XPLMSetAudioFadeDistance
XPLM_API FMOD_RESULT XPLMSetAudioFadeDistance(
FMOD_CHANNEL* fmod_channel,
float min_fade_distance,
float max_fade_distance);
Set the minimum and maximum fade distances for a given sound. This is highly unlikely to be 0 - please see https://documentation.help/FMOD-Studio-API/FMOD_Sound_Set3DMinMaxDistance.html for full details. This will set the sound to 3D if it is not already. You can set a 3D sound back to 2D by passing negative values for both min amd max.