 = Static, 4 = Gradually Deteriorating, 5 = Deteriorating, 6 = Rapidly Deteriorating, 7 = Using Real Weather
sim/weather/region/cloud_base_msl_m[3]
float in meters
v12.0.0+
MSL >= 0. The base altitude for this cloud layer.
sim/weather/region/cloud_coverage_percent[3]
float in float
v12.0.0+
Cloud coverage per layer, range 0 - 1.
sim/weather/region/cloud_tops_msl_m[3]
float in meters
v12.0.0+
>= 0. The tops for this cloud layer.
sim/weather/region/cloud_type[3]
float in float
v12.0.0+
Blended cloud types per layer. 0 = Cirrus, 1 = Stratus, 2 = Cumulus, 3 = Cumulo-nimbus. Intermediate values are to be expected.
sim/weather/region/dewpoint_deg_c[13]
float in degreesC
v12.0.0+
The dew point at specified levels in the atmosphere.
sim/weather/region/qnh_base_elevation
float in float
v12.0.0+
Base elevation for QNH. Takes into account local physical variations from a spheroid.
sim/weather/region/qnh_pas
float in float
v12.0.0+
Base elevation for QNH. Takes into account local physical variations from a spheroid.
sim/weather/region/rain_percent
float as a ratio
v12.0.0+
[0.0 - 1.0] The percentage of rain falling.
sim/weather/region/runway_friction
float in enum
v12.0.0+
The friction constant for runways (how wet they are). Dry = 0, wet(1-3), puddly(4-6), snowy(7-9), icy(10-12), snowy/icy(13-15)
sim/weather/region/sealevel_pressure_pas
float in pascals
v12.0.0+
Pressure at sea level, current planet
sim/weather/region/sealevel_temperature_c
float in degreesC
v12.0.0+
The temperature at sea level.
sim/weather/region/shear_direction_degt[13]
float in degrees
v12.0.0+
[0 - 360]. The direction for a wind shear, per above.
sim/weather/region/shear_speed_msc[13]
float in kts
v12.0.0+
>= 0. The gain from the shear in knots.
sim/weather/region/temperature_altitude_msl_m[13]
float in meters
v12.0.0+
>= 0. Altitudes used for the temperatures_aloft_deg_c array.
sim/weather/region/temperatures_aloft_deg_c[13]
float in degreesC
v12.0.0+
Temperature at pressure altitudes given in sim/weather/region/atmosphere_alt_levels. If the surface is at a higher elevation, the ISA difference at wherever the surface is is assumed to extend all the way down to sea level.
sim/weather/region/turbulence[13]
float in float
v12.0.0+
[0 - 10] A turbulence factor, 0-10, the unit is just a scale.
sim/weather/region/update_immediately
int in bool
v12.0.0+
If this is true, any weather region changes EXCEPT CLOUDS will take place immediately instead of at the next update interval (currently 60 seconds).
sim/weather/region/variability_pct
float as a ratio
v12.0.0+
How randomly variable the weather is over distance. Range 0 - 1.
sim/weather/region/visibility_reported_sm
float in statute_miles
v12.0.0+
>= 0. The reported visibility (e.g. what the METAR/weather window says).
sim/weather/region/wave_amplitude
float in meters
v12.0.0+
Amplitude of waves in the water (height of waves)
sim/weather/region/wave_length
float in meters
v12.0.0+
Length of a single wave in the water - not writable starting in v12
sim/weather/region/wave_speed
float in m/s
v12.0.0+
Speed of water waves - not writable starting in v12
sim/weather/region/weather_preset
int in enum
v12.1.0+
Read the UI weather preset that is closest to the current conditions, or set an UI preset. Clear(0), VFR Few(1), VFR Scattered(2), VFR Broken(3), VFR Marginal(4), IFR Non-precision(5), IFR Precision(6), Convective(7), Large-cell Storms(8)
sim/weather/region/weather_source
int in enum
v12.0.0+
What system is currently controlling the weather. 0 = Preset, 1 = Real Weather, 2 = Controlpad, 3 = Plugin.
sim/weather/region/wind_altitude_msl_m[13]
float in meters
v12.0.0+
>= 0. The center altitude of this layer of wind in MSL meters.
sim/weather/region/wind_direction_degt[13]
float in degrees
v12.0.0+
[0 - 360] The direction the wind is blowing from in degrees from true north clockwise.
sim/weather/relative_humidity_sealevel_percent
float in percent
v11.35.0+
Relative humidity at sea-level
sim/weather/rho
float in unspecified units
v6.60.0+
The density of the air in kg/cubic meters.
sim/weather/runway_friction
float in enum
v6.60.0+
The friction constant for runways (how wet they are). Dry = 0, wet(1-3), puddly(4-6), snowy(7-9), icy(10-12), snowy/icy(13-15)
sim/weather/runway_is_patchy
float as a boolean
v11.0.0 - v11.99.0
0 = uniform conditions, 1 = patchy conditions
sim/weather/shear_direction_degt[0]
float in degrees
v6.60.0+
[0 - 360]. The direction for a wind shear, per above.
sim/weather/shear_direction_degt[1]
float in degrees
v6.60.0+
[0 - 360]. The direction for a wind shear, per above.
sim/weather/shear_direction_degt[2]
float in degrees
v6.60.0+
[0 - 360]. The direction for a wind shear, per above.
sim/weather/shear_speed_kt[0]
float in kts
v6.60.0+
>= 0. The gain from the shear in knots.
sim/weather/shear_speed_kt[1]
float in kts
v6.60.0+
>= 0. The gain from the shear in knots.
sim/weather/shear_speed_kt[2]
float in kts
v6.60.0+
>= 0. The gain from the shear in knots.
sim/weather/sigma
float in unspecified units
v6.60.0+
The atmospheric density as a ratio compared to sea level.
sim/weather/speed_sound_ms
float in m/s
v6.60.0+
Speed of sound in meters/second at the plane's location.
sim/weather/temperature_ambient_c
float in degreesC
v6.60.0+
The air temperature outside the aircraft (at altitude).
sim/weather/temperature_le_c
float in degreesC
v6.60.0+
The air temperature at the leading edge of the wings in degrees C.
sim/weather/temperature_sealevel_c
float in degreesC
v6.60.0+
The temperature at sea level.
sim/weather/temperature_tropo_c
float in degreesC
v10.50.0 - v12.9.9
DEPRECATED IN v12 - in v11 these can be used to customize the tropopause altitude and temperature; in v12 these are not writable and return default values
sim/weather/thermal_altitude_msl_m
float in m
v6.60.0 - v11.99.0
MSL >= 0 The top of thermals in meters MSL.
sim/weather/thermal_percent
float as a ratio
v6.60.0 - v11.99.0
[0..1] The percentage of thermal occurance in the area.
sim/weather/thermal_rate_ms
float in m/s
v6.60.0+
>= 0 The climb rate for thermals.
sim/weather/thunderstorm_percent
float as a ratio
v6.60.0 - v11.99.0
[0.0 - 1.0] The percentage of thunderstorms present.
sim/weather/tropo_alt_mtr
float in meters
v10.50.0 - v12.9.9
DEPRECATED IN v12 - in v11 these can be used to customize the tropopause altitude and temperature; in v12 these are not writable and return default values
sim/weather/turbulence[0]
float in float
v6.60.0+
[0 - 10] A turbulence factor, 0-10, the unit is just a scale.
sim/weather/turbulence[1]
float in float
v6.60.0+
[0 - 10] A turbulence factor, 0-10, the unit is just a scale.
sim/weather/turbulence[2]
float in float
v6.60.0+
[0 - 10] A turbulence factor, 0-10, the unit is just a scale.
sim/weather/use_real_weather_bool
int as a boolean
v6.60.0+
Whether a real weather file is in use. DEPRECATED, not writable in v12, do not use. Use new weathre APIs for v12 weather.
sim/weather/view/
sim/weather/view/hail_ratio
float as a ratio
v12.0.0+
Ratio of hail at the camera
sim/weather/view/rain_ratio
float as a ratio
v12.0.0+
Ratio of rain fall at the camera
sim/weather/view/snow_ratio
float as a ratio
v12.0.0+
Ratio of snow fall at the camera
sim/weather/view/temperature_C
float in Celsius
v12.0.0+
Temperature at camera point
sim/weather/view/urban_ratio
float as a ratio
v12.0.0+
Ratio of urbanization at the camera
sim/weather/view/wind_base_speed_kts
float in knots
v12.0.0+
Base wind speed in knots before gusts
sim/weather/view/wind_gust_kts
float in knots
v12.0.0+
Gust speed in knots
sim/weather/view/wind_relative_heading_deg
float in degrees
v12.0.0+
Relative heading of instant wind vector to viewer
sim/weather/view/wind_relative_pitch_deg
float in degrees
v12.0.0+
Relative pitch of instant wind vector to viewer
sim/weather/view/wind_shear_deg
float in degrees
v12.0.0+
Shear angle range in degrees
sim/weather/view/wind_speed_msc
float in m/s
v12.0.0+
Instantaneous wind speed, meters/second
sim/weather/visibility_reported_m
float in meters
v6.60.0+
>= 0. The reported visibility (e.g. what the METAR/weather window says).
sim/weather/wave_amplitude
float in meters
v6.60.0+
Amplitude of waves in the water (height of waves)
sim/weather/wave_dir
int in degrees
v6.60.0+
Direction of waves.
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