Normal Maps |
6 Jan 2020 |
Normal maps are textures that defines which way light bounces off a surface. This article explains how to create, use, and troubleshoot normal maps. |
X-Plane 11 Particle System |
29 Sep 2018 |
Details of the X-Plane 11 particle system, including particle types, emitter types, and effect types. |
All About Clamping Animations |
7 Jun 2018 |
Details about how to control X-Plane's ability to guess how to animate your object when you haven't specified a keyframe for a dataref value; a technique known as "Clamping Animations". |
Managing Translucency |
14 Feb 2018 |
An explanation of why translucency is problematic & how to work with it properly for X-Plane. |
Custom Lights |
16 Dec 2015 |
Custom lights are Lighting Billboards that can be customized as part of an OBJ. This article discusses the mechanism behind custom light billboards in detail. |