XPKeyState_t
When a key is pressed, a pointer to this struct is passed to your widget function.
typedef struct {
// The ASCII key that was pressed. WARNING: this may be 0 for some non-ASCII key sequences.
char key;
// The flags. Make sure to check this if you only want key-downs!
XPLMKeyFlags flags;
// The virtual key code for the key
char vkey;
} XPKeyState_t;