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sim/
sim/flightmodel2/
sim/flightmodel2/position/
sim/flightmodel2/position/true_airspeed
float in m/s
v6.60.0+
Air speed true - this does not take into account air density at altitude!
sim/flightmodel2/position/true_phi
float in degrees
v10.30.0+
The roll of the aircraft relative to the earth precisely below the aircraft
sim/flightmodel2/position/true_psi
float in degrees
v10.30.0+
The heading of the aircraft relative to the earth precisely below the aircraft - true degrees north, always
sim/flightmodel2/position/true_theta
float in degrees
v10.30.0+
The pitch of the aircraft relative to the earth precisely below the aircraft
sim/flightmodel2/position/vpath
float in degrees
v6.60.0+
The pitch the aircraft actually flies. (vpath+alpha=theta)
sim/flightmodel2/position/y_agl
float in unspecified units
v6.60.0+
sim/flightmodel2/prop/
sim/flightmodel2/prop/elements/
sim/flightmodel2/prop/elements/element_AOA_deg[640]
float in degrees
v12.1.0+
Dimension is 640.
sim/flightmodel2/prop/elements/element_cd_addition[640]
float in unspecified units
v12.1.0+
Dimension is 640.
sim/flightmodel2/prop/elements/element_cd_total[640]
float in unspecified units
v12.1.0+
Dimension is 640.
sim/flightmodel2/prop/elements/element_cl_addition[640]
float in unspecified units
v12.1.0+
Dimension is 640.
sim/flightmodel2/prop/elements/element_cl_total[640]
float in unspecified units
v12.1.0+
Dimension is 640.
sim/flightmodel2/prop/elements/element_cm_addition[640]
float in unspecified units
v12.1.0+
Dimension is 640.
sim/flightmodel2/prop/elements/element_cm_total[640]
float in unspecified units
v12.1.0+
Dimension is 640.
sim/flightmodel2/prop/elements/element_speed_msc[640]
float in m/sec
v12.1.0+
Dimension is 640.
sim/flightmodel2/wing/
Wing properties. These give you the most specific access to control surfaces (for example, these include variable flaps with roll and pitch). The wings are indexed as: wing 1 left, wing 1 right .. wing 4 left, wing 4 right, left hstab, right hstab, rudders 1 and 2, then the 20 misc wings, for 32 indices.
sim/flightmodel2/wing/aileron1_deg
float in degrees
v9.0.0+
Deflection of the aileron from set #1 on this wing. Degrees, positive is trailing-edge down. Dimension is by wing.
sim/flightmodel2/wing/aileron2_deg
float in degrees
v9.0.0+
Deflection of the aileron from set #2 on this wing. Degrees, positive is trailing-edge down. Dimension is by wing.
sim/flightmodel2/wing/airfoil_dihedral_increase_deg
float in degrees
v9.0.0 - v9.99.0
The dihedral increase BEYOND DEFAULT of this wing... this would only have a non-zero value for planes like the Navy F-4 which can fold up the outer wing panels. Dimension is by wing.
sim/flightmodel2/wing/airfoil_sweep_increase_deg
float in degrees
v9.0.0 - v9.99.0
The sweep increase BEYOND DEFAULT of this wing... this would only have a non-zero value for planes like the F-14 which can sweep their wings. Dimension is by wing.
sim/flightmodel2/wing/elements/
Per-element data, 10 per wing x 32 wings.
sim/flightmodel2/wing/elements/element_AOA_deg[480]
float in degree
v12.1.0+
Dimension is 480.
sim/flightmodel2/wing/elements/element_cd_addition[480]
float in unspecified units
v12.1.0+
Dimension is 480.
sim/flightmodel2/wing/elements/element_cd_total[480]
float in unspecified units
v12.1.0+
Dimension is 480.
sim/flightmodel2/wing/elements/element_cl_addition[480]
float in unspecified units
v12.1.0+
Dimension is 480.
sim/flightmodel2/wing/elements/element_cl_total[480]
float in unspecified units
v12.1.0+
Dimension is 480.
sim/flightmodel2/wing/elements/element_cm_addition[480]
float in unspecified units
v12.1.0+
Dimension is 480.
sim/flightmodel2/wing/elements/element_cm_total[480]
float in unspecified units
v12.1.0+
Dimension is 480.
sim/flightmodel2/wing/elements/element_condensation_ratio[480]
float as a ratio
v11.30.0+
Per element condensation ratio
sim/flightmodel2/wing/elements/element_incidence_increase[480]
float in degrees
v12.0.0+
Increased incidence Dimension is 480.
sim/flightmodel2/wing/elements/element_is_stalled[480]
float as a boolean
v11.40.0+
Per element - is this element stalled?
sim/flightmodel2/wing/elements/element_MAC_mtr[480]
float in meters
v11.30.0+
Width of chord at the MAC.
sim/flightmodel2/wing/elements/element_speed_msc[480]
float in m/sec
v12.1.0+
Dimension is 480.
sim/flightmodel2/wing/elements/element_surface_area_mtr_sq[480]
float in square_meters
v11.30.0+
per element surface area
sim/flightmodel2/wing/elevator1_deg
float in degrees
v9.0.0+
Deflection of the elevator from set #1 on this wing. Degrees, positive is trailing-edge down. Dimension is by wing.
sim/flightmodel2/wing/elevator2_deg
float in degrees
v9.0.0+
Deflection of the elevator from set #2 on this wing. Degrees, positive is trailing-edge down. Dimension is by wing.
sim/flightmodel2/wing/flap1_deg
float in degrees
v9.0.0+
Deflection of the flap from set #1 on this wing. Degrees, positive is trailing-edge down. Dimension is by wing.
sim/flightmodel2/wing/flap2_deg
float in degrees
v9.0.0+
Deflection of the flap from set #2 on this wing. Degrees, positive is trailing-edge down. Dimension is by wing.
sim/flightmodel2/wing/rudder1_deg
float in degrees
v9.0.0+
Deflection of the rudder from set #1 on this wing. Degrees, positive is trailing-edge right. Dimension is by wing.
sim/flightmodel2/wing/rudder2_deg
float in degrees
v9.0.0+
Deflection of the rudder from set #2 on this wing. Degrees, positive is trailing-edge right. Dimension is by wing.
sim/flightmodel2/wing/speedbrake1_deg
float in degrees
v9.0.0+
Deflection of the speedbrakes from set #1 on this wing. Dimension is by wing.
sim/flightmodel2/wing/speedbrake2_deg
float in degrees
v9.0.0+
Deflection of the speedbrakes from set #2 on this wing. Dimension is by wing.
sim/flightmodel2/wing/spoiler1_deg
float in degrees
v9.0.0+
Deflection of the roll-spoilerfrom set #1 on this wing. Degrees, positive is trailing-edge down. Dimension is by wing.
sim/flightmodel2/wing/spoiler2_deg
float in degrees
v9.0.0+
Deflection of the roll-spoilerfrom set #1 on this wing. Degrees, positive is trailing-edge down. Dimension is by wing.
sim/flightmodel2/wing/wing_condensation_ratio
float as a ratio
v11.30.0+
Strength of wing condensation for this wing, 0 is none, 1 = max Dimension is by wing.
sim/flightmodel2/wing/wing_tip_condensation_ratio
float as a ratio
v11.30.0+
Strength of wing tip vapor trail for this wing, 0 is none, 1 = max Dimension is by wing.
sim/flightmodel2/wing/wing_tip_deflection_deg[32]
float in degrees
v10.0.0+
Degrees of deflection of a line from the wing root (extended to the plane centerline) to the tip.
sim/flightmodel2/wing/yawbrake_deg
float in degrees
v9.0.0+
Deflection of the yaw-brake on this wing. A yaw-brake is a set of spoilers on the top and bottom of the wing that split open symmetrically to drag that wing aft and yaw the plane. They are used on the B-2, for example. Dimension is by wing.
sim/graphics/
sim/graphics/animation/
sim/graphics/animation/airport_beacon_rotation
float in degrees
v8.50.0+
angle this beacon is rotating (0-360). Civillian beacons rotate at 11-13 RPM, giving 22-26 flashes/min for an airport and 33-39/min flashes for a heliport.
sim/graphics/animation/airport_beacon_rotation_military
float in degrees
v11.35.0+
angle this military airport beacon is rotating (0-360). Military beacons rotate at 8-10 RPM, giving off 16-20 flashes/min where the double white counts as one flash.
sim/graphics/animation/birds/
sim/graphics/animation/birds/feet_retract_deg
float in float
v10.40.0+
angle the bird's feet are retracted for the flock of birds.
sim/graphics/animation/birds/wing_flap_deg
float in float
v8.50.0+
degree of wing flap for the currently drawn bird
sim/graphics/animation/buoy_height
float in meters
v8.50.0+
how high above MSL 0 is this buoy riding?
sim/graphics/animation/carrier_blast_def_lf
float as a ratio
v8.50.0+
Ratio of deployment of carrier blast door (left front)
sim/graphics/animation/carrier_blast_def_lr
float as a ratio
v8.50.0+
Ratio of deployment of carrier blast door (left rear)
sim/graphics/animation/carrier_blast_def_rf
float as a ratio
v8.50.0+
Ratio of deployment of carrier blast door (right front)
sim/graphics/animation/carrier_blast_def_rr
float as a ratio
v8.50.0+
Ratio of deployment of carrier blast door (right rear)
sim/graphics/animation/carrier_catapult_station_rat
float as a ratio
v12.0.0+
Ratio of animation of catapult station
sim/graphics/animation/carrier_elevator_rat[3]
float as a ratio
v12.0.0+
Ratio of animation of carrier elevators
sim/graphics/animation/carrier_hangar_door_rat[3]
float as a ratio
v12.0.0+
Ratio of animation of carrier hangar doors
sim/graphics/animation/carrier_shuttle_ratio_lf
float as a ratio
v12.0.0+
Ratio of deployment of the catshot shuttle (left front)
sim/graphics/animation/carrier_shuttle_ratio_lr
float as a ratio
v12.0.0+
Ratio of deployment of the catshot shuttle (left rear)
sim/graphics/animation/carrier_shuttle_ratio_rf
float as a ratio
v12.0.0+
Ratio of deployment of the catshot shuttle (right front)
sim/graphics/animation/carrier_shuttle_ratio_rr
float as a ratio
v12.0.0+
Ratio of deployment of the catshot shuttle (right rear)
sim/graphics/animation/crane_psi
float as a ratio
v8.50.0+
crane heading
sim/graphics/animation/deer/
sim/graphics/animation/deer/deer_run_cycle
float in float
v9.30.0+
ratio for deer running
sim/graphics/animation/deer/deer_turn_cycle
float in float
v9.30.0+
ratio for deer turning
sim/graphics/animation/draw_light_level
float in float
v9.30.0+
The default _LIT light level that the object is being drawn at, before ATTR_light_level is applied.
sim/graphics/animation/draw_object_psi
float in float
v8.30.0+
rotation in cartesian space of currently drawn object
sim/graphics/animation/draw_object_x
float in float
v8.30.0+
X position in cartesian space of currently drawn object
sim/graphics/animation/draw_object_y
float in float
v8.30.0+
Y position in cartesian space of currently drawn object
sim/graphics/animation/draw_object_z
float in float
v8.30.0+
Z position in cartesian space of currently drawn object
sim/graphics/animation/ground_traffic/
sim/graphics/animation/ground_traffic/belt_loader_height_meters
float in TODOV11
v11.0.0+
TODO
sim/graphics/animation/ground_traffic/door_open[2]
float in TODOV11
v11.0.0+
TODO
sim/graphics/animation/ground_traffic/engine_load_rat
float in unspecified units
v12.0.0+
sim/graphics/animation/ground_traffic/engine_rpm_rat
float in unspecified units
v12.0.0+
sim/graphics/animation/ground_traffic/engine_run_duration
float in unspecified units
v12.0.0+
sim/graphics/animation/ground_traffic/engine_running
float in unspecified units
v12.0.0+
sim/graphics/animation/ground_traffic/running_lift
float in unspecified units
v12.0.0+
sim/graphics/animation/ground_traffic/running_misc
float in unspecified units
v12.0.0+
sim/graphics/animation/ground_traffic/speed_ms
float in unspecified units
v12.0.0+
sim/graphics/animation/ground_traffic/tire_rotation_angle_deg[5]
float in TODOV11
v11.0.0+
TODO
sim/graphics/animation/ground_traffic/towbar_heading_deg
float in TODOV11
v11.0.0+
TODO
sim/graphics/animation/ground_traffic/towbar_pitch_deg
float in TODOV11
v11.0.0+
TODO
sim/graphics/animation/ground_traffic/wiper_angle_deg[2]
float in TODOV11
v11.0.0+
TODO
sim/graphics/animation/jetways/
jw_ datarefs are "instanced" on a per Jetway basis and there is no way for a plugin to access Laminar Jetway instances. If you want to make your own jetway you can use XPLMInstance and then provide data using these datarefs
sim/graphics/animation/jetways/jw_base_rotation
float in unspecified units
v12.0.0+
sim/graphics/animation/jetways/jw_bogie_bogie_tilt
float in unspecified units
v12.0.0+
sim/graphics/animation/jetways/jw_bogie_elevation
float in unspecified units
v12.0.0+
sim/graphics/animation/jetways/jw_bogie_rotation
float in unspecified units
v12.0.0+
sim/graphics/animation/jetways/jw_cabin_rotation
float in unspecified units
v12.0.0+
sim/graphics/animation/jetways/jw_is_moving
float in unspecified units
v12.0.0+
sim/graphics/animation/jetways/jw_stairs_angle
float in unspecified units
v12.0.0+
sim/graphics/animation/jetways/jw_stairs_bogie_angle
float in unspecified units
v12.0.0+
sim/graphics/animation/jetways/jw_tunnel_extension
float in unspecified units
v12.0.0+
sim/graphics/animation/jetways/jw_tunnel_pitch
float in unspecified units
v12.0.0+
sim/graphics/animation/jetways/jw_wheel_left
float in unspecified units
v12.0.0+
sim/graphics/animation/jetways/jw_wheel_right
float in unspecified units
v12.0.0+
sim/graphics/animation/level_crossing_gate
float as a ratio
v10.0.0+
Ratio of the position of all level crossing gates, 0 is up, 1 is down
sim/graphics/animation/obj_wigwag_brightness
float as a ratio
v10.0.0+
Brightness of the wig-wag lights - stays in sync with sim/graphics/animation/lights/wigwag
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