XPLMProbeInfo_t
XPLMProbeInfo_t contains the results of a probe call. Make sure to set structSize to the size of the struct before using it.
typedef struct {
// Size of structure in bytes - always set this before calling the XPLM.
int structSize;
// Resulting X location of the terrain point we hit, in local OpenGL coordinates.
float locationX;
// Resulting Y location of the terrain point we hit, in local OpenGL coordinates.
float locationY;
// Resulting Z location of the terrain point we hit, in local OpenGL coordinates.
float locationZ;
// X component of the normal vector to the terrain we found.
float normalX;
// Y component of the normal vector to the terrain we found.
float normalY;
// Z component of the normal vector to the terrain we found.
float normalZ;
// X component of the velocity vector of the terrain we found.
float velocityX;
// Y component of the velocity vector of the terrain we found.
float velocityY;
// Z component of the velocity vector of the terrain we found.
float velocityZ;
// Tells if the surface we hit is water (otherwise it is land).
int is_wet;
} XPLMProbeInfo_t;