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sim/
sim/multiplayer/
sim/multiplayer/position/
sim/multiplayer/position/plane1_taxi_light_on
int as a boolean
v8.50.0+
Plane 1 Taxi Lights
sim/multiplayer/position/plane1_the
float in degrees
v6.60.0+
Plane 1 theta (pitch)
sim/multiplayer/position/plane1_throttle[16]
float as a ratio
v6.60.0+
Plane 1 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse)
sim/multiplayer/position/plane1_v_x
float in m/s
v7.15.0+
Plane 1 cartesian velocities. These may not be accurate if another plugin
sim/multiplayer/position/plane1_v_y
float in m/s
v7.15.0+
is controlling the plane and not updating this data. You cannot use these to
sim/multiplayer/position/plane1_v_z
float in m/s
v7.15.0+
manipulate the plane.
sim/multiplayer/position/plane1_wing_sweep
float as a ratio
v6.60.0+
Plane 1 wing sweep, 0 = normal, 1 = most sweep
sim/multiplayer/position/plane1_x
double in meters
v6.60.0+
Plane 1 x location
sim/multiplayer/position/plane1_y
double in meters
v6.60.0+
Plane 1 y location
sim/multiplayer/position/plane1_yolk_pitch
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_pitch_ratio
sim/multiplayer/position/plane1_yolk_roll
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_roll_ratio
sim/multiplayer/position/plane1_yolk_yaw
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_heading_ratio
sim/multiplayer/position/plane1_z
double in meters
v6.60.0+
Plane 1 z location
sim/multiplayer/position/plane2_beacon_lights_on
int as a boolean
v8.50.0+
Plane 2 Beacon Light
sim/multiplayer/position/plane2_el
double in meters
v7.15.0+
position then these will not be accurate unless the plane updates them.
sim/multiplayer/position/plane2_flap_ratio
float as a ratio
v6.60.0+
Plane 2 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane2_flap_ratio2
float as a ratio
v8.15.0+
Plane 1 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane2_gear_deploy[10]
float as a ratio
v6.60.0+
Plane 2 gear deployment for 6 gear. 0 = up, 1 = down
sim/multiplayer/position/plane2_landing_lights_on
int as a boolean
v8.50.0+
Plane 2 Landing Light
sim/multiplayer/position/plane2_lat
double in degs
v7.15.0+
Plane 2 Lat lon and elevation. NOTE: your plugin must set the plane's
sim/multiplayer/position/plane2_lon
double in degs
v7.15.0+
position by writing x, y and z. Also if another plugin is updating plane
sim/multiplayer/position/plane2_nav_lights_on
int as a boolean
v8.50.0+
Plane 2 Navigation Light
sim/multiplayer/position/plane2_phi
float in degrees
v6.60.0+
Plane 2 phi (roll)
sim/multiplayer/position/plane2_psi
float in degrees
v6.60.0+
Plane 2 psi (heading)
sim/multiplayer/position/plane2_sla1_ratio
float as a ratio
v6.60.0+
Plane 2 slat deployment ratio 0 = clean, 1 = max slats
sim/multiplayer/position/plane2_speedbrake_ratio
float as a ratio
v6.60.0+
Plane 2 speed brake ratio (0 = clean, 1 = max speed brakes)
sim/multiplayer/position/plane2_spoiler_ratio
float as a ratio
v6.60.0+
Plane 2 spoiler ratio (0 = clean, 1 = max spoilers)
sim/multiplayer/position/plane2_strobe_lights_on
int as a boolean
v8.50.0+
Plane 2 Strobe Light
sim/multiplayer/position/plane2_taxi_light_on
int as a boolean
v8.50.0+
Plane 2 Taxi Lights
sim/multiplayer/position/plane2_the
float in degrees
v6.60.0+
Plane 2 theta (pitch)
sim/multiplayer/position/plane2_throttle[16]
float as a ratio
v6.60.0+
Plane 2 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse)
sim/multiplayer/position/plane2_v_x
float in m/s
v7.15.0+
Plane 2 cartesian velocities. These may not be accurate if another plugin
sim/multiplayer/position/plane2_v_y
float in m/s
v7.15.0+
is controlling the plane and not updating this data. You cannot use these to
sim/multiplayer/position/plane2_v_z
float in m/s
v7.15.0+
manipulate the plane.
sim/multiplayer/position/plane2_wing_sweep
float as a ratio
v6.60.0+
Plane 2 wing sweep, 0 = normal, 1 = most sweep
sim/multiplayer/position/plane2_x
double in meters
v6.60.0+
Plane 2 x location
sim/multiplayer/position/plane2_y
double in meters
v6.60.0+
Plane 2 y location
sim/multiplayer/position/plane2_yolk_pitch
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_pitch_ratio
sim/multiplayer/position/plane2_yolk_roll
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_roll_ratio
sim/multiplayer/position/plane2_yolk_yaw
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_heading_ratio
sim/multiplayer/position/plane2_z
double in meters
v6.60.0+
Plane 2 z location
sim/multiplayer/position/plane3_beacon_lights_on
int as a boolean
v8.50.0+
Plane 3 Beacon Light
sim/multiplayer/position/plane3_el
double in meters
v7.15.0+
position then these will not be accurate unless the plane updates them.
sim/multiplayer/position/plane3_flap_ratio
float as a ratio
v6.60.0+
Plane 3 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane3_flap_ratio2
float as a ratio
v8.15.0+
Plane 1 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane3_gear_deploy[10]
float as a ratio
v6.60.0+
Plane 3 gear deployment for 6 gear. 0 = up, 1 = down
sim/multiplayer/position/plane3_landing_lights_on
int as a boolean
v8.50.0+
Plane 3 Landing Light
sim/multiplayer/position/plane3_lat
double in degs
v7.15.0+
Plane 3 Lat lon and elevation. NOTE: your plugin must set the plane's
sim/multiplayer/position/plane3_lon
double in degs
v7.15.0+
position by writing x, y and z. Also if another plugin is updating plane
sim/multiplayer/position/plane3_nav_lights_on
int as a boolean
v8.50.0+
Plane 3 Navigation Light
sim/multiplayer/position/plane3_phi
float in degrees
v6.60.0+
Plane 3 phi (roll)
sim/multiplayer/position/plane3_psi
float in degrees
v6.60.0+
Plane 3 psi (heading)
sim/multiplayer/position/plane3_sla1_ratio
float as a ratio
v6.60.0+
Plane 3 slat deployment ratio 0 = clean, 1 = max slats
sim/multiplayer/position/plane3_speedbrake_ratio
float as a ratio
v6.60.0+
Plane 3 speed brake ratio (0 = clean, 1 = max speed brakes)
sim/multiplayer/position/plane3_spoiler_ratio
float as a ratio
v6.60.0+
Plane 3 spoiler ratio (0 = clean, 1 = max spoilers)
sim/multiplayer/position/plane3_strobe_lights_on
int as a boolean
v8.50.0+
Plane 3 Strobe Light
sim/multiplayer/position/plane3_taxi_light_on
int as a boolean
v8.50.0+
Plane 3 Taxi Lights
sim/multiplayer/position/plane3_the
float in degrees
v6.60.0+
Plane 3 theta (pitch)
sim/multiplayer/position/plane3_throttle[16]
float as a ratio
v6.60.0+
Plane 3 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse)
sim/multiplayer/position/plane3_v_x
float in m/s
v7.15.0+
Plane 3 cartesian velocities. These may not be accurate if another plugin
sim/multiplayer/position/plane3_v_y
float in m/s
v7.15.0+
is controlling the plane and not updating this data. You cannot use these to
sim/multiplayer/position/plane3_v_z
float in m/s
v7.15.0+
manipulate the plane.
sim/multiplayer/position/plane3_wing_sweep
float as a ratio
v6.60.0+
Plane 3 wing sweep, 0 = normal, 1 = most sweep
sim/multiplayer/position/plane3_x
double in meters
v6.60.0+
Plane 3 x location
sim/multiplayer/position/plane3_y
double in meters
v6.60.0+
Plane 3 y location
sim/multiplayer/position/plane3_yolk_pitch
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_pitch_ratio
sim/multiplayer/position/plane3_yolk_roll
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_roll_ratio
sim/multiplayer/position/plane3_yolk_yaw
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_heading_ratio
sim/multiplayer/position/plane3_z
double in meters
v6.60.0+
Plane 3 z location
sim/multiplayer/position/plane4_beacon_lights_on
int as a boolean
v8.50.0+
Plane 4 Beacon Light
sim/multiplayer/position/plane4_el
double in meters
v7.15.0+
position then these will not be accurate unless the plane updates them.
sim/multiplayer/position/plane4_flap_ratio
float as a ratio
v6.60.0+
Plane 4 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane4_flap_ratio2
float as a ratio
v8.15.0+
Plane 1 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane4_gear_deploy[10]
float as a ratio
v6.60.0+
Plane 4 gear deployment for 6 gear. 0 = up, 1 = down
sim/multiplayer/position/plane4_landing_lights_on
int as a boolean
v8.50.0+
Plane 4 Landing Light
sim/multiplayer/position/plane4_lat
double in degs
v7.15.0+
Plane 4 Lat lon and elevation. NOTE: your plugin must set the plane's
sim/multiplayer/position/plane4_lon
double in degs
v7.15.0+
position by writing x, y and z. Also if another plugin is updating plane
sim/multiplayer/position/plane4_nav_lights_on
int as a boolean
v8.50.0+
Plane 4 Navigation Light
sim/multiplayer/position/plane4_phi
float in degrees
v6.60.0+
Plane 4 phi (roll)
sim/multiplayer/position/plane4_psi
float in degrees
v6.60.0+
Plane 4 psi (heading)
sim/multiplayer/position/plane4_sla1_ratio
float as a ratio
v6.60.0+
Plane 4 slat deployment ratio 0 = clean, 1 = max slats
sim/multiplayer/position/plane4_speedbrake_ratio
float as a ratio
v6.60.0+
Plane 4 speed brake ratio (0 = clean, 1 = max speed brakes)
sim/multiplayer/position/plane4_spoiler_ratio
float as a ratio
v6.60.0+
Plane 4 spoiler ratio (0 = clean, 1 = max spoilers)
sim/multiplayer/position/plane4_strobe_lights_on
int as a boolean
v8.50.0+
Plane 4 Strobe Light
sim/multiplayer/position/plane4_taxi_light_on
int as a boolean
v8.50.0+
Plane 4 Taxi Lights
sim/multiplayer/position/plane4_the
float in degrees
v6.60.0+
Plane 4 theta (pitch)
sim/multiplayer/position/plane4_throttle[16]
float as a ratio
v6.60.0+
Plane 4 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse)
sim/multiplayer/position/plane4_v_x
float in m/s
v7.15.0+
Plane 4 cartesian velocities. These may not be accurate if another plugin
sim/multiplayer/position/plane4_v_y
float in m/s
v7.15.0+
is controlling the plane and not updating this data. You cannot use these to
sim/multiplayer/position/plane4_v_z
float in m/s
v7.15.0+
manipulate the plane.
sim/multiplayer/position/plane4_wing_sweep
float as a ratio
v6.60.0+
Plane 4 wing sweep, 0 = normal, 1 = most sweep
sim/multiplayer/position/plane4_x
double in meters
v6.60.0+
Plane 4 x location
sim/multiplayer/position/plane4_y
double in meters
v6.60.0+
Plane 4 y location
sim/multiplayer/position/plane4_yolk_pitch
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_pitch_ratio
sim/multiplayer/position/plane4_yolk_roll
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_roll_ratio
sim/multiplayer/position/plane4_yolk_yaw
float as a ratio
v6.60.0+
Use sim/multiplayer/controls/yoke_heading_ratio
sim/multiplayer/position/plane4_z
double in meters
v6.60.0+
Plane 4 z location
sim/multiplayer/position/plane5_beacon_lights_on
int as a boolean
v8.50.0+
Plane 5 Beacon Light
sim/multiplayer/position/plane5_el
double in meters
v7.15.0+
position then these will not be accurate unless the plane updates them.
sim/multiplayer/position/plane5_flap_ratio
float as a ratio
v6.60.0+
Plane 5 flap lowering 0 = clean, 1 = max flaps
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