sim/
sim/multiplayer/
sim/multiplayer/position/
sim/multiplayer/position/plane5_flap_ratio2
float
as a ratio
Plane 1 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane5_gear_deploy[10]
float
as a ratio
Plane 5 gear deployment for 6 gear. 0 = up, 1 = down
sim/multiplayer/position/plane5_landing_lights_on
int
as a boolean
Plane 5 Landing Light
sim/multiplayer/position/plane5_lat
double
in degs
Plane 5 Lat lon and elevation. NOTE: your plugin must set the plane's
sim/multiplayer/position/plane5_lon
double
in degs
position by writing x, y and z. Also if another plugin is updating plane
sim/multiplayer/position/plane5_nav_lights_on
int
as a boolean
Plane 5 Navigation Light
sim/multiplayer/position/plane5_phi
float
in degrees
Plane 5 phi (roll)
sim/multiplayer/position/plane5_psi
float
in degrees
Plane 5 psi (heading)
sim/multiplayer/position/plane5_sla1_ratio
float
as a ratio
Plane 5 slat deployment ratio 0 = clean, 1 = max slats
sim/multiplayer/position/plane5_speedbrake_ratio
float
as a ratio
Plane 5 speed brake ratio (0 = clean, 1 = max speed brakes)
sim/multiplayer/position/plane5_spoiler_ratio
float
as a ratio
Plane 5 spoiler ratio (0 = clean, 1 = max spoilers)
sim/multiplayer/position/plane5_strobe_lights_on
int
as a boolean
Plane 5 Strobe Light
sim/multiplayer/position/plane5_taxi_light_on
int
as a boolean
Plane 5 Taxi Lights
sim/multiplayer/position/plane5_the
float
in degrees
Plane 5 theta (pitch)
sim/multiplayer/position/plane5_throttle[16]
float
as a ratio
Plane 5 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse)
sim/multiplayer/position/plane5_v_x
float
in m/s
Plane 5 cartesian velocities. These may not be accurate if another plugin
sim/multiplayer/position/plane5_v_y
float
in m/s
is controlling the plane and not updating this data. You cannot use these to
sim/multiplayer/position/plane5_v_z
float
in m/s
manipulate the plane.
sim/multiplayer/position/plane5_wing_sweep
float
as a ratio
Plane 5 wing sweep, 0 = normal, 1 = most sweep
sim/multiplayer/position/plane5_x
double
in meters
Plane 5 x location
sim/multiplayer/position/plane5_y
double
in meters
Plane 5 y location
sim/multiplayer/position/plane5_yolk_pitch
float
as a ratio
Use sim/multiplayer/controls/yoke_pitch_ratio
sim/multiplayer/position/plane5_yolk_roll
float
as a ratio
Use sim/multiplayer/controls/yoke_roll_ratio
sim/multiplayer/position/plane5_yolk_yaw
float
as a ratio
Use sim/multiplayer/controls/yoke_heading_ratio
sim/multiplayer/position/plane5_z
double
in meters
Plane 5 z location
sim/multiplayer/position/plane6_beacon_lights_on
int
as a boolean
Plane 6 Beacon Light
sim/multiplayer/position/plane6_el
double
in meters
position then these will not be accurate unless the plane updates them.
sim/multiplayer/position/plane6_flap_ratio
float
as a ratio
Plane 6 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane6_flap_ratio2
float
as a ratio
Plane 1 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane6_gear_deploy[10]
float
as a ratio
Plane 6 gear deployment for 6 gear. 0 = up, 1 = down
sim/multiplayer/position/plane6_landing_lights_on
int
as a boolean
Plane 6 Landing Light
sim/multiplayer/position/plane6_lat
double
in degs
Plane 6 Lat lon and elevation. NOTE: your plugin must set the plane's
sim/multiplayer/position/plane6_lon
double
in degs
position by writing x, y and z. Also if another plugin is updating plane
sim/multiplayer/position/plane6_nav_lights_on
int
as a boolean
Plane 6 Navigation Light
sim/multiplayer/position/plane6_phi
float
in degrees
Plane 6 phi (roll)
sim/multiplayer/position/plane6_psi
float
in degrees
Plane 6 psi (heading)
sim/multiplayer/position/plane6_sla1_ratio
float
as a ratio
Plane 6 slat deployment ratio 0 = clean, 1 = max slats
sim/multiplayer/position/plane6_speedbrake_ratio
float
as a ratio
Plane 6 speed brake ratio (0 = clean, 1 = max speed brakes)
sim/multiplayer/position/plane6_spoiler_ratio
float
as a ratio
Plane 6 spoiler ratio (0 = clean, 1 = max spoilers)
sim/multiplayer/position/plane6_strobe_lights_on
int
as a boolean
Plane 6 Strobe Light
sim/multiplayer/position/plane6_taxi_light_on
int
as a boolean
Plane 6 Taxi Lights
sim/multiplayer/position/plane6_the
float
in degrees
Plane 6 theta (pitch)
sim/multiplayer/position/plane6_throttle[16]
float
as a ratio
Plane 6 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse)
sim/multiplayer/position/plane6_v_x
float
in m/s
Plane 6 cartesian velocities. These may not be accurate if another plugin
sim/multiplayer/position/plane6_v_y
float
in m/s
is controlling the plane and not updating this data. You cannot use these to
sim/multiplayer/position/plane6_v_z
float
in m/s
manipulate the plane.
sim/multiplayer/position/plane6_wing_sweep
float
as a ratio
Plane 6 wing sweep, 0 = normal, 1 = most sweep
sim/multiplayer/position/plane6_x
double
in meters
Plane 6 x location
sim/multiplayer/position/plane6_y
double
in meters
Plane 6 y location
sim/multiplayer/position/plane6_yolk_pitch
float
as a ratio
Use sim/multiplayer/controls/yoke_pitch_ratio
sim/multiplayer/position/plane6_yolk_roll
float
as a ratio
Use sim/multiplayer/controls/yoke_roll_ratio
sim/multiplayer/position/plane6_yolk_yaw
float
as a ratio
Use sim/multiplayer/controls/yoke_heading_ratio
sim/multiplayer/position/plane6_z
double
in meters
Plane 6 z location
sim/multiplayer/position/plane7_beacon_lights_on
int
as a boolean
Plane 7 Beacon Light
sim/multiplayer/position/plane7_el
double
in meters
position then these will not be accurate unless the plane updates them.
sim/multiplayer/position/plane7_flap_ratio
float
as a ratio
Plane 7 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane7_flap_ratio2
float
as a ratio
Plane 1 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane7_gear_deploy[10]
float
as a ratio
Plane 7 gear deployment for 6 gear. 0 = up, 1 = down
sim/multiplayer/position/plane7_landing_lights_on
int
as a boolean
Plane 7 Landing Light
sim/multiplayer/position/plane7_lat
double
in degs
Plane 7 Lat lon and elevation. NOTE: your plugin must set the plane's
sim/multiplayer/position/plane7_lon
double
in degs
position by writing x, y and z. Also if another plugin is updating plane
sim/multiplayer/position/plane7_nav_lights_on
int
as a boolean
Plane 7 Navigation Light
sim/multiplayer/position/plane7_phi
float
in degrees
Plane 7 phi (roll)
sim/multiplayer/position/plane7_psi
float
in degrees
Plane 7 psi (heading)
sim/multiplayer/position/plane7_sla1_ratio
float
as a ratio
Plane 7 slat deployment ratio 0 = clean, 1 = max slats
sim/multiplayer/position/plane7_speedbrake_ratio
float
as a ratio
Plane 7 speed brake ratio (0 = clean, 1 = max speed brakes)
sim/multiplayer/position/plane7_spoiler_ratio
float
as a ratio
Plane 7 spoiler ratio (0 = clean, 1 = max spoilers)
sim/multiplayer/position/plane7_strobe_lights_on
int
as a boolean
Plane 7 Strobe Light
sim/multiplayer/position/plane7_taxi_light_on
int
as a boolean
Plane 7 Taxi Lights
sim/multiplayer/position/plane7_the
float
in degrees
Plane 7 theta (pitch)
sim/multiplayer/position/plane7_throttle[16]
float
as a ratio
Plane 7 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse)
sim/multiplayer/position/plane7_v_x
float
in m/s
Plane 7 cartesian velocities. These may not be accurate if another plugin
sim/multiplayer/position/plane7_v_y
float
in m/s
is controlling the plane and not updating this data. You cannot use these to
sim/multiplayer/position/plane7_v_z
float
in m/s
manipulate the plane.
sim/multiplayer/position/plane7_wing_sweep
float
as a ratio
Plane 7 wing sweep, 0 = normal, 1 = most sweep
sim/multiplayer/position/plane7_x
double
in meters
Plane 7 x location
sim/multiplayer/position/plane7_y
double
in meters
Plane 7 y location
sim/multiplayer/position/plane7_yolk_pitch
float
as a ratio
Use sim/multiplayer/controls/yoke_pitch_ratio
sim/multiplayer/position/plane7_yolk_roll
float
as a ratio
Use sim/multiplayer/controls/yoke_roll_ratio
sim/multiplayer/position/plane7_yolk_yaw
float
as a ratio
Use sim/multiplayer/controls/yoke_heading_ratio
sim/multiplayer/position/plane7_z
double
in meters
Plane 7 z location
sim/multiplayer/position/plane8_beacon_lights_on
int
as a boolean
Plane 8 Beacon Light
sim/multiplayer/position/plane8_el
double
in meters
position then these will not be accurate unless the plane updates them.
sim/multiplayer/position/plane8_flap_ratio
float
as a ratio
Plane 8 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane8_flap_ratio2
float
as a ratio
Plane 1 flap lowering 0 = clean, 1 = max flaps
sim/multiplayer/position/plane8_gear_deploy[10]
float
as a ratio
Plane 8 gear deployment for 6 gear. 0 = up, 1 = down
sim/multiplayer/position/plane8_landing_lights_on
int
as a boolean
Plane 8 Landing Light
sim/multiplayer/position/plane8_lat
double
in degs
Plane 8 Lat lon and elevation. NOTE: your plugin must set the plane's
sim/multiplayer/position/plane8_lon
double
in degs
position by writing x, y and z. Also if another plugin is updating plane
sim/multiplayer/position/plane8_nav_lights_on
int
as a boolean
Plane 8 Navigation Light
sim/multiplayer/position/plane8_phi
float
in degrees
Plane 8 phi (roll)
sim/multiplayer/position/plane8_psi
float
in degrees
Plane 8 psi (heading)
sim/multiplayer/position/plane8_sla1_ratio
float
as a ratio
Plane 8 slat deployment ratio 0 = clean, 1 = max slats
sim/multiplayer/position/plane8_speedbrake_ratio
float
as a ratio
Plane 8 speed brake ratio (0 = clean, 1 = max speed brakes)
sim/multiplayer/position/plane8_spoiler_ratio
float
as a ratio
Plane 8 spoiler ratio (0 = clean, 1 = max spoilers)
sim/multiplayer/position/plane8_strobe_lights_on
int
as a boolean
Plane 8 Strobe Light
sim/multiplayer/position/plane8_taxi_light_on
int
as a boolean
Plane 8 Taxi Lights
sim/multiplayer/position/plane8_the
float
in degrees
Plane 8 theta (pitch)
sim/multiplayer/position/plane8_throttle[16]
float
as a ratio
Plane 8 Percent of max throttle per 16 engines (0 = none, 1 = full fwd, -1 = full reverse)
sim/multiplayer/position/plane8_v_x
float
in m/s
Plane 8 cartesian velocities. These may not be accurate if another plugin