XPLMAudioBus

This enumeration states the type of audio you wish to play - that is, the part of the simulated environment that the audio belongs in. If you use FMOD directly, note that COM1, COM2, Pilot and GND exist in a different FMOD bank so you may see these channels being unloaded/reloaded independently of the others. They may also be using a different FMOD::System if the user has selected a dedicated headset output device.

NameValueDescription
xplm_AudioRadioCom1"0" Incoming speech on COM1
xplm_AudioRadioCom2"1" Incoming speech on COM2
xplm_AudioRadioPilot"2" Pilot's own speech
xplm_AudioRadioCopilot"3" Copilot's own speech
xplm_AudioExteriorAircraft"4"
xplm_AudioExteriorEnvironment"5"
xplm_AudioExteriorUnprocessed"6"
xplm_AudioInterior"7"
xplm_AudioUI"8"
xplm_AudioGround"9" Dedicated ground vehicle cable
xplm_Master"10" Master bus. Not normally to be used directly.