Category: News

11.05 Release Candidate 2 and Friends

11.05r2 is now available – if you have 11.05r1, you’ll be notified to auto-update. We fixed the broken SIDs/STARs at KMCO, removed a few custom Aerosoft lego brick airports to reveal the gateway one, and we have some updates to KLAS from Julian.

This should come out on Steam in a day or two if no one finds something on fire and hopefully be final this week.

We’re working full time to get 11.10 ready for beta, hopefully very shortly after 11.05r2 is final.

Update: Steam users can get 11.05r2 as well by opting into betas.

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X-Plane 11.05 (Release Candidate) – Airports!

We just posted X-Plane 11.05 today – to try it, click “get betas” and run the updater. Steam users: we’ll try to get a Steam version up in a few days if no massive bugs are found.

This update is really a release of airports from the X-Plane Scenery Gateway – see the release notes here for a complete list of airports included.

This release also includes our first land-marks: custom buildings from the strip near Julian’s KLAS, which is also included.

 

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X-Plane 11.02 Release Candidate 2

A new release candidate is now available for X-Plane 11.02. There aren’t many bug fixes listed on the release notes page, but we think (hope!) we’ve fixed the new issues introduced in r1 and sneaked in a couple other improvements such as:

  • Crashing when reporting the field in sight at an untowered airport!
  • FPS hit when using external cameras near aircraft with scenery shadows on.

 

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X-Plane 11.02 Release Candidate 1

There’s a new 11.02 release candidate available – if you had the 11.02 beta, you’ll be notified to auto-update.  In a break with previous policy, this RC is available now on Steam as a beta, despite us not having had time to kick the tires.  (Normally we wait 24 hours to make sure the beta isn’t nuclear before posting it to Steam.)

Release notes here. This build has some work Sidney did to improve pauses and stutters when loading orthophotos. Also, by request from X-Plane users at FSConn: a new art control gives you writable access to the fog ratio (for fog hackers) – set “fog/fog_be_gone” to…well, whatever makes you happy. I can’t promise this art  control will be around forever, but right now it works and is writable (unlike “fog/std_deviation_cutoff”, which is controlled by the sim to match real world observations).

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Flightsimcon Videos

We’ve gotten a number of requests for video of the conference. Chris just posted these on our Youtube channel:

And the accompanying slides:

This is the original of Chris’s VR demo – he looks super dignified with the HMD on.

Finally, here’s video of the panel discussion from Saturday afternoon.

This one wasn’t recorded by us.  There was a “serious” video camera at that event, so if there’s video with a direct feed from the mixer, I’ll post it.

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Flightsimcon 2017

I just got back from Flightsimcon (I live close enough to Hartford that it’s a day trip for me), but the show is still going on, and as you might have heard, we have X-Plane set up with built-in VR at our booth — you can try it! Austin, Philipp, Chris, Marty, Alex and Jim will all be there tomorrow, so stop by if you can.

If you’re local, stop by tomorrow – seeing the MD-82 cockpit in real stereo 3-d is something else. I’ve been working on VR support (on the rendering side) for the last few weeks and it’s really made me appreciate what our art team does.

I also wanted to say thanks to everyone there who has been supporting X-Plane, and also to the rest of the LR team who didn’t attend but who did the hard work that made today’s announcements possible.

There is video of our presentation – if there isn’t a better recording, Chris taped the thing, so we’ll get it posted probably some time this week.

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X-Plane 11.02 Beta 1 Is Out

To get this beta you’ll need to run the updater and click “Check for New Betas” – we won’t ever prompt you to install a beta when you have a final release of X-Plane. Here’s the Release Notes. Please file bugs using the Bug Reporter!

11.02 is a small maintenance patch. Our main focuses were:

  • Performance tuning we could do without too much technical risk. (We’ll do the more adventurous stuff in 11.10.)
  • Fine tuning the various SDKs.
  • Bug Fixes.

As a small beta, I’m hoping the entire beta period will be less than two weeks.

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