XPLMSetAudioCone
XPLM_API FMOD_RESULT XPLMSetAudioCone(
FMOD_CHANNEL* fmod_channel,
float inside_angle,
float outside_angle,
float outside_volume,
FMOD_VECTOR* orientation);
Set a directional cone for an active FMOD channel. The orientation vector is in local coordinates. This will set the sound to 3D if it is not already.