A “real” Scenery Blog
I am converting the “scenery blog” to a real blog, meaning one that uses real blog software for RSS feeds, trackbacks, comment posts, all that good stuff.
A brief intro: I work for Austin Meyer on X-Plane, a cross-platform flight simulator based on real physics, developing the scenery system, scenery engine, 3rd party development kits, and the algorithms used to create the default scenery.
We just shipped the new “global scenery”, a rendering of the entire world from 54S to 60N using SRTM2 data. Sergio (our lead artist) has posted some screenshots here. I’ll try to post on topics of interest to scenery authors and X-Plane users.