SDK News – 12.4.0 | Fast and Furious

With X-Plane 12.4.0 now available, let’s take a deeper dive into some of the changes concerning X-Plane developers!
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With X-Plane 12.4.0 now available, let’s take a deeper dive into some of the changes concerning X-Plane developers!
Read MoreWe have new documents available for our new 3D sidewalks in X-Plane 12.4.0. Check them out!
Read MoreWorldeditor 2.7-beta 1 is now available. This is mostly a bug-fix release, but there are two new features included, including a refreshed UI!
Read MoreThis is a blog post that I have dreamed of writing for years, in fact ever since I got hired 8 years ago: The glorious multi-core future is now. But, as always, there are strings attached so let me explain what’s in this release and what to expect. First though, if you need a primer on performance in general, you can read all about it here: A very quick performance primer
Read MoreThere is a lot of misconception about performance that I see floating around the interwebs, so I wanted to just give a general primer on the topic and hopefully clear a few things up. Performance is largely determined by 2 components; Your CPU and your GPU. If you enable the FPS output in X-Plane, you can see detailed information about how performance is coming together.
Read MoreWe’ve got a thing that’s called Radar Love
We’ve got a line in the sky
Radar Love!
Ok enough of that… 12.3.0 is finally available as a public release, and we can’t contain our excitement. Let’s recap what is new!
Read MoreIn this article, Philipp Ringler takes matters into his own hands when trying to get EFBs compatible with X-Plane. The results are pretty crazy…

12.2.1 is out now, and the Gateway is now accepting submissions for airports authored in the current update. 12.2.1 represents a massive update dedicated to Gateway & scenery artists everywhere, with a variety of new assets, inspired directly by community feedback.
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Hey everyone. We have a new version of X-Plane2Blender available!
One of the most well known errors you will encounter in X-Plane is the infamous device loss error. But it’s also one of the least well understood errors and one of the hardest to debug, so in this blog post I want to talk about what device losses are, what we have done to fix them and what you can do to help us investigate these issues.
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