XPLMAudioBus
This enumeration states the type of audio you wish to play - that is, the part of the simulated environment that the audio belongs in. If you use FMOD directly, note that COM1, COM2, Pilot and GND exist in a different FMOD bank so you may see these channels being unloaded/reloaded independently of the others. They may also be using a different FMOD::System if the user has selected a dedicated headset output device.
Name | Value | Description |
---|---|---|
xplm_AudioRadioCom1 | "0" | Incoming speech on COM1 |
xplm_AudioRadioCom2 | "1" | Incoming speech on COM2 |
xplm_AudioRadioPilot | "2" | Pilot's own speech |
xplm_AudioRadioCopilot | "3" | Copilot's own speech |
xplm_AudioExteriorAircraft | "4" | |
xplm_AudioExteriorEnvironment | "5" | |
xplm_AudioExteriorUnprocessed | "6" | |
xplm_AudioInterior | "7" | |
xplm_AudioUI | "8" | |
xplm_AudioGround | "9" | Dedicated ground vehicle cable |
xplm_Master | "10" | Master bus. Not normally to be used directly. |