XPLMCameraPosition_t
This structure contains a full specification of the camera. X, Y, and Z are the camera’s position in OpenGL coordinates; pitch, roll, and yaw are rotations from a camera facing flat north in degrees. Positive pitch means nose up, positive roll means roll right, and positive yaw means yaw right, all in degrees. Zoom is a zoom factor, with 1.0 meaning normal zoom and 2.0 magnifying by 2x (objects appear larger).
typedef struct {
float x;
float y;
float z;
float pitch;
float heading;
float roll;
float zoom;
} XPLMCameraPosition_t;