Category: News

X-Plane 11.10 Beta 3 – Linux Fixed

I just cut a quick new beta build of X-Plane 10.11 – Jörg fixed the Linux crash. The crash was a problem with the plugin .so’s and we don’t even know how the bug happened, but it’s fixed now.

Linux users: since the crash is at startup, you won’t be prompted to auto update (because X-Plane crashes before the auto-update check can run).  So to fix your beta installation, re-run our installer and pick “update x-plane” with the beta box checked.  You’ll get beta 3 and be back in business.

We’ll fix more bugs next week, and the rate of betas may slow down, but we’ll try to patch crashes as quick as we can.

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X-Plane 11.10b2 Is Live

If you have 11.10 beta 1, you’ll be auto-notified to update.  (If you’re locked out, e.g. for users on Linux who didn’t have libc++, use the installer and check “Get Betas”). See the release notes for bugs fixed in this beta.

Thanks to everyone who reported bugs!  If your bug is not yet fixed, don’t panic – we cut b2 quick to fix the pile of “OGL_ubo_is_valid(s_environment_ubo)” crashes. If you have one of these in b2 please re-report it (and auto-report it!)

 

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X-Plane 11.10 Beta 1 Is Here

To get it, make sure you have an X-Plane install you can scrap, have a stiff drink, and check “get betas” in the installer.

Release notes are here. I’ll try to post more over the weekend about some of the new stuff, but there’s a lot, and we’ve probably left things off the initial notes. For now, since it’s beta 1, our main concern is “does it work at all?”

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X-Plane 11.05 is Final

X-Plane 11.05 release candidate Two is now the official version of X-Plane 11. You’ll be prompted to auto-update.

11.05’s purpose in life was to release new gateway airports. We will do another release of gateway airports for X-Plane 11.10, which we are working on now.

When Will X-Plane 11.10 Be Released?

I don’t know! I don’t have a crystal ball. How can it be that I am tasked with making the final release-not-release decision and I don’t know when the first beta will be released?

X-Plane 11.10 is limited by bugs, not a particular release date. In particular, we intend to ship X-Plane 11.10 with our latest rendering code, and our latest rendering code currently has a few serious bugs. So it will be released when we fix these bugs, but I can’t predict how long it will take to fix them.

Some of our releases are date driven, and we remove functionality to hit the date. Other releases are feature driven, and we release when the bugs are fixed. 11.10 is in that later category.

We’ll post a lot more details on 11.10 once we get into beta; 11.10 is going to be a long beta, to give third parties time to help us flush out compatibility bugs. We’ve changed a lot of code.

11.10 will (as planned) ship without VR support, but will contain all of the rendering engine changes necessary to make VR work. We are working on VR in parallel, and can hopefully public beta VR as soon as 11.10 is out of beta.

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11.05 Release Candidate 2 and Friends

11.05r2 is now available – if you have 11.05r1, you’ll be notified to auto-update. We fixed the broken SIDs/STARs at KMCO, removed a few custom Aerosoft lego brick airports to reveal the gateway one, and we have some updates to KLAS from Julian.

This should come out on Steam in a day or two if no one finds something on fire and hopefully be final this week.

We’re working full time to get 11.10 ready for beta, hopefully very shortly after 11.05r2 is final.

Update: Steam users can get 11.05r2 as well by opting into betas.

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X-Plane 11.05 (Release Candidate) – Airports!

We just posted X-Plane 11.05 today – to try it, click “get betas” and run the updater. Steam users: we’ll try to get a Steam version up in a few days if no massive bugs are found.

This update is really a release of airports from the X-Plane Scenery Gateway – see the release notes here for a complete list of airports included.

This release also includes our first land-marks: custom buildings from the strip near Julian’s KLAS, which is also included.

 

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X-Plane 11.02 Release Candidate 2

A new release candidate is now available for X-Plane 11.02. There aren’t many bug fixes listed on the release notes page, but we think (hope!) we’ve fixed the new issues introduced in r1 and sneaked in a couple other improvements such as:

  • Crashing when reporting the field in sight at an untowered airport!
  • FPS hit when using external cameras near aircraft with scenery shadows on.

 

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X-Plane 11.02 Release Candidate 1

There’s a new 11.02 release candidate available – if you had the 11.02 beta, you’ll be notified to auto-update.  In a break with previous policy, this RC is available now on Steam as a beta, despite us not having had time to kick the tires.  (Normally we wait 24 hours to make sure the beta isn’t nuclear before posting it to Steam.)

Release notes here. This build has some work Sidney did to improve pauses and stutters when loading orthophotos. Also, by request from X-Plane users at FSConn: a new art control gives you writable access to the fog ratio (for fog hackers) – set “fog/fog_be_gone” to…well, whatever makes you happy. I can’t promise this art  control will be around forever, but right now it works and is writable (unlike “fog/std_deviation_cutoff”, which is controlled by the sim to match real world observations).

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