Plugin Developers: We Are Done Stabbing You With a Fork

In this blog post, Ben reflects on the SDK enforcement in 12.4.0 and 12.4.1, and an update going forward…
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In this blog post, Ben reflects on the SDK enforcement in 12.4.0 and 12.4.1, and an update going forward…
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With X-Plane 12.4.1 now available, let’s take a deeper dive into some of the changes concerning X-Plane developers!
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Worldeditor 2.7 is out of beta and now available. The X-Plane Gateway will now also accept submissions made using v2.7!
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In our latest post, we discuss what happened when Laminar visited the Graphics Programming Conference in 2025…
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With X-Plane 12.4.0 now available, let’s take a deeper dive into some of the changes concerning X-Plane developers!
Read MoreWe have new documents available for our new 3D sidewalks in X-Plane 12.4.0. Check them out!
Read MoreWorldeditor 2.7-beta 1 is now available. This is mostly a bug-fix release, but there are two new features included, including a refreshed UI!
Read MoreThis is a blog post that I have dreamed of writing for years, in fact ever since I got hired 8 years ago: The glorious multi-core future is now. But, as always, there are strings attached so let me explain what’s in this release and what to expect. First though, if you need a primer on performance in general, you can read all about it here: A very quick performance primer
Read MoreThere is a lot of misconception about performance that I see floating around the interwebs, so I wanted to just give a general primer on the topic and hopefully clear a few things up. Performance is largely determined by 2 components; Your CPU and your GPU. If you enable the FPS output in X-Plane, you can see detailed information about how performance is coming together.
Read MoreWe’ve got a thing that’s called Radar Love
We’ve got a line in the sky
Radar Love!
Ok enough of that… 12.3.0 is finally available as a public release, and we can’t contain our excitement. Let’s recap what is new!
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