XPLMMenus API
Plug-ins can create menus in the menu bar of X-Plane. This is done by creating a menu and then creating items. Menus are referred to by an opaque ID. Items are referred to by (zero-based) index number.
Menus are “sandboxed” between plugins - no plugin can access the menus of any other plugin. Furthermore, all menu indices are relative to your plugin’s menus only; if your plugin creates two sub-menus in the Plugins menu at different times, it doesn’t matter how many other plugins also create sub-menus of Plugins in the intervening time: your sub-menus will be given menu indices 0 and 1. (The SDK does some work in the back-end to filter out menus that are irrelevant to your plugin in order to deliver this consistency for each plugin.)
When you create a menu item, you specify how we should handle clicks on that menu item. You can either have the XPLM trigger a callback (the XPLMMenuHandler_f associated with the menu that contains the item), or you can simply have a command be triggered (with no associated call to your menu handler). The advantage of the latter method is that X-Plane will display any keyboard shortcuts associated with the command. (In contrast, there are no keyboard shortcuts associated with menu handler callbacks with specific parameters.)
Menu text in X-Plane is UTF8; X-Plane’s character set covers latin, greek and cyrillic characters, Katakana, as well as some Japanese symbols. Some APIs have a inDeprecatedAndIgnored parameter that used to select a character set; since X-Plane 9 all localization is done via UTF-8 only.
XPLM MENUS
XPLMMenuCheck
These enumerations define the various ‘check’ states for an X-Plane menu. ‘Checking’ in X-Plane actually appears as a light which may or may not be lit. So there are three possible states.
Name | Value | Description |
---|---|---|
xplm_Menu_NoCheck | "0" | There is no symbol to the left of the menu item. |
xplm_Menu_Unchecked | "1" | The menu has a mark next to it that is unmarked (not lit). |
xplm_Menu_Checked | "2" | The menu has a mark next to it that is checked (lit). |
XPLMMenuHandler_f
typedef void (* XPLMMenuHandler_f)(
void * inMenuRef,
void * inItemRef);
A menu handler function takes two reference pointers, one for the menu (specified when the menu was created) and one for the item (specified when the item was created).
XPLMFindPluginsMenu
XPLM_API XPLMMenuID XPLMFindPluginsMenu(void);
This function returns the ID of the plug-ins menu, which is created for you at startup.
XPLMFindAircraftMenu
XPLM_API XPLMMenuID XPLMFindAircraftMenu(void);
This function returns the ID of the menu for the currently-loaded aircraft, used for showing aircraft-specific commands.
The aircraft menu is created by X-Plane at startup, but it remains hidden until it is populated via XPLMAppendMenuItem() or XPLMAppendMenuItemWithCommand().
Only plugins loaded with the user’s current aircraft are allowed to access the aircraft menu. For all other plugins, this will return NULL, and any attempts to add menu items to it will fail.
XPLMCreateMenu
XPLM_API XPLMMenuID XPLMCreateMenu(
const char * inName,
XPLMMenuID inParentMenu,
int inParentItem,
XPLMMenuHandler_f inHandler,
void * inMenuRef);
This function creates a new menu and returns its ID. It returns NULL if the menu cannot be created. Pass in a parent menu ID and an item index to create a submenu, or NULL for the parent menu to put the menu in the menu bar. The menu’s name is only used if the menu is in the menubar. You also pass a handler function and a menu reference value. Pass NULL for the handler if you do not need callbacks from the menu (for example, if it only contains submenus).
Important: you must pass a valid, non-empty menu title even if the menu is a submenu where the title is not visible.
XPLMDestroyMenu
XPLM_API void XPLMDestroyMenu(
XPLMMenuID inMenuID);
This function destroys a menu that you have created. Use this to remove a submenu if necessary. (Normally this function will not be necessary.)
XPLMClearAllMenuItems
XPLM_API void XPLMClearAllMenuItems(
XPLMMenuID inMenuID);
This function removes all menu items from a menu, allowing you to rebuild it. Use this function if you need to change the number of items on a menu.
XPLMAppendMenuItem
XPLM_API int XPLMAppendMenuItem(
XPLMMenuID inMenu,
const char * inItemName,
void * inItemRef,
int inDeprecatedAndIgnored);
This routine appends a new menu item to the bottom of a menu and returns its index. Pass in the menu to add the item to, the items name, and a void * ref for this item.
Returns a negative index if the append failed (due to an invalid parent menu argument).
Note that all menu indices returned are relative to your plugin’s menus only; if your plugin creates two sub-menus in the Plugins menu at different times, it doesn’t matter how many other plugins also create sub-menus of Plugins in the intervening time: your sub-menus will be given menu indices 0 and 1. (The SDK does some work in the back-end to filter out menus that are irrelevant to your plugin in order to deliver this consistency for each plugin.)
XPLMAppendMenuItemWithCommand
XPLM_API int XPLMAppendMenuItemWithCommand(
XPLMMenuID inMenu,
const char * inItemName,
XPLMCommandRef inCommandToExecute);
Like XPLMAppendMenuItem(), but instead of the new menu item triggering the XPLMMenuHandler_f of the containiner menu, it will simply execute the command you pass in. Using a command for your menu item allows the user to bind a keyboard shortcut to the command and see that shortcut represented in the menu.
Returns a negative index if the append failed (due to an invalid parent menu argument).
Like XPLMAppendMenuItem(), all menu indices are relative to your plugin’s menus only.
XPLMAppendMenuSeparator
XPLM_API void XPLMAppendMenuSeparator(
XPLMMenuID inMenu);
This routine adds a separator to the end of a menu.
Returns a negative index if the append failed (due to an invalid parent menu argument).
XPLMSetMenuItemName
XPLM_API void XPLMSetMenuItemName(
XPLMMenuID inMenu,
int inIndex,
const char * inItemName,
int inDeprecatedAndIgnored);
This routine changes the name of an existing menu item. Pass in the menu ID and the index of the menu item.
XPLMCheckMenuItem
XPLM_API void XPLMCheckMenuItem(
XPLMMenuID inMenu,
int index,
XPLMMenuCheck inCheck);
Set whether a menu item is checked. Pass in the menu ID and item index.
XPLMCheckMenuItemState
XPLM_API void XPLMCheckMenuItemState(
XPLMMenuID inMenu,
int index,
XPLMMenuCheck * outCheck);
This routine returns whether a menu item is checked or not. A menu item’s check mark may be on or off, or a menu may not have an icon at all.
XPLMEnableMenuItem
XPLM_API void XPLMEnableMenuItem(
XPLMMenuID inMenu,
int index,
int enabled);
Sets whether this menu item is enabled. Items start out enabled.
XPLMRemoveMenuItem
XPLM_API void XPLMRemoveMenuItem(
XPLMMenuID inMenu,
int inIndex);
Removes one item from a menu. Note that all menu items below are moved up one; your plugin must track the change in index numbers.